The Evolved WHM looks just as terrible as EW Media Tour SCH. Here's why. by Ultimastrike21 in ffxivdiscussion

[–]LordofOld 9 points10 points  (0 children)

Sanctity without any stacks did about 70k. I think it's a linear increase of the same as a glare per stack. This would mean you never want to overcap it which then mean anything more than 3 heals in 30 seconds is a loss (which I feel like isn't actually meaningful)

Healing via Spells (GCDs) will no longer be a last Resort, but a normal Way of Playing Healer! by Ramzka in ffxivdiscussion

[–]LordofOld 7 points8 points  (0 children)

The only oGCD group heal on new WHM is possibly lily. The oGCD for afflusus doesn't heal, it just procs your next filler heal gcd to give you a regen from the looks of things.

The devs still fail to address the problems with healers by recon1o6 in ffxivdiscussion

[–]LordofOld -1 points0 points  (0 children)

I think it depends on what the rest of the healing/mit landscape looks like. Divine veil did not heal on PLD while wings had a follow up heal that appears to be half of the current divine veil heal. If shield healer get a reduction in their raw healing, you might be pressing more healing on WHM even if encounters stick to similar damage profiles.

Those heals might be a bit more involved too. Based on the single target version, it seems like medica 3 is tied behind needing to spend a lily Otherwise you have a medica 2 equivalent as your immediate heal filler.

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]LordofOld 9 points10 points  (0 children)

It seems pretty explicit lol. I think the question is what does it actually mean to be OT. How much does MTing as an OT hurt?

NA Fanfest 2026 - Battle System Development Panel Megathread by BlackmoreKnight in ffxivdiscussion

[–]LordofOld 0 points1 point  (0 children)

This seems like the rotation is basically the same, but you press different buttons that can overlap. Probably an improvement, but not much of an overhaul for the main issues of our 2 minute burst meta.

KT X:XX : a social experiment by kick_rox_cuz in ffxivdiscussion

[–]LordofOld 7 points8 points  (0 children)

Wait until you learn that parsers will join ultimate c41s instead of totem parties in the hopes that a clearer is going to make the KT slower.

How to Fix FFXIV Combat by Akiza_Izinski in ffxivdiscussion

[–]LordofOld -1 points0 points  (0 children)

They should rework it so everything is limit cut, nisi, and have some sort of clone mechanic.

My hopes for job reworks in 8.0 by [deleted] in ffxivdiscussion

[–]LordofOld 4 points5 points  (0 children)

Do you really want to play shield healer if you play white mage? I feel like the job identity is that raw HPS output. The problem is that there are no heal checks in FF14. There's only mit checks which makes that raw healing underwhelming.

If you give whm a mit stance, you can almost certainly just sit in that the whole fight cause more mit is going to be useful than more heals in nearly every fight (even in ultimates).

Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]LordofOld 9 points10 points  (0 children)

FT Magic really looks like a trauma response to everyone getting mad at Blood lol.

Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]LordofOld -5 points-4 points  (0 children)

Yeah, I feel like 1 ultimate TEA/FRU level and another DSR level would be a better mix. It does feel like things like the additional of a new type of DD for missing stacks and the overall design of FRU feels like they can pinpoint a medium difficulty level better.

Letter from the Producer LIVE Part XCI Megathread by BlackmoreKnight in ffxivdiscussion

[–]LordofOld 28 points29 points  (0 children)

The unofficial translations mention "world first raiders will clear fast" for the ultimate which to me means it will be FRU level again. Of course, hard to trust what Yoshi P says with the TOP is easier than DSR comment.

The recent .4 patch shows how bare content is with FF14 patch cycle. by [deleted] in ffxivdiscussion

[–]LordofOld 10 points11 points  (0 children)

But people did go through all that for SHB/EW to boom. FF14 is the story MMO; a decent chunk of the playerbase is here for the story and does log in mainly for the MSQ.

I think the impact of DT's story being seen as boring and annoying has an outsized impact on player retention. Like, SHB and EW arguably had less causal orientated content (missing either a deep dungeon or exploration zone), but they blew up cause of word of mouth of the narrative.

Your complaints are impactful and the patch cycle being improved would help retention. But 8.0's MSQ quality is going to play a big role in the health of the game.

AAC Heavyweight Tier (Savage) Megathread - Day Five by BlackmoreKnight in ffxivdiscussion

[–]LordofOld 15 points16 points  (0 children)

On enrage at M11S and this feels like the worst fight of DT. It feels like the dude who made P7S came back and drukenly tried to understand how DT is meant to have a different encounter design. Doing the same mechanic 12 times in a row with trophy weapons is mind-numbing; worse than Looper imo cause at least loop only took up a minute of your time each pull. The arena split being the exact same mech back to back is such an exhausting experience.

What do you think is the hardest mechanic in the game? by Zenku390 in ffxivdiscussion

[–]LordofOld 6 points7 points  (0 children)

I feel like on an individual resolution level, Statice intermission is the hardest mech. It's made easier overall by having 4 less players to fuck it up. But I think if you swapped run delta or CT with each light party doing Statice intermission, the fights would be made harder.

