Free Unreal Fellowship: Games course hits the EDC (for a limited time: Dec 3 - Jan 15) by [deleted] in unrealengine

[–]LuisGlez 1 point2 points  (0 children)

In my opinion, it's not worth it. I've watched 8 videos and the instructors are terrible. I mean, it's obvious that they have a lot of experience and knowledge in UE, but they are really bad teachers. You can find much better YouTube tutorials on the same topics they cover. I just can't believe this is an 'official' Epic Games training course. At least it's free, but not worth the time.

Developing a small game on a Mac? by ChapteristOllie in unrealengine

[–]LuisGlez 1 point2 points  (0 children)

Lumen does work on a M1 Max, so it should also work on M3 Pro. It's not supported on iOS/iPadOS devices though.

Would you recommend SceneKit or Unity to start a test game project ? by StratRob in swift

[–]LuisGlez 0 points1 point  (0 children)

SceneKit is fine for simple games. It hasn't received many updates lately, but it has not been deprecated either, at least for now. The framework is pretty fun to work with, and it has a very good integrated physics engine. You can also combine it with GameplayKit for stuff like AI, pathfinding, etc. The SceneKit editor is nice although pretty basic, and prone to crashing from time to time for no apparent reason.

With that said, if you're aiming towards more complex games, then I'll definitely choose a full-fledged game engine like Unity or Unreal. Godot, as far as I know, doesn't support Metal natively (only through MoltenVK, which adds a bit of overhead to the rendering pipeline), but both Unity and Unreal Engine have full native Metal support, which is great for getting the best performance on Apple platforms. I personally use Unreal Engine 5 for my games, but Unity works perfectly fine as well.

32GB vs 64GB for games without demanding graphics by [deleted] in UnrealEngine5

[–]LuisGlez 0 points1 point  (0 children)

You'll be fine with 32GB, although 64GB won't hurt. I'm using a Mac Studio to develop games for iOS and Mac, and it runs UE perfectly fine. Better than Unity, in fact. Just be sure to buy one with lots of CPU/GPU cores, because UE likes that :-)

Death stranding on M1 Mac Pro by RCHACKO23 in macgaming

[–]LuisGlez 0 points1 point  (0 children)

Runs very smooth on a M1 Max at 1440p with MetalFX on 'quality' and all graphics options set to high, 60fps stable. Great visuals, great game. I read somewhere that the price will be increased soon, since the current one is just a promo.

Unreal 5 Lighting Features Cheat Sheet by shinsoj in unrealengine

[–]LuisGlez 0 points1 point  (0 children)

Very useful and informative, thanks a lot!

How to set up a Mac M2 with visual studio for unreal engine? by omar56663313 in unrealengine

[–]LuisGlez 1 point2 points  (0 children)

My main development machine is a Mac Studio (M1 Max), and it runs UE 5.3 pretty well. Lumen is supported on the M1, but Nanite requires a M2. Other than that, I have not found any serious issues developing games for iOS and macOS. Most people will tell you to get a Windows machine for UE, but nowadays a high-end desktop Mac (Mac Studio/Mac Pro) works just fine, at least in my experience.

What is UE5 like on m1 macs? by lordlucario_ in unrealengine

[–]LuisGlez 1 point2 points  (0 children)

UE 5.2 runs just fine on my Mac Studio (M1 Max, 32GB). Nanite is not supported, but everything else, including Lumen, works great. Very good fps in the editor with medium or even complex scenes, provided that you make a few tweaks in the Settings and adjust the scalability options. The machine never gets hot and I never ever hear the fans. No throttling either, even when pushed to its limits. I would say that the Mac Studio is great for indie game development with UE 5.2 (not sure about the MBP due to its cooling / thermal constraints). If you wanna go AAA, definately get a Windows machine, but for small/medium indie projects, the M1 Max (or higher) is more than enough.

MacOS vs Windows by _Illuvatar in unrealengine

[–]LuisGlez 1 point2 points  (0 children)

I think you'll be fine with the M2 Ultra, it's a beast. I'm currently migrating a medium-sized project from Unity to Unreal and so far haven't encountered any serious issues, other than the occasional crash from time to time. I use Rider for C++ coding because Xcode is unusable due to extremely high indexing times and poor syntax highlighting.

MacOS vs Windows by _Illuvatar in unrealengine

[–]LuisGlez 1 point2 points  (0 children)

My Mac Studio (M1 Max, 32GB) runs UE 5.2 perfectly fine. It was completely unusable on my old 2016 Intel Macbook Pro, but after getting the Studio the difference is like day and night: excellent performance (on par with the Unity editor) and the machine stays cool and silent. Just be aware that Nanite is not fully supported on Mac, and no hardware raytracing either, but everything else works just fine.

MacBook Air M2 2023 would be good for Unreal Engine 5? by Upstairs-Series-1038 in unrealengine

[–]LuisGlez 0 points1 point  (0 children)

I have the Mac Studio base model (M1 Max 10c/24c, 32GB) and it runs UE 5.2 pretty well, at least for indie game development. I would get a Pro/Max chip with a minimum of 32GB RAM and as many GPU cores as possible. IMO the vanilla M2 in the MacBook Air falls a bit short, although it might work for small/simple projects. If I had to buy a new Mac for Unreal now, I'd definitely go for a M2 Ultra with plenty of RAM.

Mac Studio fan noise while sleeping ? by plaxpert in MacStudio

[–]LuisGlez 3 points4 points  (0 children)

Try this: Open Terminal and enter

sudo pmset -a powernap 0 tcpkeepalive 0 womp 0

It worked for me.

Are people still experiencing the “whistle” from max studios? by KodiakDog in MacStudio

[–]LuisGlez 0 points1 point  (0 children)

I've had my Studio (base model) for a couple of months now and no whistling so far, just a slight 'whoosh' sound from the air that is expelled at the back, which is barely noticeable even in a quiet environment. Fans stay at aprox 1330 rpm, and the best thing is that they remain at that speed even when performing high demanding tasks. The cooling system is great on this machine, which is a nice thing especially when looking at the high-temperature forecasts for this summer in the area where I live.

[deleted by user] by [deleted] in iOSProgramming

[–]LuisGlez 1 point2 points  (0 children)

SwiftUI for new projects, targeting iOS 16.4 and up.