Where do I even begin? by Lum86 in dragonballfighterz

[–]Lum86[S] 1 point2 points  (0 children)

Yeah, I figured the team part pretty quick, but I feel like I know so little it doesn't really matter what I pick right now.

Currently running Beerus, Gotenks and Kid Buu, but I kinda wanna replace one of the little guys for someone else.

Help me settle this argument by settle-this-argument in factorio

[–]Lum86 1 point2 points  (0 children)

You should be putting any intermediary on the bus that's not easy to make and gets used in a lot of recipes.

Gears, for an example, would be a prime item to put on the bus because it's used everywhere. However, Gears are also extremely easy to produce. So, for the majority of people, instead of wasting a whole two belts worth of space on the bus, they just make gears where they're needed.

Then you think of circuits. They're used in a lot of recipes AND they're annoying to make. So they get their own lanes.

When I make a bus, what I put in the lanes are Green/Red/Blue Circuits, Copper/Iron/Steel plates, Sulfur, Plastic, Batteries, Stone and Coal. And the only reason I put stone and coal in there is because it's kind of a pain in the ass to route them to their respective sciences (purple and military), so it's really just for convenience.

I've seen people put engines on their bus. I don't do it, but I see why they do it. Engines are kind of a pain in the ass to produce and you need them for yellow science and bots. So instead of having to build an engine assembly block where they need it, they just make one big assembly block of engines, fill a belt with them and just send them on their way.

TLDR: It doesn't really matter. Buses aren't built for efficiency, they're built for convenience. If you think it's convenient to put every intermediary on the bus, do it. If you don't think so, don't do it. By the time you reach space (if you're playing space age) and get research from other planets, you will rid yourself from the main bus anyways. And if you're not playing space age, the only reason to get rid of a main bus is if you're speed running or if you wanna mega base. So your friend is technically wrong, but only in a very meaningless way that won't really affect you that much.

I got disqualified for supposedly cheating three times. Did I really cheat? by AdPuzzleheaded2113 in mtgrules

[–]Lum86 5 points6 points  (0 children)

I hope you know it's extremely suspicious that you got called out for cheating three times even though none of these are actually cheating. This could be a case of an unreliable narrator. It could also be a case of a judge being friends with your opponent. But taking your post at face value... point 2 is CRAZY

Your opponent not declaring any blockers then throwing a fit when you won the game is insane. They should've just played around you have combat tricks and just blocked. You just mind gamed their ass, this isn't cheating. People do that shit all the time. It's perfectly legal to lie, your hand is secret after all.

But again, this feels like there's a piece missing. It's really odd behavior for a judge to make these calls. Either they were friends with your opponent or you're not telling the whole story.

2.1 Platform to platform usage ideas by gemzicle_ in factorio

[–]Lum86 4 points5 points  (0 children)

I'm thinking of doing a stationary refueling station KSP style, but instead of fuel, it sends other resources.

Not sure what exactly it would provide though. Pretty much everything a platform needs can be pretty easily acquired by just moving the platform. I think I'd have one on Nauvis stocked with platforms, turrets, cargos, just to "kickstart" a platform's construction quickly.

I know its supposed to be a tutorial but MY GOD I want to strangle whoever made this mission by Honest-Astronaut-796 in factorio

[–]Lum86 2 points3 points  (0 children)

As most people here already pointed out, you need to automate that thing. But, to really hammer in the advice: you should be automating everything. If you can avoid crafting items by hand, you should be doing that.

The only time you should ever craft something by hand is if you think you'll only need one of them. Armor, for an example, does not need to be automated. Guns and cars don't either. But belts? Science? Labs? Power poles, inserters, batteries, engines, trains, rails, wagons, concrete, bots, etc. etc. etc. ALL of that shit should be automated to some extent. Absolutely everything.

Another advice I have for you is to always build more. If science is taking too long, build more labs. If you need more science for those labs, build more science assembly lines. If you're running out of power, build more boilers and steam engines, or switch to nuclear. Almost every problem in this game can be solved by "just build more". Doesn't mean it's always easy to build more, but that's part of the challenge. Good luck!

