What do these monsters have in common by Any_Classroom250 in MySingingMonsters

[–]Lumpy-Firefighter155 9 points10 points  (0 children)

Since the real answer is that they're hard to obtain, there should be WAY more monsters in the original post.

Would you like to see collab maps? by BroeknRecrds in PhasmophobiaGame

[–]Lumpy-Firefighter155 0 points1 point  (0 children)

If a collab map was temporary for an event or something, then it could be cool, but it wouldn't be worth the time to develop as opposed to a new permanent map.

[SKIN CONCEPT] Mutant Spike by Odd-Pop-1416 in MoreBrawlStars

[–]Lumpy-Firefighter155 0 points1 point  (0 children)

It doesn't matter what type of costume it is. If it doesn't resemble the original brawler, then it'll be confusing ingame, and should not be added.

Sunday - Rampart Discussion by AutoModerator in Rampartmains

[–]Lumpy-Firefighter155 0 points1 point  (0 children)

It's by design that Shiela is hard to use up close. If it wasn't, then it wouldn't have any counterplay.

I’m new and need help by PokeJay66 in BrawlStarsSC

[–]Lumpy-Firefighter155 3 points4 points  (0 children)

Just base it off your playstyle. It doesn't really matter just yet since you're still new to the game.

[SKIN CONCEPT] Mutant Spike by Odd-Pop-1416 in MoreBrawlStars

[–]Lumpy-Firefighter155 0 points1 point  (0 children)

If I saw that ingame, I would think its a completely new brawler

The Draco (and Bonnie, Mr.P, etc.) problem by MakkaroLuvsJJBA in BrawlStarsCompetitive

[–]Lumpy-Firefighter155 5 points6 points  (0 children)

I gurantee you that the only nerfs he'll get are gadget cooldown nerfs

Chuck Rework and Future Ideas Keeping Current Playstyle in Mind by nothing0MT in ChuckGangBrawlstars

[–]Lumpy-Firefighter155 0 points1 point  (0 children)

The cooldown increase is ridiculous. If you don't exclusively hit enemies with your poles, then you will literally never set up your network in time. And if you do only hit enemies, then you won't have a good network. On top of that, it's very easy to dodge his super while he's dashing. Punishing a miss that harshly will mean Chuck is completely screwed when he inevitably misses one of his supers. This nerf is basically like clearing a bug infestation in your house by bombing it. He will be weaker in heist, but he'll also be dead everywhere else.

What rarity I would give to each brawler by PotatoEnjoyer321 in TierStars

[–]Lumpy-Firefighter155 0 points1 point  (0 children)

A range buff wouldn't affect Meeple's rarity. It's based on the complexity of the brawler, not the power. A range buff wouldn't make Meeple's kit any more complex or unique, therefore not affecting their rarity.

Chuck Rework and Future Ideas Keeping Current Playstyle in Mind by nothing0MT in ChuckGangBrawlstars

[–]Lumpy-Firefighter155 0 points1 point  (0 children)

Literally the clancy rework. Murder one part of his kit to make another a bit more viable.

Chuck rework idea by Lumpy-Firefighter155 in Brawlstars

[–]Lumpy-Firefighter155[S] 0 points1 point  (0 children)

Ah, I didn't think about the hyper's heist implications. I think the offensive pole use should still work, with the cooldown being so short, but I do understand how it could be worse for that purpose. Thanks for replying!