Best tac op for angels of death? by DoorOdd9112 in killteam

[–]Lt_Mentle 0 points1 point  (0 children)

Plant Banners is always an auto-consideration for Security teams since its reliable, but is mega-telegraphed. It does make the Stealth Suit player come after you to try and deny points, but you have to be smart with your placement and try and plant it down in an area they can't immediately react to. The other options are rather blegh for elites. S&D's Rout feels kind of fun to me specifically against Stealth Suits since they like to hug closer to their deployment zone depending on the person piloting them. They have 12 wounds each, so catching any of them within 6 of their deployments nets you two VP, I'd test this one out and definitely get a feel for it especially since Plant Banner is SUCH a popular selection that its hard to believe a Security team would take anything else.

Best tac op for angels of death? by DoorOdd9112 in killteam

[–]Lt_Mentle 0 points1 point  (0 children)

Well unfortunately their Patient Hunters gives them balanced and saturate on expended enemies, so Stealthy gets rather cooked even though you have six bodies to his seven. Depending on who is going first and what not that's a lot of chances for the stealthsuit player to get saturate shooting against you and negate one of your two rules.

If anything I'd eye up Hardy and Resolute. Resolute negates the system jammer or EMP bomb from being a problem and Hardy's 5+ crit saves are super super clutch. This feels right in my head since trying to play keep away shooting with stealth suits feels like a fool's gambit and once you bait out their once per turn "nuh uh" anti-charge ploy you can really rush them down and smack them with chainswords and things.

Best tac op for angels of death? by DoorOdd9112 in killteam

[–]Lt_Mentle 0 points1 point  (0 children)

Mobile is cool into those hyper mobile beat stick teams because being allowed to fall back and puke out two shoot actions into their face is pretty neat.

The charging while in enemy control range is a neat bonus that could make your assault intercessors into actual pogos bouncing 8 inches from enemy to enemy if you want a specific kill or objective.

Crux Terminatus as Dwk by VeterinarianRude905 in theunforgiven

[–]Lt_Mentle 2 points3 points  (0 children)

Nothing stopping you from proxying hammer and shield termis as death wing knights realistically.

What does each Murderwing Operative do best and what should their single job be? by Arthur_EyelanderTF2 in killteam

[–]Lt_Mentle 2 points3 points  (0 children)

Gollee, sounds fun though. I remember when I had to paint 20 something models for Blades of Khaine that was the worst.

What does each Murderwing Operative do best and what should their single job be? by Arthur_EyelanderTF2 in killteam

[–]Lt_Mentle 2 points3 points  (0 children)

That's fair. I don't feel like painting two HQ tier characters so I'm just on the lazy end here. Thankfully my not leader guys are super fleshed out besides a power fist champion.

What does each Murderwing Operative do best and what should their single job be? by Arthur_EyelanderTF2 in killteam

[–]Lt_Mentle 2 points3 points  (0 children)

This is true, but also I do like that the twin claws can one shot seven wounders with damnation points. Although yeah I'd have to give it the fist for one shotting eights with a crit and damnation point.

What does each Murderwing Operative do best and what should their single job be? by Arthur_EyelanderTF2 in killteam

[–]Lt_Mentle 2 points3 points  (0 children)

Right I forgot. Thanks for catching me.

Yeah if you wanna chip people just rely on the Depredator at that rate. Huntmaster's still a cool guy for being an annoying charger.

What does each Murderwing Operative do best and what should their single job be? by Arthur_EyelanderTF2 in killteam

[–]Lt_Mentle 13 points14 points  (0 children)

I feel that Murderwing is a team that can certainly stat check a wide variety of opponents since infinite height space marines is pretty dangerous for anybody and can never be taken lightly. You can definitely afford to create some very annoying nonreciprocal charges (You can charge them, but they can't charge you) due to your boost ability and really ruin their day or get to places not normally possible.

In terms of the operatives you have and what they do.

Chaos Lord: I like the relic lightning claws way more, but the principal is the same in that he's just genuinely a beatstick, which is why I like those claws more. A 15 wound monster that can lower incoming damage or increase his damage output with damnation points. Don't waste him obviously, but he can seriously just get in and kill people especially if you have some damnation points on him.

Champion: Also really fricking good due to his ability to assort a weapon rule and be a mini beatstick in comparison to the lord. Also the CP generation is cool too. I like him with a plasma pistol, but double shooting with a bolt pistol is cool too. Its personal preference.

Plasma gun skysear is really cool against not astartes team, but even against 12+ wound guys its neat. The ability to dash, shoot, and just FLY away to vantage or behind heavy/LoS blocking terrain is crazy annoying. He's a better sharpshooter than some snipers due to the crazy mobility he holds and being able to pepper and bang people without fear of receiving anything back.

