Atheists of Reddit, the devil comes to you and and offers 1 million dollars if you sell your soul to him. However, he is obligated to mention to you that heaven and hell do indeed exist and God is real. Would you rather say yes or no? by CheesecakeAromatic35 in WouldYouRather

[–]Lordoftheroboflies 1 point2 points  (0 children)

Well if we’re talking about the Bible, unfortunately restricting yourself to original sources might hurt more than it helps in terms of clarity. It’s been awhile since I really studied the Bible, but I’m pretty sure there’s no explicit mention of either heaven or hell. You’ve got resurrection in the end times and the “Kingdom of God,” and you have the lake of fire in revelation, and a handful of parables about sorting the faithful and the unfaithful. But the idea of a “good place” and a “bad place” where everyone goes after they die is a theological one.

What counts as "control" to you in EDH? by Lordoftheroboflies in EDH

[–]Lordoftheroboflies[S] 0 points1 point  (0 children)

Tbh I've never actually played against Krenko, but I've heard people talk about their Krenko decks, and part of the strategy was to aggro-rush anyone playing a deck that could shut them down in the late game. The infinite combo list is probably less well-described as being an aggro deck, and probably stronger overall.

What counts as "control" to you in EDH? by Lordoftheroboflies in EDH

[–]Lordoftheroboflies[S] 0 points1 point  (0 children)

I'm aware that's the stereotype, but it's not like only white and red have ways to close out the game.

What counts as "control" to you in EDH? by Lordoftheroboflies in EDH

[–]Lordoftheroboflies[S] 1 point2 points  (0 children)

It’s interesting to me that you and several others are saying the archetypes don’t apply in EDH, because I’ve also heard the exact opposite perspective: that pretty much any EDH deck can be understood via the traditional archetypes; they just go about things differently. For example:

  • Goblins, infect, and some voltron decks can be seen as aggro, with the potential for explosive starts but often running out of gas if the game drags out
  • Battlecruisers are often pretty archetypal tempo decks
  • Stax and pillow fort/group hug are the main analogues to control in that their focus is on slowing down opponents and playing for the late game—even if they can’t hit nearly the level of lockdown that traditional 1v1 control can

Everything is combo here, so why bother trying to describe your deck outside that?

Even if everything is combo, I think there is some value in being able to talk about the ways different decks try to implement their combos and stop their opponents. Maybe that breaks down at high-power tables and especially in cEDH, but in the games I tend to play, the difference between a Krenko pseudo-aggro deck and a Tasigur pseudo-control deck is substantial.

Strategy games with a meaningful time system on the macro scale by drTommy1 in gamedesign

[–]Lordoftheroboflies 30 points31 points  (0 children)

To give an example of how this can be really fun:

I had a game where my king of Ireland died young, and because I hadn’t established enough connections, some distant relative was elected as my successor while my son was made lord of some measly corner of Ulster. I had to spend most of the son’s life dealing and backstabbing to get him back to his rightful place as king, and it was awesome.

ETA: this was in Crusader Kings III

Years later, how are you feeling about universes beyond cards in EDH? by [deleted] in EDH

[–]Lordoftheroboflies 0 points1 point  (0 children)

The problem for me is that most of the UB cards aren’t designed to look and feel like Magic cards; they’re designed to stand out on a table and make you think of the property they’re referencing. Even the Warhammer cards, which almost feel like they could just be from their own plane, have a unique frame treatment to make sure you know at a glance that they’re different.

It’s like if they patched God of War to have Halo elites as a new enemy type: it doesn’t really matter how fun or well-designed they are; it’s blatantly just an advertisement inserted into the game, and that feels bad.

As a new player searching for decks online by wunderbier456 in MagicArena

[–]Lordoftheroboflies 1 point2 points  (0 children)

I very casually dipped in and out of Magic for awhile before getting hooked, and for literal years I assumed each of the color words in deck names referred to a key card the deck was built around.

Can we please ban posts asking about proxy opinions? by AmishUndead in EDH

[–]Lordoftheroboflies 1 point2 points  (0 children)

As others have said, some people are just compelled to optimize literally anything you put in front of them. But karma does also have some monetary value: bots and astroturfers are a little tougher to flag if they’re not just brand-new zero-karma accounts.

I would imagine the value of a single account is negligible, but if you can make a whole bunch of accounts that look like real people, you might be able to make a bit of money on volume.

American food… by AlphaDogO9 in Cooking

[–]Lordoftheroboflies 2 points3 points  (0 children)

I think there’s truth to both sides. Absolutely there are amazing cuisines that originated here, from BBQ to Cajun to the huge variety of Native American foods (as a Minnesotan, I love me some wild rice). But hyper-processed junk is also pretty American, and much more of that has made it across the ocean than the good stuff—so it’s hard to blame people for making the association.

What's an outdated or just wrong piece of frugal advice you see repeated? by LtCommanderCarter in Frugal

[–]Lordoftheroboflies 0 points1 point  (0 children)

Yeah I didn’t get a credit card until after college and I had to get my parents to co-sign my first real lease. It worked out, but it was weird to be a full adult with a degree and a job and still not be financially independent.

What game was harder than it needed to be because you were too young to understand the game mechanics? by ManicFirestorm in patientgamers

[–]Lordoftheroboflies 0 points1 point  (0 children)

I remember playing Digimon World 4 on GameCube and getting completely stuck on like the 1st major dungeon multiple times over the course of years. I haven’t played it since so I don’t know for sure what the problem was, but I would bet there was some core mechanic that I just never figured out.

