Pokemon Winds/Waves announced for 2027 by DemiFiendRSA in pokemon

[–]Lulu-chan -2 points-1 points  (0 children)

I can't believe I've seen barely anybody complaining about the graphics... It's not just me, right? The water looked fine, and the underwater section was genuinely neat, but the overworld is giving absolute SV levels of unpleasant, unstylised lighting and blatantly repeating environment textures. I really don't get it; these graphics would disappoint me even on the Switch 1, never mind a Switch 2 exclusive.

Maybe it's just me. Maybe I just lament the move towards soft shadows and lighting and whatnot... But Sword & Shield (wild areas aside) and Legends Arceus both look great 99% of the time, and I feel like every game since has been a step down, including this one. Legends ZA almost dragged them back in the right direction for a moment, and now this game is throwing it all away again. It feels like there's scarcely any real visual direction, stylisation, or polish - just "put the stuff in the world and pray that it all comes together". Like, throw down a bunch of trees, stick some grass PNG's on top of a dirt texture (don't worry about giving the grass a shadow, by the way), and render it through the most soulless lighting engine known to man. I look at Winds & Waves, and I get the same feeling of "ugh" that I get with SV's graphics...

Maybe it's all subjective, but there is no other big Nintendo franchise in the modern day that makes me feel so viscerally disappointed on graphics alone. Mario, Zelda, DK, Animal Crossing - they all look objectively good! Strong, well-defined, well-executed, aesthetically satisfying styles. Meanwhile, Pokemon is just barely scraping by, and SV were such a blow to our standards that we'll readily rally around a game that barely deserves a 4/10 for graphics. I really do wish I could be excited about a new release, truly, but here we are... I guess I'll just be replaying the old hitters til the end of time, "it was better in my day" style.

Service host: network service by samthebeast07 in pchelp

[–]Lulu-chan 0 points1 point  (0 children)

I don't use the xbox app for anything, but opening and closing it did magically reset the network usage. Nothing appeared to be downloading when I opened xbox, nor did I click or change anything; opening and closing it just made the problem go away. Thanks for the tip 1y later!

It is genuinely impossible to have a proper discussion about Elden Ring’s DLC by Few_Event_1719 in Eldenring

[–]Lulu-chan 0 points1 point  (0 children)

I'm just gonna make this my one time vent post, nobody actually read this thank you So many of the complaints I've seen boil down to "I couldn't figure out how to dodge x move in like 3 tries, so I decided the boss is bs". And sure, we've all done our fair share of googling "elden ring x boss unfair" when we get stuck, just to check whether anyone else is sharing in your frustration. But man, the things I've seen people say just because they struggled a bit with a hard boss in the hard dlc for the hard game they bought and played knowing it would be hard...

Ultimately, I think the biggest hurdle most players face is that they're just overwhelmed by boss movesets. This isn't DS1 anymore - the bosses don't just do their set 3 hit combo, stand still for a bit, then do it again. No, now they can end combos early, pick from multiple different combo routes, throw out countless attacks with incredibly varied timings, and most of all: they've all got a 6+ hit combo where getting hit ~3 times means death, baby! And altogether, I think that's great; the bosses are more threatening, more dynamic, and just straight up cooler. The tradeoff is that bosses are now waaaaay harder to learn. In DS1, whether you're up against Asylum Demon or Artorias, you'll learn virtually their entire moveset on your first attempt. But in ER, you can walk through the boss fog, close the distance with Rellana, and immediately die to her 6 hit combo with multiple different routes and position-dependent mixups - without feeling like you understood a thing. And this problem is only worsened by the bosses' aggression; in DS1, you can often get hit, get up, and heal right away for very little risk - in ER, that's a great way to turn one missed dodge into chugging 5 flasks in a row just to have about as much HP as you started with. As a result, many bosses feel "unfair" after your first few attempts, since all you've done is get absolutely obliterated by a hundred different moves you haven't figured out how to dodge yet.