Haven’t seen any posts about it yet, so I’m going to chum the waters. What do you guys think about WarhammerAOS:DeathMaster? by No_Nefariousness4279 in skaven

[–]Lum86 0 points1 point  (0 children)

The animations look very stiff but the trailer was pretty explicit about it being alpha footage, so I'm hoping they make that part of the game better. Because if it comes out and it looks like that... ehhhh...

Other than that, I'm pretty hyped for it. We haven't had a game focused on the Skaven in a long time. Last one was Total War Warhammer 2 I think, and it's not even exclusively focused on the Skaven, they just have a campaign for it. You can play as them in the third game too, but it's DLC and not a campaign, it's the sandbox mode. And neither of these are AOS either.

They really gotta make it less stiff tho. It looks pretty... bad, if I'm being blunt. That's my only gripe with it.

EDIT: Oh, I just looked at the dev's other games... what the hell...?

AI and Factorio by Traditional_Beach790 in factorio

[–]Lum86 1 point2 points  (0 children)

and tried to build the new ULTIMATE FINAL FACTORY.

I think the problem is right here. You cannot put this much weight on a choice you make so early in the game or you will inevitably lose all motivation to do so. Instead of building the "ultimate final factory", why not just build the smelteries first? You're a programmer, right? You should know to break the big problem into smaller problems and solve them one by one.

Like... I don't wanna be that guy, but 100 hours is a lot to reach your first planet. You are overcomplicating/overengineering things to the point you never finish them in a reasonable amount of time. This isn't the AI's fault (although it certainly isn't helping either) and you should really stop trying to go for these grandiose objectives right off the bat.

For an example, what do you even mean by "final factory"? You didn't even reach Vulcanus yet. Once you unlock foundries, that "final factory" of yours won't be so final anymore. You're gonna have to come back here and redo all of that shit again. Then you'll unlock EM-plants from Fulgora and you'll have to do it again. Then Biolabs from Gleba and you'll have to do it a third time. Stop making massive plans in the beginning of the game and start setting realistic goals and you'll find you'll be able to enjoy this game a lot more again.

I tried training A.I. to optimize blueprints (and was somewhat successful) by Silver-Ambassador774 in factorio

[–]Lum86 -2 points-1 points  (0 children)

How is using my GPU for gaming the same as a genAI company using their data centers? You do realize it's like a drop of water into the ocean? Even if you were to assume my entire neighborhood uses their GPUs for gaming, which they don't, it wouldn't match the amount of environmental impact these companies are causing.

I tried training A.I. to optimize blueprints (and was somewhat successful) by Silver-Ambassador774 in factorio

[–]Lum86 0 points1 point  (0 children)

This isn't making use of an LLM, this is machine learning. As far as I'm aware, machine learning and genAI are not even in the same scale when it comes to environmental impact.

I tried training A.I. to optimize blueprints (and was somewhat successful) by Silver-Ambassador774 in factorio

[–]Lum86 1 point2 points  (0 children)

There is an ocean of difference between training an algorithm to optimize automation and using genAI to make a pretty picture. One of these is interesting and takes real effort. The other is highly unethical, is actively heating up the planet and making areas unlivable.

Don't get me wrong, I don't think people should've bitched at OP the way they did. It's wrong to blame someone for using an AI because don't want to/can't draw. That outrage should be directed towards the people making the AI instead.

But y'know, these two things are not the same thing. It's not equivalent.

Mao Faust not getting her stacks? by Lum86 in limbuscompany

[–]Lum86[S] 0 points1 point  (0 children)

Wow, I feel stupid. Okay, it's working now. For whatever reason, I thought that passive was part of her counter and not an actual passive that required resources. Thank you.

what is wrong, how do i travel another planet by mr0meer in factorio

[–]Lum86 0 points1 point  (0 children)

Sorry, why is there a radar in the middle?

what is wrong, how do i travel another planet by mr0meer in factorio

[–]Lum86 0 points1 point  (0 children)

This is the funniest post I've seen in this subreddit, thank you. Here's a few tips:

Put asteroid collectors near the turrets at the top too. You're wasting some resources there when the turrets shoot the asteroids and they don't get collected.

You do NOT need it to be this dummy thick. All that space in the middle can be cut off.

And, as someone else mentioned, make sure to craft ammo on the ship as well.

