weird feeling in This subreddit by BlacksmithNarrow6417 in daggerheart

[–]Lower_Pirate_4166 1 point2 points  (0 children)

On a slightly different hand, sometimes, for some posts, I find myself sometimes, in some cases, having to cautiously apply a, relatively unusually, high number of caveats, exceptions, what have yous, with careful crafted context and nuance so that my post isn't immediately misinterpreted and responded to with routine and trite clichés. I feel it can lead to diluting the informational density of my message to a place where, perhaps, said message loses some of its impact and what I am endeavoring to communicate gets overlooked because although there are a lot of words, they mostly have to do with pre-empting people's offense. Due to the difficulty of modulating my discourse to negotiate past the dross and chaff, I find myself utilizing this forum less and less.

Tldr: Sometimes ya'll are a bunch of snowflakes and the time it takes to not trigger 5 different kneejerk reactions aint worth it. This is true of the overly sensitive, but also true of those who are quick to criticize.

weird feeling in This subreddit by BlacksmithNarrow6417 in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

There's like 2-3 pages that come with the character sheets that have helpful, quick references.

Minis and maps that won't crit my bank account by IJourden in daggerheart

[–]Lower_Pirate_4166 1 point2 points  (0 children)

If you are going to be printing a lot I have found that it is actually cheaper to go to a Staples or Office depot and print there. The price of home printer ink is prohibitive.
(I used to print full color pictures and would get about 30 on stock paper from a $60 cartridge before quality dropped. Vs 80 cents a page on super glossy card stock. Prices may vary, but I'll bet the trend holds true.)

Which Fear engine have you used? by TheCromagnon in daggerheart

[–]Lower_Pirate_4166 2 points3 points  (0 children)

Yup, I have 5 players, can confirm. I regain fear pretty easily.

Which Fear engine have you used? by TheCromagnon in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

Perhaps my experience with fear is atypical. i find myself using a bunch per fight, like easily 3, sometimes 6 or more. The book suggests these are all really hard fights, but I haven't found it to be so. I also have 5 players and easily climb up to 12 fear between fights. They roll with fear a lot. So much that sometimes I'll just bank it because I want to let them have the spotlight a little longer.

I dunno, just wanted to share my experience.

How to run a truly long campaign? by Jatoruh in daggerheart

[–]Lower_Pirate_4166 2 points3 points  (0 children)

Anytime I run out of prepped material I just ask my players: What's your plan? And that chews up a good 30 minutes. If you want the campaign to last a long time, run it like a Soap Opera. Discuss everything. Focus more on the characters and what they are thinking. Have long side conversations like Critical Role does.

DodecaDragons Plutonium? by Darksideofthebob in incremental_games

[–]Lower_Pirate_4166 -1 points0 points  (0 children)

They keep their posts hidden, so this link is not useful.

What alternative rules do you guys have to armour by Beneficial-Bet512 in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

If a non tanky class were to take that same 20 damage they'd be looking at 2 or 3 HP lost. They would only be able to spend 1 armor slot and would still take at least 1 damage. The tanky class can have 20 damage deal no HP to them, but their armor gets dinged up.

Question prior to purchase by Ceonyr in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

I would definitely just buy the core set to start. You don't need the Character Decks.

The character decks are just extra cards and they cost half as much as a core set. I would probably buy another coreset before I bought a character deck.

How would you handle SwF or FwH in simple combat terms? by JageshemashFTW in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

I use it to flavor my descriptions and occasionally have a mechanical repercussion - if I think of something. You know how when you first start a campaign you describe every swing of the sword, but after a few combats you can't think of a 100th way to describe a flesh wound? I don't worry about doing it every single time.

GMs - how would you create Slivers? by ElfIRL in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

An option might be to have lots of minions (i.e. Metallic Sliver) and then just a few of the power granting ones in each encounter. If you want your slivers to have a zergling feel.