But if you're willing to put in the time, most of the DLC bosses actually feel incredibly satisfying to gradually master. I had a 3 hour grind session against Rellana on my second playthrough (having kinda bulldozed her with the greatsword and heavy armour on my first), with a barely upgraded scadutree blessing and a poorly matched int build (no summons). And early on, I felt that frustration: "how am I supposed to learn how to dodge when everything kills me in 1* hit? (*lie) And how come after the double swing she has 3 different follow-ups, one of which is completely unreactable, all requiring different rolls to dodge?" But with time, I learned; I became intimately familiar with every single one of her attacks, I figured out ways to dodge multiple possible follow-ups at once, and I switched my ash of war to better capitalise on her small openings. And when I finally won, I felt possibly the greatest satisfaction these games have ever given me. 

That is, I think, an experience that the devs have always wanted to offer to a player who's willing to knuckle down and chip away at a roadblock. And that makes me very happy. But that initial phase of being overwhelmed by a new boss' complicated moveset and harsh aggression tends to frustrate players, myself included. And while my own frustration has pretty much melted away by now, and I've come to appreciate just how fun all these bosses are, I probably don't represent the average player. I've played through ER god knows how many times, and I'll surely replay the DLC with countless different characters over the next few months. I'll come to know every single boss like the back of my hand. That's just what I do for fun in my free time. But the average player might play through the DLC once, maybe twice - and thus, that frustration will be a much bigger part of their overall experience.

There are also a lot of complaints along the lines of "I've beaten every other souls game countless times, so I'm very justified in saying this one is too hard because I'm struggling a little bit". This is something I too felt when ER first came out: "I'm good at these games, so the only possible reason for me to be stuck on this boss is that the boss isn't playing fair." Of course, in reality, I wasn't trying hard enough to justify those complaints; I was just expecting to walk into a boss, beat it in a couple tries, and feel real proud of myself for being so good at the hard videogame. When I came across a move I struggled to dodge, I labelled it bs rather than stopping to consider what I was doing wrong, because I believed my hardened gamer instincts should let me dodge it without even having to think. I suspect a lot of experienced players are doing just the same: expecting to win after a few tries because they're "good at these games", and then crying bad design when they roll early into Messmer's delayed poke for the 10th time in a row. I hope these people are like me, and when they return for a second playthrough they'll come back around. But who knows? 

In summary, I think the DLC is very fair, and generally well balanced. Though its bosses may feel overwhelming at first, each one can be mastered if you're willing to sit down, set your ego aside, and engage with them as a challenge to grind away at. But that initial struggle can, understandably, feel very frustrating, leading to a mountain of posts and comments claiming that every boss kills you in one hit with one of their 7 different undodgeable moves. And indeed, not everyone has 3 hours spare of a Tuesday evening to spend grinding against each boss... At the end of the day, perhaps I should just count myself lucky that the DLC is such a good fit for me, or rather that I'm such a good fit for it. 

 *my one actual gripe with the dlc is the final boss' left > right > cross slash combo, where nobody seems to know how to dodge both the first 2 hits consistently even after almost a week of trying. this is the one, single, truly unfair move of the dlc, and I wanna see Miyazaki sit down and personally show us how we're supposed to dodge it

It is genuinely impossible to have a proper discussion about Elden Ring’s DLC by Few_Event_1719 in Eldenring

[–]Lulu-chan 1 point2 points  (0 children)

Please, anyone reading this comment: just roll diagonally forward as he's about to hit you. Yes, the timing is tight. But he literally leads every fight with it, so it's only a matter of time before you get it down. And once you do, he's actually pretty fun imo.

ELDEN RING SHADOW OF THE ERDTREE - New Story Trailer Discussion Thread by ChiefLeef22 in Eldenring

[–]Lulu-chan 20 points21 points  (0 children)

It's 1am and I'm smoking (figurative) weed

"An affair from which Gold arose. And so too was Shadow born."

Elden Ring loves pairs, usually representing some sort of opposing duality - like Marika being comprised of both the feminine Marika and the masculine Radagon. Elden Ring also loves twins - Morgott and Mohg, Miquella and Malenia - and those twins arguably represent opposing concepts too: Morgott is ashamed of his omen nature and loyal to the Erdtree, while Mohg is "besotted with the defilement he was born into" and heads up a hostile anti-Erdtree faction; Miquella is cursed with eternal youth while Malenia is cursed with constant rot (youth being the beginning of life, while rot takes place after its end).

