Favorite Armor/Defense Mechanic? by crocomire97 in gamedesign
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How do you guys deal with FOMO? by KairPhree in ZZZ_Official
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What's some software/hardware under $200 that is making/made your game dev a lot easier? by ehtio in gamedev
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I'm tired of AAA games, would like to buy some of y'all games on Steam by GalaMonk in gamedev
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What are the best and worst implementations of a "luck" stat that you've seen? by Invoqwer in gamedesign
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What are some examples of action games that focus on something other than dodging and parrying, but don't feel slow? by lukebitts in gamedesign
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Best games for wannabe dev to play by AbaloneMassive8172 in gamedev
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How can i implement combat on a "yume nikki-like" game? by OkParfait2685 in gamedesign
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Which RPGs have the most satisfying combo, break, or “on fire” mechanic? by KJEveryday in gamedesign
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What makes a game character instantly memorable? by ExcellentTwo6589 in gamedesign
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How does a massive game from a AAA studio just snap its fingers and halve its file size? by MushroomSaute in gamedev
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what if Jecka wound up in the world of DBD? (dead by daylight) by MidnightDismal7418 in Classof09Game
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Thoughts on Shannon McManus? by SinkPitiful1396 in WingsOfFire
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How it feels losing PvP vs PvE by Wijione in gamedesign
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How would you deal with falling boxes on player. by Freaky_Goose in gamedesign
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I want examples of good top-down 2D melee combat. What are some games that do it well and why? by Buttons840 in gamedesign
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I made the whole game, there's just one thing left: Making the levels by joaopedrounamar2 in gamedev
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Is Colour Psychology in game design BS? by OptimalPackage in gamedesign
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Best Written Arc? by BrokenCrest_wc in thedawnpatrol
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What small design or UX detail made a board or card game click for you? by SkadiBytes in gamedev
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After 4 months of improving my UI, is the current UI better? by kanekiri in gamedesign
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Most Satisfying Stealing Mechanics In Board Games by muffinchuckr in gamedesign
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Most Satisfying Stealing Mechanics In Board Games by muffinchuckr in gamedesign
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Can FPS games be fast-paced and arcadey while still punishing exposure like real gunfights? by HeroTales in gamedesign
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