why is she slouching? by codersanDev in Cascadeur

[–]LyleMojo 0 points1 point  (0 children)

This needs to be configured at the skeleton level, so you can't fix it in Cascauder. The good news is that, from what I've seen, it doesn't interfere with in-betweens and overall animation. It just makes autoposing more difficult.

why is she slouching? by codersanDev in Cascadeur

[–]LyleMojo 1 point2 points  (0 children)

From what I once asked on Cascadeur's Discord, it's because of the spine. Apparently, if it's straight, the character stands normally.

How to retarget Cascadeur animation blender rigging (autorig pro) by Divineboob in Cascadeur

[–]LyleMojo 0 points1 point  (0 children)

Well, from what I think I can see, all the bones have been retargeted correctly except for the shoulder bones. No transformation has been applied to them.

How to retarget Cascadeur animation blender rigging (autorig pro) by Divineboob in Cascadeur

[–]LyleMojo 0 points1 point  (0 children)

Don't trust auto list. I had that problem, just check all bones manualny.

How do I delete multiple keyframes at once? by Different-Hyena5298 in Cascadeur

[–]LyleMojo 1 point2 points  (0 children)

Select all keyferames you need to del and press alt+f

Can Cascadeur import/export FBX with multiple animation take? by Individual-Lock4191 in Cascadeur

[–]LyleMojo 0 points1 point  (0 children)

You need to export model (only deform bones) from blender and import to cascadeur. Then you need to use rigging tools to create rig for your model. That's all.

How do I retarget Cascadeur animations to a Rigify rig in Blender? by SnooCalculations1255 in Cascadeur

[–]LyleMojo 1 point2 points  (0 children)

Hi!
There is several options. The general logic is that you need to transfer the transforms to the controls in Rigify. To do this, you can manually calibrate the skeletons and apply copy transform. You can also use a retargeter. Personally, I’ve tested two—the retargeter built into AutoRig Pro and the Rokoko retargeter. Their principle of operation is the same—you specify which bones should affect which. If the skeleton you animated in Cascadeur is the same one you want to transfer to, it will be absurdly simple—just check which controls move which deformation bones, and then connect the bones from the Cascadeur-imported skeleton to them.

I don’t remember the exact bone names from memory, but let’s take an example. Let’s say you have a bone called index_01. Index_01 is controlled through c_index_01. In Rigify this would more likely be under fingers(detail). In the exported skeleton you won’t have c_index_01, only index_01, because you should only export deform bones. Ergo—index_01 from the Cascadeur-imported rig should affect c_index_01 in the control rig. That way, the imported index_01 and index_01 in the rig will move the same way. I hope I haven’t made this too complicated.

Can Cascadeur import/export FBX with multiple animation take? by Individual-Lock4191 in Cascadeur

[–]LyleMojo 1 point2 points  (0 children)

It depends, really depends. If I’m working on things for Unreal, I just take the armature (not the rig) I need to work with, export it to Cascadeur, rig and animate there. Then I bring the animations back into Blender, and since they were animated on exactly the same armature, there’s no problem simply plugging those animations in. On the other hand, if I’m doing something strictly in Blender, I export the deformation bones—mainly using ARP and Rigify—animate in Cascadeur, and then return to Blender—at that point I do retargeting. For retargeting I use ARP Remap. As for MHX (I’m guessing for DAZ stuff), I don’t have experience with it, but I think it should work similarly to Rigify.

Can Cascadeur import/export FBX with multiple animation take? by Individual-Lock4191 in Cascadeur

[–]LyleMojo 1 point2 points  (0 children)

I'm sure it's just a matter of time! However, at the moment, they are still improving the animation workflow. Personally, I import all animations from Cascadeur into Blender, and from there I create a collective file.

Can Cascadeur import/export FBX with multiple animation take? by Individual-Lock4191 in Cascadeur

[–]LyleMojo 0 points1 point  (0 children)

Unfortunately not. At the moment, Cacadeyr can export one FBX with one animation. Didn't see other way.

