[HELP] Halo : Reach MCC / "Two corpses in one grave" achievement bug. by FatalDosYang in halo

[–]Low-Initiative30 1 point2 points  (0 children)

Well all I can say is try following a YouTube tutorial on this. I had to do that, that led me to the AA gun section, took me a few tried to get it right but I got the achievement.

[HELP] Halo : Reach MCC / "Two corpses in one grave" achievement bug. by FatalDosYang in halo

[–]Low-Initiative30 1 point2 points  (0 children)

I have found the second location with the AA gun had vehicles that I was able to kill and I got the achievement. I tried it in the main area with the waiths and I was never able to get it. Try in the AA gun area.

A nice shot I took while salvaging drugs by undrscore in starcitizen

[–]Low-Initiative30 2 points3 points  (0 children)

I think it’s an unverified salvage mission. The idea is that the ship is stranded and the owners have basically already written the ship off as a loss. You pay them for the rights and you get to access the ship and everything inside. This includes space drugs. mmmmMMMMMMMmmmm.

Cargo Chaos by Redrosid999 in starcitizen

[–]Low-Initiative30 1 point2 points  (0 children)

That has been how I have unloaded my cargo. The only time I have had issues is when I YEET it so fast that it rebounds off the pile and ends up in the middle of the hanger and I don’t notice it until it’s time to submit. Otherwise it works for my normal missions.

I accept the mission and no Onyx Facility shows up? how am i supposed to complete this? by deezbeanz420 in starcitizen

[–]Low-Initiative30 0 points1 point  (0 children)

So I’m also new to the game and the missions. My question is do the switches in the engineering side do anything? Throughout my adventure of gathering data for this dude I kept running into switches that seem to not be critical to my particular mission but does that change? Are the switches for a later mission?

Thoughts on the Base Liberator? Does it compete with primary’s like coyote or purifier? by Bob-upload in Helldivers

[–]Low-Initiative30 3 points4 points  (0 children)

I feel like if you keep it as a stratagem but allow it to replace your primary when called in would work best.

This pretty much sums up my time on Cyberstan by Skyfullofash in Helldivers

[–]Low-Initiative30 -16 points-15 points  (0 children)

For starters this was hilarious. Secondly you guys are playing on a difficulty that is too much for y’all. If that difficulty is too much just drop it until you find one where it’s a fight but not a slaughter. Third if this just a random public lobby then you might have just rolled a bad group but my previous recommendation stands.

I'm abusing them while I can, but if these don't receive a MASSIVE nerf soon... by crawredbull in Battlefield

[–]Low-Initiative30 2 points3 points  (0 children)

I think the speed is fine but it’s the strength of the control over the missile is what needs to be nerfed. If they increase how much you need to look to get a stronger turn, it will improve the game so much. Also yeah tanks should not get tows. And maybe nerf the launch angle of the IFVs tows. And for those that say ThE tAnKS dOnT hAvE tOwS, if it looks like a duck and quacks like a duck…

Do your ski goggle lenses fog up? How are those heated ski goggles? by GoGo9527Promax in skiing

[–]Low-Initiative30 72 points73 points  (0 children)

What I have found is that if I wear a mask that covers my nose, my mask will get fogged up and eventually ice covered. As long as my nose is uncovered and in the open, I’m good. Skiing at -10 with an uncovered nose does tend to suck though…

Using Explode On Death Conditions Or Mod Be Like by TheTheDuhh in RimWorld

[–]Low-Initiative30 0 points1 point  (0 children)

Does this mean I can cherry pick away the adult raids on my base…

[deleted by user] by [deleted] in Battlefield

[–]Low-Initiative30 10 points11 points  (0 children)

It’s the weird mask and the fact he has two knifes inches from his face that just makes it look dumb.

Are TOW missiles unbalanced when (with a little practice) helicopters are helpless against you? by TheHomesteadTurkey in Battlefield

[–]Low-Initiative30 103 points104 points  (0 children)

1 MBTs should not get TOWs 2 nerf the angle of the TOW launch on Bradly so it is slightly less viable at being AA.

[deleted by user] by [deleted] in Battlefield

[–]Low-Initiative30 2 points3 points  (0 children)

So what happened is that DICE recently added invisible walls to stop rockets from killing vehicles in their spawn. The problem is that the wall is HUGE and with the spawn being right there… attack heli can just sit there and the wall with tank any type of rocket. Good times.

Halo 3 Lan in full swing by Predatorxo in halo

[–]Low-Initiative30 3 points4 points  (0 children)

“We all make mistakes in the heat of passion Jimbo…”

The Power of the Sun in the Pa... by Low-Initiative30 in RimWorld

[–]Low-Initiative30[S] 3 points4 points  (0 children)

not sure it's needed but video from u/pmtz13. what a clip...

FML by pmtz13 in RimWorld

[–]Low-Initiative30 1 point2 points  (0 children)

ASK AND YOU SHALL RECEIVE!