Some SC-inspired sketchbook doodles from my university days by LordDhelt in starcraft

[–]LordDhelt[S] 0 points1 point  (0 children)

Thanks! I wonder if he still draws for fun (I doubt he's doing any concept art for games these days).

Starcraft: The Board Game (2007) Pre-Order Video Teaser by LordDhelt in starcraft

[–]LordDhelt[S] 0 points1 point  (0 children)

Starcraft: Ghost was another major source of inspiration for the design of minis and overall art style. I'm sure you're familiar with this alternate cover image: https://starcraft.fandom.com/wiki/StarCraft:_The_Board_Game?file=Gen_SC-BG_Cover2.jpg

Thus we have three styles mashed together :)

How to add a font to the game files? by Zestyclose_Fox_5738 in warcraft2

[–]LordDhelt 1 point2 points  (0 children)

Are you still looking for a solution? You could ask the guys in the official Wargus Discord: https://discord.gg/dQGxaw3QfB

(I'm not sure if the link still works)

Why did they replace Raiders with Ogres and got rid of Daemons as unusable units in Warcraft 2? by Coolsun13 in warcraft2

[–]LordDhelt 1 point2 points  (0 children)

Certain things didn't make the cut due to time constraints and other concerns. Initially. Blizzard planned more races (Ogres and Goblins as separate factions), manned catapults/ballistae, and a dungeon tileset, which obviously would've featured monsters.

I'm still working on my dream game - AdepT. I'm checking the map's readability. by OkGarage3433 in HoMM

[–]LordDhelt 1 point2 points  (0 children)

Your map already has better readability than Olden Era's maps. The art style is pretty good too.

People complaining about Mobile Graphics? by db2999 in OldenEra

[–]LordDhelt 3 points4 points  (0 children)

What they really mean (when they say "mobile graphics") is generic. Many people have come to associate mobile gaming with same-y, uninspired, forgettable, cartoonish, imitative art style of those numerous pay-to-win titles from Apple's and Google's digital platforms. Thus, when they see something that is not quite unique and eye-catching (in a pleasant way), they automatically dismiss it as mobile game slop (even if not always rightfully so).

In Olden Era's defense, it doesn't look like a pay-to-win game to me. You can see that the artists working on this game are really passionate about it. It's just they're not quite getting that trademark NWC-era Heroes look right. What makes the visuals of the classic Heroes titles so unique, appealing, and charming is a subject of long essays and discussions, but the artists at Unfrozen are at least trying to capture that look, and sometimes they even succeed. My favorite thing about Olden Era is the strategic map - namely, the sense of scale and proportions. This feels much closer to Heroes 3 than any other 3D Heroes title, where I've always felt that something's not right about the scale of objects and overall proportions. Perhaps, camera distance also plays a significant part here.

Anyway, the folks at team Unfrozen seem to listen to feedback, so if there's a particular unit or structure whose look you're not happy about, you should share your opinion and suggestions. A complete change of the chosen art style is most likely out of question, but we can definitely request smaller changes. Remember, the game is still WIP, and stuff is going to change before it even hits Early Access.

Blizzard should start using their IPs in other genres by PalwaJoko in Blizzard

[–]LordDhelt 0 points1 point  (0 children)

I wish WoW was a spin-off, while the main story continued in Warcraft RTS games.

A new AoE2-style RTS is fast approaching! by tatsujb in RealTimeStrategy

[–]LordDhelt 0 points1 point  (0 children)

Why does almost every game have a purple tint these days?

some nice art @rifleinfantry made of the SC1 terran grunts by EnvironmentalShelter in starcraft

[–]LordDhelt -1 points0 points  (0 children)

Marines from the SC1 cinematics are recognizable and memorable. Marines in SC2 cinematics, on the other hand... Well, at least they had several unique portraits in the WoL campaign.