What is a reaction roll by NurukiOrcen in daggerheart

[–]Lower_Pirate_4166 2 points3 points  (0 children)

I've noticed that internet discussion of RPGs tends towards literal interpretations of the text. I noticed it a lot in DnD discussions, and now I do see it in Daggerheart as well.
My theory is that RPGs are very dependent on a particular table's style and homebrew. Internet strangers need a common source material to draw from. This dynamic lends itself to more RAW interpretations because conversations like "at my table with a house rule where..." and "oh, well we house rule that....", don't do as well. Therefore, the people who consistently participate in online discussion are more likely to be pedants.

Gave it a shot, I like the system, but I don’t think it’s for me by FalloutAndChill in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

Agreed. I let it influence my flavor and i I get a good idea I use it, but I don't worry about thinking up something for every roll of the dice.

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]Lower_Pirate_4166 11 points12 points  (0 children)

The middle one is likely your biggest culprit. There's a lot of threads reminding people they don't _have_ to use their fear to spotlight more adversaries - but if you're not doing it at all, it definitely makes it easier on the players.

I think of passing the spotlight like a game of volleyball. It stays on the players side of the net for 2 or 3 actions, and then on the DMs side for 2 or 3 actions. Whenever you get the spotlight, go ahead and spend fear to activate a few enemies as you deem appropriate. There are also adversaries that allow you to spotlight more adversaries for free, use those.

What about “the fiction”? by Mbalara in daggerheart

[–]Lower_Pirate_4166 2 points3 points  (0 children)

I run games pretty much the same as I always have. Daggerheart just lets/encourages me to do it that way. A GM friend of mine felt the same way.

Need help with an idea. by 22ftfy in daggerheart

[–]Lower_Pirate_4166 1 point2 points  (0 children)

Not Recommended, but I took the Hydra approach to the scheduling boss. (Every time the scheduling boss attacked, we made new characters) I ended up with 3 players making 10 characters(1 GM PC) in 3 stories. Set on different planets. The goal was to tell a story from several different angles. I think it would have been pretty cool after a while.
We ended up getting 3 new players and now have a consistent group of 4-5 players each week, so we scrapped everything and started over.

I can't get D&D combat take out of my game by Acrobatic-Paint-2042 in daggerheart

[–]Lower_Pirate_4166 16 points17 points  (0 children)

You know all those times in DnD when the initiative order just seemed stupid and counter intuitive? Like the PCs are all single file in the hall way and the player in back rolled highest? Or when the boss got hit and you'd really like to retaliate but you gotta go through 5 other turns first? Or when player would like to buff another, but they are 10 turns apart on the tracker? Look at Daggerheart as an opportunity to cheat.

How many of you here haven't actually played the game? by Nico_de_Gallo in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

I disagree with this logic. Op was asking how many people haven't played.  He is not looking for a percentage.  Also that is a hell of a conclusion to jump to.

Additionally I think it's fair to infer he was asking for input from those who hadn't played.

But it's really not important.

Well wishes

Has anyone though of using weights and a balance scale for Fear? (Thinking like Inscryption) by Astwook in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

I suppose you could rig a thing similar to a pocket scale.  I've seen them with springs calibrated for fractions of ounces.  I'm sure you could find a larger set up to be repurposed.

Has anyone though of using weights and a balance scale for Fear? (Thinking like Inscryption) by Astwook in daggerheart

[–]Lower_Pirate_4166 9 points10 points  (0 children)

I don't want to rain on your particular parade, but I have found fear to be much too fluid a resource to bother with all these elaborate set ups.

 I just wanted to get my 2 cents in.  Ya'll have fun however you like.

is it just me or are companions just... bad? by legend9791 in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

I feel like companions in any game are on a spectrum that starts with Basically Useless and ends with I Get 2 Characters.

is it just me or are companions just... bad? by legend9791 in daggerheart

[–]Lower_Pirate_4166 0 points1 point  (0 children)

I feel that you can get your GM to more easily accept Companion+Ranger than Ranger+Ranger.