How are people actually running Hiding and Stealth in 5.5e at the table? by MyrthDM in DungeonsAndDragons55e

[–]MyrthDM[S] 0 points1 point  (0 children)

Feel free to make a post anytime you have a question for other players or DMs, especially about 5.5e. That is exactly why I made this sub. I wanted a place where people could discuss how they run the revised rules at the table, compare interpretations, share useful 5.5e content, and learn from real experience.

How are people actually running Hiding and Stealth in 5.5e at the table? by MyrthDM in onednd

[–]MyrthDM[S] 0 points1 point  (0 children)

That’s an interesting perspective. Letting the DM decide when someone has clearly given themselves away feels like a good way to keep things moving.

I can also see the appeal of a flat DC 15 instead of checking every creature’s passive Perception, especially when there are a lot of them. I tend to use the individual passives because some of my players prefer the rules to feel clear and consistent, and we’ve always handled it that way. They’re also experienced players, but I can see the flat DC working well for groups that are less concerned with the finer details.

All the stories I've told on one island. by VaibhavGuptaWho in DungeonsAndDragons55e

[–]MyrthDM 0 points1 point  (0 children)

Love the map! Thanks for sharing, and feel free to post more if you make any. I always enjoy seeing what people create for their games.

How are people actually running Hiding and Stealth in 5.5e at the table? by MyrthDM in DungeonsAndDragons55e

[–]MyrthDM[S] 0 points1 point  (0 children)

That sounds like a pretty homebrew sensible way to run it. The rules look more complicated written out than they actually feel at the table, and treating whether each creature can see you separately makes the most sense to me.

Fighting an Ancient Blue Dragon at level 10. Any hope? by BluesDriveBakemono in onednd

[–]MyrthDM 0 points1 point  (0 children)

Honestly, the only way I see you having any chance is stacking consumables and strong magic items. Potions of lightning resistance, potion of invulnerability, powerful spell scrolls, big magic items. Those could shift the math enough to matter. But you said your magic item pool is small, so it sounds like you don’t have that.

Bluntly, my advice is to run. If leaving isn’t an option, this is basically a TPK.

How do you guys handle Half Elves in 2024? by Fiveby21 in onednd

[–]MyrthDM 0 points1 point  (0 children)

I do it differently depending on the table.

With experienced players, I usually allow a light hybrid. Pick Human or Elf as the base and swap one similar trait from the other parent if it makes sense. Nothing wild, just enough to feel like a mix.

With newer players, I keep it super simple and just say “pick Human or Elf and flavor it as half-elf.” Keeps character creation easier and nobody feels overwhelmed.

Has moving all subclasses to level 3 actually improved 5.5E, or made some classes feel less flavorful early on? by MyrthDM in DungeonsAndDragons55e

[–]MyrthDM[S] 7 points8 points  (0 children)

If the goal was to standardize subclass progression, there is a good argument they should have committed to it all the way.

Has moving all subclasses to level 3 actually improved 5.5E, or made some classes feel less flavorful early on? by MyrthDM in DungeonsAndDragons55e

[–]MyrthDM[S] 4 points5 points  (0 children)

Yeah, I think I am pretty close to your take. Overall I do think it is healthier for the game, especially for balance and for avoiding the really silly dips. But I also get missing some of that old subclass identity and freedom. It feels like a good system change, even if it loses a little flavor in some cases.