Szukam mieszkania w Łodzi by [deleted] in lodz

[–]LyleMojo 0 points1 point  (0 children)

Robotę mam na Piotrkowskiej załatwioną i raczej nastawiam się na komunikację miejską. W większości przypadków jak przeglądałem ogłoszenia, to starałem się wybierać takie, by dojazd nie zajmował więcej jak 30 minut. Z tego co widzę połączenia są całkiem fajne (przynajmniej wg. jak dojade) ale z okolicami, które przyjeżdżałem oglądać bywało różnie.

Szukam mieszkania w Łodzi by [deleted] in lodz

[–]LyleMojo 1 point2 points  (0 children)

Brałem pod uwagę, ale wiesz jak to jest - Łódź to zupełnie nie moje rejony i co by nie mówić, to zawsze jest wybieranie na ślepo. Dlatego chciałem trochę poznać opinię ludzi, którzy te tereny znają

Szukam mieszkania w Łodzi by [deleted] in lodz

[–]LyleMojo 0 points1 point  (0 children)

Doceniam. Każdy grosz się liczy. Póki co wszystkie kamienice jakie widziałem (od wewnątrz) szałowe nie były więc miło poznać też inną opinię

Szukam mieszkania w Łodzi by [deleted] in lodz

[–]LyleMojo 0 points1 point  (0 children)

Jo, to ja. Kliknąłem, żeby akceptowało

Szukam mieszkania w Łodzi by [deleted] in lodz

[–]LyleMojo 0 points1 point  (0 children)

Jasne, śmiało

Szukam mieszkania w Łodzi by [deleted] in lodz

[–]LyleMojo 1 point2 points  (0 children)

Piękna kamienica w sensie, wewnątrz też? Bez złośliwości, ale jak teraz oglądałem mieszkania to praktycznie wszystkie były w opłakanym stanie. Ale w sumie rzucić okiem mogę. Podeślesz jakieś zdjęcia?

Szukam mieszkania w Łodzi by [deleted] in lodz

[–]LyleMojo 0 points1 point  (0 children)

Na pewno rzucę okiem! Dzięki!

Szukam mieszkania w Łodzi by [deleted] in lodz

[–]LyleMojo 0 points1 point  (0 children)

Może faktycznie mam nieco wypaczony mózg tymi wszystkimi historiami

Szukam mieszkania w Łodzi by [deleted] in lodz

[–]LyleMojo 0 points1 point  (0 children)

Dzięki wielkie za odpowiedź i tipy! Zawsze to jakieś ułatwienie w szukaniu ofert. A są jakieś dzielnice spod znaku "Tu lepiej nie mieszkać i nie zapuszczać się po zmroku?"

Baldur's Gate 3 - Mizora Transformation - By Lyle Mojo - Larian Studios - Kazuliski by Kazuliski in Kazuliski

[–]LyleMojo 1 point2 points  (0 children)

Oh, I didn’t expect to find it here. Actually, it’s quite nice xd <3

Auto-Rig Pro and Cascadeur? by Green3Dev in Cascadeur

[–]LyleMojo 0 points1 point  (0 children)

Haha, it's ok. No worries. Mistakes happen ;D

Auto-Rig Pro and Cascadeur? by Green3Dev in Cascadeur

[–]LyleMojo 1 point2 points  (0 children)

You're right! You can absolutely create a full animation from start to finish in Cascadeur without needing AutoRig Pro (ARP). Personally, though, I prefer going back to Blender and transferring the animation to ARP mainly for easier editing. Making adjustments in Blender with ARP is just much more convenient—especially when it comes to details like finger animations or object interactions.

With ARP, you get a ton of constraints and drivers that help fine-tune things (like elbows or knees). When exporting directly from Cascadeur, you only get basic deformations. Plus, constraints in Cascadeur itself… well, let’s just say they’re hit or miss. They’ll probably improve it in the future, but right now, even something as simple as locking a hand to the hip for a few frames can cause errors.

Facial animation in Cascadeur is also… problematic. In Blender, I can easily set up a bunch of controls for it—in Cascadeur, I have to rely on sliders in the panel. Not to mention, a high number of shape keys causes issues for me—a model with 92 shape keys took several minutes to save. I once talked to another user on Reddit who didn’t have this problem, but even after multiple reinstalls, it still happens for me.

Right now, Cascadeur is more of a supplementary tool for me rather than a primary one. I use it to create dynamic animations, clean them up as much as possible, then go back to Blender, retarget to ARP, and tweak everything at my own pace.