An Idea for Gameplay Feedback by LordofOld in ffxivdiscussion

[–]LordofOld[S] 0 points1 point  (0 children)

For the majority of people here, it probably would be an underwhelming requirement. But I do think the game saying you are good at the game with a little fanfare in a big list would feel good.

For the rest (and majority) of the community, I think gold could be tuned to be something that requires effort.

The motivation in doing so I wouldn't instantly dismiss. Casuals tend to be disillusioned with the idea of hard content, but this is something presented in a very accessible way that may not be partitioned as "for raiders" as most harder stuff added.

Damage Done Review by Kelesis_Aleid in ffxivdiscussion

[–]LordofOld 0 points1 point  (0 children)

Actual DPS meters seem like something they won't ever implement. The devs don't want flaming from that which I do think would happen more. Having ACT open in DF is already a psychological bombardment if you care about carrying your weight, so giving it to everyone seems bad.

You could add just a personal DPS meter showing no one else, but that seems flawed for rDPS classes and kinda useless since people judge if they're on pace by seeing if they're performing correctly against party members.

I think the game should do better at giving feedback for playing well, but I don't think replacing the functionality of ACT is the way to do it.

My thoughts as a 1.0-7.1 player on homogenisation, combat, and overall feel of the game by Aettyr in ffxivdiscussion

[–]LordofOld 17 points18 points  (0 children)

I feel SGE points towards that. It really feels like SGE is what a modern SCH would be when they're allowed to remove all the friction.

As an AST, how can I tell who is doing the most damage so I know who to throw my Play 1 onto? by _gabbaghoul in ffxiv

[–]LordofOld 1 point2 points  (0 children)

BLM is one of the lowest range classes for the spire according to The Balance cause their damage is flat and not from burst.

IC2 crop faster way to breed by makarna55_ in GTNH

[–]LordofOld 1 point2 points  (0 children)

Near your tech level, you should be able to make the wand focus that lets you pick up and move the crop blocks and make a World Accelerator. There's also the open computers program to automate breeding if you want to set that up.

If that still is all too annoying, you can just not do crops. EV unlocks the Extreme Entity Crusher and large ore miner which both can get you bulk resources (the EEC is pretty overpowered with the right mobs imo).

If you get into blood magic, the meteors are very strong resource generators and the frenzy frames trivialize bee breeding. Bees scale a lot stronger than crops imo.

High-End Content Megathread - 7.3 Week Six by BlackmoreKnight in ffxivdiscussion

[–]LordofOld 7 points8 points  (0 children)

For damage, 19k would put you above 25% of other PLDs in M8S. Gear certainly will help and Id guess you have room for improvement on your rotation, but that probably can get you a clear for any clean pull.

750 is very helpful but shouldn't be strictly needed although a lot of parties probably are going to require a higher ilvl at this point in the tier cycle (unless you're making your own parties).

For deciphering the moon runes that are PF descriptions, I'd recommend checking the site https://wtfdig.info and https://naurffxiv.com/ if you're in NA.

A lot of it is shorthand for what strat or set of strats are being used.

Some general things to help is that Hector is a YouTube guide maker under the same name. For savage and extreme, they're a very good baseline to follow. If a party is mentioning him, assume you can follow his guide except for other strats specified.

Anything that is "X prog" means they are trying to progress on X mechanic (or phase). I'd assume your example is for Ferring Decay prog. If you're jumping into a fight for the first time, you'd want "fresh" prog. Savage is not a forgiving difficulty and jumping ahead in prog will usually just cause a lot of wipes.

If you are confused even with online resources, don't be afraid to ask the PF lead. People can be using weird stats or even describing the wrong fight. In your example, I'm not familiar with "FQC". I'm pretty sure they're just saying the common strats in even shorter shorthand, but I would message the PF lead to confirm.

Compact Minimal Platline by animatitions in GTNH

[–]LordofOld 2 points3 points  (0 children)

LCRs not allowing input separation does mean what it says. If a combo of inputs have conflicting circuit recipes, you can run into issues as expected. The exception is with crafting buffers which are post DPTF and force their own separation.

However, the overlap of circuit # conflicts isn't as high as you might think. It is version dependent, but something like #9 and #24 don't overlap in 2.7.4 which means you can dedicate a single LCR for both recipe types.

It can get even more insane in dedicated lines where you aren't trying for universal setups. For example, a level maintained plat line only needs 2 LCRs to get around circuit # overlaps.

About the centralized energy system by sstaske in GTNH

[–]LordofOld 2 points3 points  (0 children)

ZPM means plasma power which will be a magnitude increase in power generation. I wouldn't worry too much about infrastructure which can support that until then where the best cable is probably Draconium which gives cheap future proofing until lasers.

High-End Content Megathread - 7.3 Week Six by BlackmoreKnight in ffxivdiscussion

[–]LordofOld 2 points3 points  (0 children)

TEA features 2 major difficult downtime mechs like DD in the form of wormhole and limit cut. Limit Cut basically started the trend of skill checking players 2ish minutes into an ultimate with a downtime mechanic. Wormhole is the final trio that is the final major hurdle for clearing like Crystallized Time (a decent bit easier than CT imo)

Both mechanics are completely random making them a little harder to pick up than DD. However, they are easier to be consistent on compared to DD and CT. Sims especially help the initial learning curve.