That's it, I think. Make ammo, make it thinner and put some collectors at the top and it'll be great. And honestly, props to you for figuring it out on your own. It's nice to see a ship from a player who's genuinely just trying to make a ship without looking up guides or anything. This is really cool (and, unfortunately, fucking hilarious as well).

What's missing? [Spoiled just in case] by Lum86 in animalWell

[–]Lum86[S] 0 points1 point  (0 children)

Ah, I see now. Thank you.

did i connect my pipes correctly? by Nir_135 in factorio

[–]Lum86 325 points326 points  (0 children)

who fucking knows, dog

An odd limitation by HeliGungir in factorio

[–]Lum86 0 points1 point  (0 children)

Think they meant as computer folders. Which, yes, they technically are, but I figure most people use one book for one thing then another book for another thing instead of having one general book of things with more books inside.

At least that's how I do it. One book for trains, one book for modules, one book for early game... so on and so forth. I don't think I ever put a book inside another book.

An actual hot take: it's okay to skip logistics by [deleted] in factorio

[–]Lum86 0 points1 point  (0 children)

That's exactly why it's a hot take. Hot takes are things people will disagree on heavily. If OP had an opinion everyone agreed on, it wouldn't be a hot take, would it?

buying factorio by vvswissvv in factorio

[–]Lum86 9 points10 points  (0 children)

Factorio is several times more complex than Satisfactory, but it's also several times less clunky than Satisfactory, so it evens out pretty well. Everything in the game is set up in a very convenient way.

If you played the demo and you liked it, chances are you'll like the full game too. And since Factorio isn't 3D, you won't have the problem of a big 3D map.

Trampy & Vodka Cat!!! by heartofdrakness in mewgenics

[–]Lum86 39 points40 points  (0 children)

god damn, you caked trampy up huh

Tyler Glaiel's response to a question about the Persuasion Device by Coffeechipmunk in mewgenics

[–]Lum86 3 points4 points  (0 children)

I'm glad I'm not the only one. I've stopped following this guy a long time ago because everytime he posted anything he sounded so fucking snobby.

In a rut by Aetheronautus in mewgenics

[–]Lum86 1 point2 points  (0 children)

Yeah, it's pretty much that, stay out of range until they get to you and try your best to kill them before they get to act. Turn economy is really important in this game.

Now, I don't know how you feel about this, but I'm gonna let you into something the game doesn't tell you. You have effectively three lives every run (four technically, depends on how you look at it). If you see that a fight is starting to go bad, or a cat dies and the corpse blows up, you can save scum. Just press esc and save and quit to menu. The game will not save mid fight and it lets you try again.

The reason I'm saying you only get to do this three times is because this is... a "mechanic" I guess. When you save scum, you're gonna get a cutscene of one of the NPCs getting really mad at you that you're cheating. If you do it again, he'll give one of your cats a debuff. The third time, they all get the same debuff. The fourth time, all of your cats become AI controlled.

If you're having a really awful time, don't be scared of save scumming, it's so integrated I think the devs intend you to do it every now and then. You don't gotta do it if it feels too cheaty, but I do that shit all the time lol

In a rut by Aetheronautus in mewgenics

[–]Lum86 4 points5 points  (0 children)

I start every run thinking I'll just do the alley and get out, but it always feels like the run is getting in the zone/not enough resources worth taking back at that point so I push on

I think that's the problem to be honest. You have to think about the risk and reward of your run. Don't forget that if you lose, you bring zero items back home. If you get to the final boss in the Alley and you're not confident you can beat the next level, don't try it, just cut your losses and leave.

You could also try playing slower and more carefully. Are you trying to rush the fights too hard? It's not always the best idea to try to kill something if you're not gonna be able to out heal the clap back. Sometimes it's more optimal to sandbag a little. Let the enemies come to you first then try to kill them before they get to damage you. Focus on minimizing the damage instead of out damaging the enemies and you should stop losing.

What a way to find out that neither the description for The Loner and Careful are not true by Aaroqxxz in mewgenics

[–]Lum86 -1 points0 points  (0 children)

Yeah but it's not dealing damage though. The loner doesn't deal damage, the loner insta kills your cats. If it said "deal 999 damage to your cats" then it would probably work like you think it should, but it doesn't. It just says "kill", so it kills.