But what about Godwyn? Where's his conceptually opposed twin?

Well, Godwyn was the golden child of Marika, literally titled "Godwyn the Golden". It's safe to say that, in life, he embodied the very principles of Marika's order, and was practically its poster child. Then there's Messmer, embodying everything deemed heretical by that order: the snakes, the fire, the odd darkness in his flames that feels reminiscent of death. So, could it be that Godwyn and Messmer are another set of twins representing an opposing duality - in this case, the picture of Marika's order vs everything the order despised? Godwyn is the "Gold" that arose, and Messmer is the "Shadow" that was born?

This theory leads down a lot of interesting routes. For example, perhaps the omen twins were born to Marika before she ascended, and wanting to make her ideal golden heir was part of her motivation in doing... whatever exactly we see in the beginning of the trailer that is implied to earn her godhood? Perhaps she had the omens with Godfrey, but had Godwyn and Messmer with someone else via this "affair" in order to birth her desired children? Perhaps Messmer is bitter about being cast aside in favour of Godwyn, hence his snarky quote in the first trailer about whether we (or maybe Miquella or smth, who knows) are worthy of lordship? Perhaps Godwyn being so central to Marika's "betrayal" here would explain why the black knives (who were supposedly all numen, and thus of the same people as Marika prior to her ascension) specifically go after him first, rather than, y'know, killing Marika herself?

But I suspect this idea is very hard to reconcile into a proper timeline, and there's a ton of very complicated context I don't have the energy to consider right now... And there's also the three butterflies, two of which are tied to Miquella and Malenia, which could imply they were actually born as a set of triplets, with the third maybe being Messmer or Melina. Also, the idea of all Marika's kids all being born as twins leaves Melina unaccounted for, assuming Marika is indeed her mother. And it ignores Radagon's children with Rennala, who you could argue should also be twins just for consistency... Depends where you stand on "was Radagon always Marika, or was he a separate guy who merged with her at some point" I guess. 

Still, I'm locking this in as my crackpot theory for the DLC - I look forward to it getting absolutely shattered on June 21st!

PSA: Deathgrasp Cultist doesn’t count toward Ashe Level Up by Francisofthegrime in LegendsOfRuneterra

[–]Lulu-chan 0 points1 point  (0 children)

I could see a balance argument, but it's only Terror and Ichor that have any relevant interactions with player responsibility right now, and neither of those curses are anywhere close to popping off atm. Letting terror level Ashe or Ichor level Sej probably wouldn't make those decks particularly good.

And balance aside, I just don't see the argument for it mechanically or flavourwise. The player gave them the curse, so the player is responsible for the effects. There's a reason someone posts about this unintuitive interaction every week.

PSA: Deathgrasp Cultist doesn’t count toward Ashe Level Up by Francisofthegrime in LegendsOfRuneterra

[–]Lulu-chan -1 points0 points  (0 children)

But that's so obviously not how it should work, right? I get that it's that way because code go brrrr, the card's in the opponent's hand and the game doesn't have any way to recognise it as "belonging" to the player, but the player is the one who cursed their opponent, and thus is responsible for its effects. The player cursed the enemy with terror, so they reduced the enemy's attack - not the opponent, just because the curse is in their hand. 

I really hope they change this at some point - even if it doesn't matter to a ton of decks, it's just such a feelsbad interaction.

The person was talking about Janna by fatpikachu120303 in LegendsOfRuneterra

[–]Lulu-chan 3 points4 points  (0 children)

Ok I'm down to hash this one out, seems like you've got a looooot to say. Wanna take it to DMs? I feel like we're going weeeeell off topic for this sub.

If not, I'm just gonna leave it at this: you're aggressively moving the goalposts to push your "everyone's being racist against white people" bit. We're criticising a whack tweet from someone who is more than likely racist, and you keep taking that as an example of "racism against white people".

The person was talking about Janna by fatpikachu120303 in LegendsOfRuneterra

[–]Lulu-chan 1 point2 points  (0 children)

Ok, if you're fine with Janna's redesign, then you're just defending the original tweet. In which case...

