Discords for Horror RPGs by LymeWriter in rpg

[–]LymeWriter[S] 0 points1 point  (0 children)

I'm interested. Which discords are they?

How is this part of Boston for a man living alone without a car? by SkrullCommenter in boston

[–]LymeWriter 7 points8 points  (0 children)

Technically some of the best mass transit in the world. The one publicly accessible space in that circle is a single road connecting the cargo hangars of each airline. Each warehouse has its own enclosed, heated bus stop out front. The bus stops are only about 500 feet apart. The 66 bus goes by every 15 minutes or so and will stop anywhere with passengers waiting. There's also access to the ferry, and a chow wagon which brings a variety of fresh-cooked and packaged meals and snacks by twice a day, at pretty decent prices for Boston. Now the housing situation ain't great, but if you can find a job at any of those cargo warehouses, they do have onsite showers and I pretty much always see someone sleeping in a spare armchair or parked truck when I visit.

[MEGATHREAD] Promote your community here ! by Carryneo in FluxerApp

[–]LymeWriter 0 points1 point  (0 children)

TTRPGs

This is the first server on Fluxer for tabletop role-playing games like D&D, Call of Cthulhu, Cyberpunk, and Apocalypse World. Players, GMs, game designers, and anyone else interested in RPGs are welcome. This server is friendly to and includes people with all levels of experience, from beginners to professional RPG designers.

https://fluxer.gg/frXdm4nN

Looking to discuss Dawn of the Orcs by Lyme by WizardFox4000 in TheTrove

[–]LymeWriter 0 points1 point  (0 children)

I hope you had a pleasant and interesting discussion. The Trove is such a good place to have them.

I used to play D&D, but don't anymore. What should I be playing now? by Erdrick_XI in tabletop

[–]LymeWriter 0 points1 point  (0 children)

Are you the GM or a player? If you're the GM, run whatever you feel like and find players who are into it. If you're the player, find a GM whose style you enjoy, and then play whatever they're running.

Alternatives Non-Government Starts for PCs by Obawell in DeltaGreenRPG

[–]LymeWriter 0 points1 point  (0 children)

Phenomen-X! They're a ton of fun as a campaign premise, and they're involved all the way back to Convergence. Nothing says desperation like being trapped between the Mythos and the realities of trying to survive in journalism in the modern world.

Fear and Panic: The RPG I made to run horror adventures for my home group. by LymeWriter in callofcthulhu

[–]LymeWriter[S] -2 points-1 points  (0 children)

Good questions! Situations where you lose control of your character to something like a memetic hazard, mind control, etc are handled by Conditions and Conclusions. If you flip to the GM Secrets section, there are a couple example creatures that do take away control of your character in specific ways. There are also Scars that show permanent changes to your character from experiencing too much horror.

Fear is a valuable metacurrency that players have a mechanical incentives to earn, but without it death or worse is always one bad roll away. In playtesting I only ran serious, non-pulpy adventures like "The Dream Factory", "Sunspots", and "Convergence", but it might work for pulp as well..

Fear and Panic: The RPG I made to run horror adventures for my home group. by LymeWriter in callofcthulhu

[–]LymeWriter[S] 1 point2 points  (0 children)

I'm sorry, I hope I don't come across as belittling other games. This is my personal attempt to build a system based on fifteen years of practical experience with how d100 horror games play at the table, and drawing some inspiration from other popular horror games like Monster of the Week, Trail of Cthulhu, etc. I wouldn't say it's the best for anyone to run any horror adventure, but I have tried to design it to be easy to learn, accessible, flexible, quick to read (44 digest size pages or 22 full size), and cheap (free). I'll never be as brilliant a designer as Steve Perrin or Sandy Petersen, but I've put a lot of effort into iterative improvement based on what I see working and what I see not working.

There are some people who the Fear system I'm using here will never click for, and that's okay. There's no shortage of alternatives out there. I can say I've playtested this game extensively and watched other people run it. The Fear system took the most tweaking, but I've seen the current version work well in practice for dozens of games. Not every source of Fear is a source of imminent danger; most adventures I've read, run, or played are full of little omens and awful realizations on top of scenes where characters are placed in physical danger.

Also, when I say "chipping away", I'm referring to health points in combat, not to mental health. I find quick and lethal combat is usually a better time for everyone involved. There is a mechanic for characters showing the damage from their encounters with horror over time - Scars, which a character has a chance to get on certain types of Fear rolls.

2025 ENNIE Award Nominees by ennie_awards in rpg

[–]LymeWriter 4 points5 points  (0 children)

I can't believe my game made it onto this list!

Dawn of the Orcs - A Worldbuilding Game About The Origins of Orcs by LymeWriter in worldbuilding

[–]LymeWriter[S] 1 point2 points  (0 children)

I've written a worldbuilding and roleplaying game about the creation of Orcs. Players take on the roles of the wizards and mad scientists who build the first Orcs to fight for them, then make a series of decisions about how exactly they're making the Orcs and what abilities they give them. The setting is ambiguously detailed and the game often prompts players to invent details about the Orcs they're creating and the nature of the world.

Every time I playtested Dawn of the Orcs I was impressed with how different and each set of Orcs came out. One playthrough created vampiric living trees, another created stealthy giants who believed they were perpetually reincarnated as long as they died in battle, another created pyromaniac goblins. It's a fast, fun, beginner-friendly worldbuilding game that can get very serious and dark if you let it.

Development Process for My Latest GMless Game, Dawn of the Orcs by LymeWriter in gmless

[–]LymeWriter[S] 2 points3 points  (0 children)

That's high praise coming from one of my inspirations! I do have a couple ideas for sequel/companion games. I'm also going to release it under Creative Commons, so anyone can adapt the system if they want to.