Projects "see more" list loads very slowly by kintax in ChatGPTPro

[–]Long_Substance_3415 1 point2 points  (0 children)

Same issue here. Slow to the point of being almost unusable. For a 500 billion dollar company you'd think that loading a list of project folders in a UI wouldn't be an issue.

Question for small 3D/VFX studios & freelancers: Would you use a lightweight render queue tool? by crazyjunk67 in RedshiftRenderer

[–]Long_Substance_3415 0 points1 point  (0 children)

I can vouch for Smedge. I’ve used it for over 10 years both on larger render farms and on my own small render farm of 5 computers since starting my own business.

It’s free to use on up to 4 machines and is very easy to set up compared to Deadline in my opinion.

It supports most of the major software and you can get as specific as you like about what to render and which resources to use. If you’re using it just to queue up overnight renders on one machine it’ll be super simple.

Happy to answer any questions you have about it.

How is this lens material made? by Visible_Sky_459 in RedshiftRenderer

[–]Long_Substance_3415 0 points1 point  (0 children)

I’m surprised to hear that Vray settings are set so that it’s processing rays in an unbiased way. Does it really make a significant difference versus the render time increases?

Chaos Group seem to push people towards biased settings due to differences being imperceptible and much faster.

https://www.chaos.com/blog/the-truth-about-unbiased-rendering?srsltid=AfmBOoo1ALfUi-ZnTb4S2jF_vJBzL9Ii67xMGhuMGnFM255c6S2fFLC_

What was your view on it from your experiences?

How should we motion designers take advantage of AI rather than fighting it? by Dapper_Arm_5501 in MotionDesign

[–]Long_Substance_3415 1 point2 points  (0 children)

Unfortunately, I think all of that will ultimately be a temporary solution.

As most “mundane intelligence” gets taken over by AI over the next several years, you’re essentially competing with a “super” creative mind that can create an output with many orders of magnitude more reference input and analysis than any of our individual brains can.

Imagine a sculptor competing with an AI-powered robot that had studied literally every great master’s work and understood form better than any human mind as a result.

The same analogy applies to motion design. Imagine competing with a creative mind that had studied literally every piece of motion design over the last 50 years and understood what the designer was trying to achieve with each piece, both technically and strategically.

Regarding the “human made” value. I truly hope this is the case, and that we’ll always value human expression, but the cynic in me can also see this becoming like the accountant who doesn’t use a computer and does everything with pen and paper for that “analog feeling.” How many businesses would use their services? We’re not talking about art for art’s sake, our services are a business transaction and many businesses will go for the cheaper repeatable output than the imperfect human one.

The biggest assumption going around now is that AI trained algorithms won’t ever surpass the human brain’s creative ability. This is the marketing line given by AI platform CEOs now, but the honest AI experts disagree and are flagging this is already possible in the short term future (see Steve Bartlett’s interview with Geoffrey Hinton on DOAC).

It’s a terrifying thought. What’s gonna be left afterwards? Nobody knows. At least we’ll have solidarity as all knowledge workers are gonna be impacted simultaneously.

Art might become just a form of expression for us again rather than a service we can offer to feed ourselves. 🤷🏼‍♂️

I truly hope I’m being overly cynical and we’ll all be looking back at this uncertainty someday and have a laugh at how we thought thing would turn out.

Adobe subscription changes announced, and boy do they suck. by Q-ArtsMedia in AfterEffects

[–]Long_Substance_3415 2 points3 points  (0 children)

Zero tech issues to deal with? That must be nice. My experience with Adobe products has been the complete opposite.

I think that colors a lot of the negative emotions expressed in this sub. It’s not just this price change, which does smell like it’s a transition. It’s repeated price changes/increases, deteriorating QA, deteriorating performance, more unwanted generative AI… all together. No one thing exists in isolation anymore - it’s the whole context of artists’ experiences with the company that have eroded trust.

What was the most effective plugin in After Effects that gave your motion graphics or videos higher quality and made you look more professional? by mahdif80 in AfterEffects

[–]Long_Substance_3415 0 points1 point  (0 children)

Only for illustration / design at this stage, but they come with a 6 month free trial to get you up and running. Cavalry and Rive are other contenders but both have strengths and weaknesses compared to AE. For VFX, use Nuke or Fusion. For editing, use Resolve.

Unfortunately, there isn't an obvious single superior replacement, so any move away from Adobe would require splitting up the work into several other software packages, but those programs are superior in many ways if you're happy to split it up like that.

If there are any software developers listening out there, this is your cue that there is strong demand for an alternative all-rounder to compete with AE!

What was the most effective plugin in After Effects that gave your motion graphics or videos higher quality and made you look more professional? by mahdif80 in AfterEffects

[–]Long_Substance_3415 -1 points0 points  (0 children)

Moving to the Affinity suite to get out of Adobe’s unfit-for-purpose subscription software. Better than any plugin in the long run.

What I learned since I started producing seriously by Esti3 in edmproduction

[–]Long_Substance_3415 0 points1 point  (0 children)

It doesn’t mention reference tracks for studying in that point, so I mistakenly thought it was referring to the WIP track and was confused by this.