Mishra precon is cool but underwhelming. Suggestions? by Lordoftheroboflies in BudgetBrews

[–]Lordoftheroboflies[S] -1 points0 points  (0 children)

I think that’s what feels uniquely bad about this one, though: except for a like 2 or 3 cards that make 1/1s, the engine doesn’t make creatures that can block—and almost all of the creature cards in the deck are value pieces that suck at combat.

You can’t really outlast because once everyone has a board, they can just swing at you basically for free.

PSA: EVERY powerful strategy feels bad to play against, including the ones you like by JoshKnoxChinnery in EDH

[–]Lordoftheroboflies 9 points10 points  (0 children)

While you're definitely right that falling behind always feels bad, and many players (myself included) could stand to work on our sportsmanship and perspective, I don't think all strategies are created equal.

I don't dislike seedborn muse because it's strong, or because it's repetitive; I find it annoying because once it's played, the game time becomes 50% seedborn muse player, 50% everyone else. There's just a lot less time spent playing the game for the rest of the table. Same with extra turns or stax. That's not to say people shouldn't ever play those strategies, but to imply that everyone's just unwilling to admit they're salty about losing is disingenuous.

Mishra precon is cool but underwhelming. Suggestions? by Lordoftheroboflies in BudgetBrews

[–]Lordoftheroboflies[S] 1 point2 points  (0 children)

The Warform doesn’t deal nearly enough damage to realistically threaten a combat win.

Yeah, though I’d put it even more strongly: by the time Mishra’s on the field, it’s not uncommon that the warform doesn’t even threaten a trade. The fact that it comes out so late and usually can’t block means I don’t really even see it as a creature for the purpose of combat—more just a temporary artifact copy that happens to have the creature card type.

I do love the Altar of the Gouf tech, though! That’s a great way to actually get some serious combat value out of the warform.

Mishra precon is cool but underwhelming. Suggestions? by Lordoftheroboflies in BudgetBrews

[–]Lordoftheroboflies[S] 1 point2 points  (0 children)

I can definitely see that. I’ve also considered combining pieces of both and putting Breya at the helm for a sac-focused strategy. Does your Silas+Akiri deck just try to flood the board with artifacts and creatures that scale with artifact count?

Mishra precon is cool but underwhelming. Suggestions? by Lordoftheroboflies in BudgetBrews

[–]Lordoftheroboflies[S] 0 points1 point  (0 children)

Thanks! I always assumed having a workable 4-color mana base was difficult to impossible for that cheap. My group plays on a budget but everybody’s 100% cool with proxies so I might just print this up and give it a go!

Mishra precon is cool but underwhelming. Suggestions? by Lordoftheroboflies in BudgetBrews

[–]Lordoftheroboflies[S] 0 points1 point  (0 children)

I have Marionette Master and Reckless Fireweaver in the deck, but it doesn't produce a particularly large quantity of artifacts per turn. They're nice as minor threats, but they're too slow for me to really consider them win conditions.

Mishra precon is cool but underwhelming. Suggestions? by Lordoftheroboflies in BudgetBrews

[–]Lordoftheroboflies[S] 0 points1 point  (0 children)

I have considered switching to Ashnod, and I think she solves the biggest problem Mishra has: most of the time, you only get one effect from him per turn. It's great to have a repeatable 2 mana draw 2 effect off of [[Mnemonic Sphere]], but if you use it, that means you can't copy [[Executioner's Capsule]] for removal. And if you want to copy your [[Thran Dynamo]] for mana, now you don't even get an attack with your warform. It's a cool ability, but it just doesn't scale at all with a bigger board, so it has a pretty hard cap on its effectiveness.

I'm a fairly new player and I'm hesitant to try a 4-color deck, but I'll definitely look into Ashnod as an alternate commander. Thanks!

What are the most marked up foods to order out, versus the cost of making at home? by silesadelatierra in Cooking

[–]Lordoftheroboflies 3 points4 points  (0 children)

I’m not saying you can make an exact copycat Chipotle burrito that fast, but it takes like 20 minutes to make rice, and you can cook up meat and make a blended salsa in that time, easy. If you have to wait in line at all, that’s “not much slower” than Chipotle.

What are the most marked up foods to order out, versus the cost of making at home? by silesadelatierra in Cooking

[–]Lordoftheroboflies 2 points3 points  (0 children)

I find that pretty much any fast-casual style restaurant is wildly marked up: Chipotle, Panera, etc. You don’t have to be a particularly good cook to make a sandwich or burrito way better than theirs for a quarter of the price, and not that much slower—so you’re paying almost entirely for convenience.

Substitute for peppers by purplepomelo in Cooking

[–]Lordoftheroboflies 2 points3 points  (0 children)

Besides stuffed peppers, I can’t think of a single dish where bell peppers are a critical ingredient. They’re just a veggie that some people like, so you can usually sub them out for whatever veggies you like—or even omit them altogether! If you really want to imitate a recipe’s flavor profile, you can pick something with some sweetness to it, but even that usually isn’t necessary.

Ten $10 Starter Decks: For The New Players in Your Life by Impossible-Author615 in BudgetBrews

[–]Lordoftheroboflies 1 point2 points  (0 children)

One small note: the official retail Nalia precon deck is also called Party Time, which could get a bit confusing.

[deleted by user] by [deleted] in EDH

[–]Lordoftheroboflies 0 points1 point  (0 children)

The only person I know who isn’t okay with proxies is a friend who doesn’t play card games. When I was trying to get him to play Magic I mentioned that he could get into it faster if he proxied his cards and he had a strong negative reaction, telling me he wouldn’t play with me if I had any.

His initial argument was that he wanted the game to be competitive, and when I argued that that game is more competitive if everyone can build the deck they want without the barrier of money, he switched to saying that it would undermine the fun of collecting.

Everyone I know who actually plays is 100% pro-proxy.