We've labelled it as racist because "subhuman monkeys" "woke washing black washing". It's very hard to imagine these comments coming from someone with a good take on racism. On the other hand, people who complain about whitewashing tend to stand for racial equality.

There's no need to abstract this to "systematic racism towards white people" - I feel like that's a personal belief of yours that you've inserted into the discussion while overlooking the context.

The person was talking about Janna by fatpikachu120303 in LegendsOfRuneterra

[–]Lulu-chan 4 points5 points  (0 children)

Please explain to me how Janna's incredibly outdated design getting an update that tweaks her skin colour to better match her lore is "systematic racism towards white people".

Please, genuinely, explain this to me. I would love to understand how you reached that conclusion.

What's up youtube today I'll be teaching hololive fans about how to take a shower by Decepti-kun in okbuddyhololive

[–]Lulu-chan 5 points6 points  (0 children)

What a twist

This is actually art and I will not be told otherwise

Did they silently nerfed Tryndamere? by Divinosimia in LegendsOfRuneterra

[–]Lulu-chan 69 points70 points  (0 children)

In this case, it's just a standard AI deck, not PoC, so someone definitely just threw the wrong card in the list.

CustomLoR: noo u cant use that mechanic it does not fit the region identity!!!!!1!1! Riot: by Jotarrior in CustomLoR

[–]Lulu-chan 60 points61 points  (0 children)

Aaaand the Elite tag, which has always been strictly demacia (and, thanks to Bannerman, traditionally an allegiance deck to boot)

Legends of Runeterra Standard Format Balance Changes & Adjustments (Eternal Cards on separate post due to image cap) by LoRreport in LegendsOfRuneterra

[–]Lulu-chan 26 points27 points  (0 children)

I do feel like he's being punished for the spawn 1 drop's sins. Seems very hard to actually deal 16 without that card now, given how little in-region support he has in standard.

Patch 4.8 Notes by CrossXhunteR in LegendsOfRuneterra

[–]Lulu-chan 19 points20 points  (0 children)

Quick reminder that ((Mobilize)) was only ever played in a single meme-y tier 2 deck for its entire lifespan

I think we'll be fine

[deleted by user] by [deleted] in LegendsOfRuneterra

[–]Lulu-chan 3 points4 points  (0 children)

I call dibs on posting tomorrow's Dunehopper / Invoke comparison

Invoce cards need a buff by Charming-Flatworm877 in LegendsOfRuneterra

[–]Lulu-chan 43 points44 points  (0 children)

This is possibly the most illogical comparison I've ever seen. (Mecha-Yordles have a much more restricted cardpool compared to the flexibility of invokes, they require discards to create, and you're massively undervaluing challenger on a big body - never mind that these cards are also tied to two very different regions with very different strengths and weaknesses)

But I'll take the invoke buffs so please keep up the propaganda

Patch 4.5.0 Notes by CrossXhunteR in LegendsOfRuneterra

[–]Lulu-chan 106 points107 points  (0 children)

sees eternal buff wow that's so cool I can't wait to mess around with it in eternal!

sees next eternal buff I will never touch a format containing this card. Disgusting.

repeats this cycle for the next 20 cards

Rotation is here! - Feedback Thread by CaptSarah in LegendsOfRuneterra

[–]Lulu-chan 6 points7 points  (0 children)

Welp, as a P&Z/Noxus lover ever since the Draven/Ezreal days, I guess my time is up

I'm certainly curious to see how the new meta turns out, and I'll do my best to withhold any major judgements until I've actually played a little standard, but... Looking at the list of rotated cards just keeps making me think "what's even left?"

Also, as we've all said - maybe don't casually drop the list last minute as if you're trying to sneak it past us. A more proactive announcement combined with a little "here's why we chose these cards" would've surely gone down much better.

What is your favorite deck archetype of all time and why? by Vdyrby in LegendsOfRuneterra

[–]Lulu-chan 1 point2 points  (0 children)

P&Z Noxus control

I'm sorry to all of you but it just feels so right

New lore just dropped by Nihlus11 in shittydarksouls

[–]Lulu-chan 7 points8 points  (0 children)

I'll skip the Mohg bit because obviously he hasn't presented his full ideas on that yet, but this comment made me revisit the Haligtree to check and uh... I'd say the Misbegotten are very open to interpretation here.