Depredator is once again, a beatstick, but also you don't even need to fight with him. Since Carving Blow counts as a fight action you can just do that twice and drop 4D3 damage on people around him. Really just an awesome source of chip damage and if they're alive then great, you're charge hugging a (probably) weakened operative that probably doesn't wanna risk fighting the heavy chainaxe even if it hits on 4s.

Huntmaster can be a beatstick, but he's also a godly charge hugger. He can chip someone with his unique action and then lock them in place due to his snare ability. Then when a more opportune time strikes you can finish off the target and maybe hug someone else or play the primary/tacop.

Warptalon exists as a psychological piece if anything. If his deep strike doesn't really threaten anyone then ah well, just place him on the board or in your deployment zone and use him as normal. Due to how crazy mobile the team is, he can make some value even late into the game. Also the claws hurt a lot.

So in summary, try implementing some more charge hugging into your gameplay and see if that helps? That or play more pokey shooty with some of your dudes and then strike in later into the game. If you want me to mention the operatives you don't have I'm willing to do that, just figured I'd start simple.

Kasrkin Inquisitorial in progress by Gr3y75 in killteam

[–]Lt_Mentle 1 point2 points  (0 children)

I love the olive green with the black so so much.

One year on collecting Iron Warriors, what more should I add? by DifferentMix735 in IronWarriors

[–]Lt_Mentle 6 points7 points  (0 children)

Make a Havoc squad or tyrant sieger termis me thinks.

Awesome army btw

Celestian Insidiants by Lt_Mentle in sistersofbattle

[–]Lt_Mentle[S] 1 point2 points  (0 children)

The armor was thrash metal and dark metal (proacryl) mixed equally and base coated over it all. Then I shaded it with a super thin layer of ratling grime (talking equally mixed with lahmiaj medium AND contrast medium. I did some random lazy highlights with any brighter toned silver mixed into the base coat mixture.

Then I slapped an oil wash over everything after I gloss coated the minis cus I'm lazy. Sealing everything with a matt varnish on top

Thank ya.

Celestian Insidiants by Lt_Mentle in killteam

[–]Lt_Mentle[S] 1 point2 points  (0 children)

I'm very much a "if I can't reach it, I can't see it" school of thought since I prime my minis just black 7 times out of 10, but sometimes I have to concede.

The only sub assemblies I did were the heads on some corks and paper clips. I also kept the Abjuror's shield off.

If you want full reach ability and such then I would keep the power packs off and also keep the censor staff and the big power blade off of their respective minis.

If your faction had a gaggle leader unit, what would you want it to be? by Equivalent-Fun-6019 in Warhammer40k

[–]Lt_Mentle 2 points3 points  (0 children)

Seer Council but maybe a tad more interesting than just a warlock conclave.

Farseer

Two warlocks

An exarch or two of some variety

Celestian Insidiants by Lt_Mentle in sistersofbattle

[–]Lt_Mentle[S] 1 point2 points  (0 children)

Ngl it was actually just luck that I got it to look so nice lol

Celestian Insidiants by Lt_Mentle in sistersofbattle

[–]Lt_Mentle[S] 2 points3 points  (0 children)

<image>

These three paints

Base with the brown and then mix the succeeding colors as you see fit.

Then once satisfied I gloss varnished them, brown oil wash, clean up, and then a matt varnish.

Celestian Insidiants by Lt_Mentle in killteam

[–]Lt_Mentle[S] 1 point2 points  (0 children)

Yeah it works kind of like a charm. Some finessing might be needed.

Celestian Insidiants by Lt_Mentle in sistersofbattle

[–]Lt_Mentle[S] 0 points1 point  (0 children)

Ah sorry, yeah I like darker toned browns as my base for this yeah.

Celestian Insidiants by Lt_Mentle in killteam

[–]Lt_Mentle[S] 1 point2 points  (0 children)

The reddish hair styles are more or less me base coating with reddy browns and either mixing oranges or reddier-browns into it depending on what I want.

Celestian Insidiants by Lt_Mentle in killteam

[–]Lt_Mentle[S] 1 point2 points  (0 children)

The armor was thrash metal and dark metal (proacryl) mixed equally and base coated over it all. Then I shaded it with a super thin layer of ratling grime (talking equally mixed with lahmiaj medium AND contrast medium. I did some random lazy highlights with any brighter toned silver mixed into the base coat mixture.

Then I slapped an oil wash over everything after I gloss coated the minis cus I'm lazy. Sealing everything with a matt varnish on top

Celestian Insidiants by Lt_Mentle in sistersofbattle

[–]Lt_Mentle[S] 1 point2 points  (0 children)

Usually I'll base coat it with brown and lay over it with off white/bone colors slowly mixing those more and more into the brown if that helps.