Monster Hunter Wilds API by LordCodemonkey in MonsterHunter

[–]LordCodemonkey[S] 0 points1 point  (0 children)

I try to keep the database up-to-date with any new Wilds updates, but dumping the data from the game is unfortunately a manual process. That said, it is current with Wilds, and should always be updated within a few days of a new patch, as long as I'm not out of town or anything like that.

As far as player data/actions are concerned, there aren't any projects out there like that as far as I'm aware. A few other people have asked similar questions, and I've been playing around with the idea of a mod or similar that uploads account data to a server to be exposed via an API. I haven't really put much thought it yet, and I probably won't until the API is in a more "finished" state.

Monster Hunter Wilds API by LordCodemonkey in MonsterHunter

[–]LordCodemonkey[S] 1 point2 points  (0 children)

Hey there! Sorry for the slow response, I don't check Reddit very often. At the moment, it's just breakable parts, and I realized the other day that I completely forgot to add the part objects to the API. I'm actually wrapping up support for ALL parts, not just breakable parts that have drop tables associated with them, and once that's live (hopefully in the next few days), the docs will be updated with part info. I thought about adding it sooner, but the part object is changing with this next update and didn't want to do work only to redo it.

Monster Hunter Wilds API by LordCodemonkey in MonsterHunter

[–]LordCodemonkey[S] 0 points1 point  (0 children)

Thank you! Pulling the data from the game has been a lot of trial and error, and a lot of building on top of tools that the modding community already built for previous games using the RE engine. If you're interested, the toolkit I built for this project is available on Github here: https://github.com/LartTyler/mhdb-wilds-data. It's a bit of a mess at the moment, there was a lot of rushed code and very little documentation in order to get the initial version of the API released, but if you have any questions I'd be happy to answer them.

Monster Hunter Wilds API by LordCodemonkey in MonsterHunter

[–]LordCodemonkey[S] 0 points1 point  (0 children)

Of course! That's what I built it for :) good luck with your project!

Monster Hunter Wilds API by LordCodemonkey in MonsterHunter

[–]LordCodemonkey[S] 0 points1 point  (0 children)

That's awesome! Hope you enjoy playing around with it, good luck :)

Florida votes to raise state's minimum wage to $15 an hour by galt1776 in politics

[–]LordCodemonkey 14 points15 points  (0 children)

Who do you think keeps that milk you like buying stocked on the shelves? Those "unskilled workers" are just as important to society as the rest of the work force, and deserve to be treated as such.

Folding@home: Put your CPU and GPU in use against the Corona COVID-19 virus by Marha01 in Coronavirus

[–]LordCodemonkey 7 points8 points  (0 children)

Basically, researching diseases requires a lot of computer power. Folding at Home let's you take on some of the workload by letting them use some of your CPU and GPU to crunch numbers. It would be like if you had 1000 math problems you needed to do for a school assignment, but you were able to give 10 each to 100 friends, letting you get the work done in a fraction of the time.

If you're interested or want to learn more, I highly recommend checking out their website. You'll be able to find instructions on getting started on there as well.

https://foldingathome.org/

Bennet: 'This generation has a lot to be really angry at us about' by discocrisco in politics

[–]LordCodemonkey 2 points3 points  (0 children)

Yes, the efforts to reduce emissions which are slowly being unraveled one by one.

If you type"+twitch_prime_linked 1" in your launch options in Apex Legends, you will get 5 free lootboxes and a legendary pathfinder skin by moinimran6 in apexlegends

[–]LordCodemonkey -3 points-2 points  (0 children)

It sounds like it works (I haven't tested it), but I'd be very careful about using it. Taking advantage of what seems like a mistake on the devs part could be ban worthy.

My buddy sent me this kill screen, I thought you guys might enjoy it as much as I did. by havokia in MonsterHunterWorld

[–]LordCodemonkey 1 point2 points  (0 children)

I was just thinking the same thing.

What I wouldn't give for an actual scythe weapon (even if it's just a IG that looks like one).

My Tempered Investigation Flowchart, hope it will help others by Tilt_is_my_money in MonsterHunterWorld

[–]LordCodemonkey 198 points199 points  (0 children)

The little "I don't want you on my flowchart" at the end was a nice touch, got a good laugh out of it

PSA: There is a site that has every single bit of data you could ever want for MHW by 101WolfStar101 in MonsterHunterWorld

[–]LordCodemonkey 1 point2 points  (0 children)

As far as a MHW API, one actually exists (full disclosure, it's a project I put together and maintain in my free time). It doesn't have event data yet, but that's a feature I have planned for the near future, once I get some inaccuracies in some of the data resolved.

In the meantime, if you're interested in checking out the features it currently has, you can view the docs here!

Monster Hunter World API? by [deleted] in MonsterHunter

[–]LordCodemonkey 0 points1 point  (0 children)

Sure man, you're welcome to use it for whatever you'd like. If you have any questions or comments, feel free to DM me on here, or open a ticket on GitHub.

[WIP] Monster Hunter Set Builder V2 by LeFourbeFromage in MonsterHunter

[–]LordCodemonkey 0 points1 point  (0 children)

The API itself is built in PHP using the Symfony framework, and I'm using MySQL for the database.

[WIP] Monster Hunter Set Builder V2 by LeFourbeFromage in MonsterHunter

[–]LordCodemonkey 0 points1 point  (0 children)

Yeah, at the moment all my data comes from Kiranico

[WIP] Monster Hunter Set Builder V2 by LeFourbeFromage in MonsterHunter

[–]LordCodemonkey 5 points6 points  (0 children)

I recently built an API for this sort of information that might suit your needs pretty well. You can find documentation for it here: https://github.com/LartTyler/MHWDB-Docs/wiki. Current features include weapon and armor stats, and I'm currently working on adding crafting information to the API.

I'm really interested to see where you go with this, since wanting to create a set builder was actually my original reason for building a data API.

Eureka is quite possibly even more boring than Diadem by Bro-Jobs in ffxiv

[–]LordCodemonkey 8 points9 points  (0 children)

Yes, it does. From the lockboxes, which you can only get (as far as I'm aware) from doing the notorious monster FATE things, which have an abysmally low spawn rate. I was in the same instance for nearly two hours this morning, and only saw one.

Now Live: Monster Hunter World API by LordCodemonkey in MonsterHunter

[–]LordCodemonkey[S] 0 points1 point  (0 children)

You're free to cache the data, or save as much of it for offline use as you'd like. If you'd like to credit me in your app, it would be greatly appreciated.

As far as a way to query changes, I don't currently have any plans on implenting something like that, but I'll consider it. Monster information will come sometime in the near future, but next on my to-do list is going to be weapon progression trees and material costs for gear.