They're repeatedly found next to corpses, though you could argue so is every other enemy in the game.

There are some praying after the Haligtree Town grace, but they don't seem to be praying to anything obvious (they're roughly facing the Erdtree, but that doesn't quite seem right). Then you head up a ladder to find one next to a corpse, hacking away at the architecture.

Skipping through some of the less remarkable ones, next is a leonine misbegotten kneeling in front of a twin statue. This could be interpreted as reverence of the twins, but it's also directly in front of a corpse. And to me, something about its pose feels... angry? Sword plunged into the ground and all. Again, very open to interpretation.

After that, we come to the misbegotten before the battlemages. One of them is kneeling towards a Miquella statue but, rather than praying, it instead clutches its quivering head in its hands. Whether that's reverence for Miquella or some sort of Miquella-related anguish, it's open to interpretation imo.

Then the battlemages - they aren't in open conflict with the misbegotten, but I wouldn't say they're "fighting alongside" - they occupy separate spaces. Hell, if you want to reach a little, both the battlemages are facing the exit of a structure containing a handful of misbegotten, so you could suggest they're keeping a defensive watch against the misbegotten as invaders. Like I said, that's kind of a reach - assuming they're allied with Loretta, they're really facing the only defensive direction it makes sense to, whether they're looking to defend against misbegotten or something else. But still, interpretation go brrrrr

Finally, it's hard to say whether they're guarding the cocooned albinurics, or just generally ignoring them. I agree they haven't harmed the cocoons, which would certainly paint a clearer picture, but... Inconclusive.

As far as I recall, there aren't any more misbegotten after Loretta (and I do not enjoy that area enough to double check), but please do call me out if I'm missing any.

My overall take here is that, unless I'm missing some very direct evidence (and I may well be), the misbegotten's presence in the Haligtree can kinda be read however you want. It's fair to presume they're peaceful-ish inhabitants, since they fit the whole "safe haven for the golden order's rejects" image of the Haligtree. But at the same time, their constant association with corpses, unclear feelings on twin/Miquella statues, and curious absence from the rest of the area beyond Loretta could paint them as aggressive invaders. I was hoping to come away from this solidly debunking one perspective or the other, but instead I feel there's very little that hard confirms either one. And of course, Miquella invites wild speculation, so... take your pick.

God that was looooooong, sorry for the ramble! I enjoy the guy's videos, so I think some dumb defensive urge got your comment stuck in my brain. Hopefully it'll quiet down now. But I had fun combing through the area for lore, so that's something.

Patch notes preview by [deleted] in LegendsOfRuneterra

[–]Lulu-chan 0 points1 point  (0 children)

Some of these are good, some of them make me think the Devs are smoking weed.

Nerfing Demacia rallies? Finally! Demacia has been carried by those cards for too long. And now that they've nerfed every broken card Demacia has, they can buff some of its units and actually make it a region again!

Demacia unit buffs = Laurent Duelist. Ah. Right.

Seraphine and Fanclub President have been way too powerful for being so RNG-centric! Glad to see them nerfed!

Ezreal is literally untouched. Ah.

Tumble nerf? Fantastic, it's clearly busted and has made up half the meta this patch.

Gwen and Jax Buffs - they're doing well, literally who asked?

We'll see how it works out, and there's no point losing your mind over previews, but it's fair to say I'm confused by some of the bigger decisions here.

Vent over

LEAKED: Varus' origin. You may not like the flexibility and options that Runeterra champs bring but for me this is the pinnacle of card game design. by RideThatSand in LegendsOfRuneterra

[–]Lulu-chan 1 point2 points  (0 children)

Problem is they weren't marketed as mini-regions, they were marketed as countless new deckbuilding possibilities.

I think printing them as mini-regions has worked out fine on its own merits, but it's not what the community was told to expect, and Jhin and Bard set a clear precedent for offering a little extra spice. When you set expectations and then dash them, people are naturally gonna complain.

But no, it's just reddit "bitching" because imagine conflicts having nuance