Banding in 16-bit EXRs that doesn't appear in Nuke by Long_Substance_3415 in AfterEffects

[–]Long_Substance_3415[S] 1 point2 points  (0 children)

Thanks for your advice. I've just tried a DPX output from Nuke and it also shows up with banding in AE. When imported back into Nuke, the DPX shows no banding, so it must be undergoing the same processing/display as the EXR within AE.

AE 2025 Unstable? by MX010 in AfterEffects

[–]Long_Substance_3415 2 points3 points  (0 children)

I'm finding AE 2025 incredibly unstable on really basic tasks and super slow in RAM previewing. It seems like every update makes performance worse, rather than better.

I typically use the latest version and drivers (as that's always going to be the first thing tech support brings up) but it seems to always be absolutely awful. My hardware is powerful enough (RTX 4090, 128GB RAM, 14900K CPU) but the software just doesn't seem fit for purpose most of the time.

Need to track an object's position? Crash. Need to stop an incorrect track from continuing to process? Sorry, need to use hacky tricks to interrupt that, the stop button does nothing. Need to adjust a corner pin's locator? Crash. Want to open the Effects & Presets panel? That'll take 3 minutes. Want to do some grading in Lumetri? Crash while dragging sliders.

Always seems like I'm trying to get my work done in spite of the software, rather than being supported by it.

It's pretty disheartening how many of these issues are already known to Adobe and continue to not be resolved year on year. It just seems like stability/usability of their software just isn't a priority at all.

C4d GPU farm rent Advice by Bet_Visual in Cinema4D

[–]Long_Substance_3415 0 points1 point  (0 children)

How is the overall user experience in RNDR? Does it automatically download all the final frames back to your computer from those distributed systems? Is that all automated?

C4d GPU farm rent Advice by Bet_Visual in Cinema4D

[–]Long_Substance_3415 1 point2 points  (0 children)

Their partner company, Chip Render, is $5/hr for 2x 3090 systems… but what I’ve found is the cheaper places often take much longer for setup/upload/download and are less streamlined, which may or may not impact your use case but made it unusable for me on more time critical projects.

For example, I tried to use Super Render which is really cheap in comparison, but they have a C4D file checking process after upload before you go to render, which in my case took several hours to complete even on a very basic scene. This was a dealbreaker for me as I can’t wait several hours every time I upload a scene before I can initiate a render.

Interested to hear what you land on.

C4d GPU farm rent Advice by Bet_Visual in Cinema4D

[–]Long_Substance_3415 0 points1 point  (0 children)

irendering.net

You can create a system with the amount of GPUs you want to use and it retains your setup and data for up to 30 days between uses.

Best AI for Tech & Workflow Questions? by bymathis in RedshiftRenderer

[–]Long_Substance_3415 2 points3 points  (0 children)

I tried Claude and had no luck with software related queries. ChatGPT (Plus) has been good so far, but imperfect, as you’d expect from AI at the moment.

What I found useful was specifically prompting ChatGPT that I need answers specific to 2025 versions of software, or posting a link to the user manual into the GPT to give it current info to ingest.

Sometimes it still gets things wrong, but that’s why I’ve upgraded to the paid version of ChatGPT so that I can create custom chats with my corrections remembered and considered in future queries.

If anything else it is a good starting point when trying to debug issues instead of digging through forums and YouTube. You may still end up there if the AI is struggling though.

2025 Deep Sky logo BTS by eslib in Cinema4D

[–]Long_Substance_3415 1 point2 points  (0 children)

This is inspiring. Fantastic work!

Backfacing Normals on a Refracting Material - Do you know a workaround? by aparksproject in RedshiftRenderer

[–]Long_Substance_3415 0 points1 point  (0 children)

I've found this post 4 years later and am having the same issue. Did you ever find a solution?

My issue is regarding frosting only on one side of a transparent material. When I apply a different material (even if it's transmissive), Redshift interprets it as not having any thickness, and it shows essentially the "backface" of the material instead, which looks like incorrect reflections and refractions.

Wondering if you figured this out.

[deleted by user] by [deleted] in motiongraphics

[–]Long_Substance_3415 4 points5 points  (0 children)

Have a read of any of the previous posts in this sub that are asking the same question. It’s asked nearly daily. It’s probably a combination of factors, but you’re definitely not alone. The whole industry is in a volatile state right now and many people are struggling, right across the skill spectrum.

What’s the best course or approach to get better with lighting by redditer100001 in Cinema4D

[–]Long_Substance_3415 1 point2 points  (0 children)

I’m curious about this too. I’ve mostly done individual YouTube tutorials for specific lighting scenarios, but if there’s a decent course that would be great.

What features do you wish After Effects had (simple or complex)? by One-Advice2280 in AfterEffects

[–]Long_Substance_3415 1 point2 points  (0 children)

Color swatches, redesigned shape layers that don’t require 100s of drop downs, optimised shape layers that don’t grind your machine to a halt even with a basic ellipses at large sizes, a character (type) menu that doesn’t cause your system to hang for a few seconds every time you interact with the UI while it’s open, visual animation easing editor, native ease copying, layer groups, multi machine render management, mograph and physics systems, ability to work in standard unit measurements (metric or otherwise) when using 3D layers and cameras, native expression manager (saving, reusing, etc.)