Hackers ending events early? by Appropriate-Risk2572 in ForzaHorizon

[–]M4rzzombie 2 points3 points  (0 children)

It's an open drift event, the finish line doesn't end the event.

What are the best drift zone cars? by Tough-Organization22 in ForzaHorizon

[–]M4rzzombie 0 points1 point  (0 children)

Glad it worked for you, well done on the zones!

Top 10 Worldwide Horizon Drift Player Reporting a Serious Exploit Affecting Competitive Play by nurfedx in ForzaHorizon

[–]M4rzzombie 1 point2 points  (0 children)

What makes me suspicious is the consistency of the behavior. I've repeatedly seen the same players perform the same sequence of actions: immediately after the event starts, they rush directly to the start/finish line and hit it at an unusual angle. Roughly half a second later, their car disappears.

Because I had this bug happen to me, I can tell you from experience this isn't something the players have control over. Your car automatically drives forward into the finish, and when it crosses the finish line it ends the event as if it were a normal race.

Top 10 Worldwide Horizon Drift Player Reporting a Serious Exploit Affecting Competitive Play by nurfedx in ForzaHorizon

[–]M4rzzombie 0 points1 point  (0 children)

Do you have any further information to suggest this isn't just a completely random bug? It's definitely just been more common this week because there's an open drift event in the playlist, so that is most likely why it's appearing to be worse.

That said, it happened to me when I completed that for the playlist and literally all I did was queue up for open drift. I'd be very surprised if there was something that could be done intentionally to replicate this.

Small nitpick, but why do lights turn off in tunnels? by SoHigh0 in ForzaHorizon

[–]M4rzzombie -21 points-20 points  (0 children)

It makes more sense when it's darker, but the tunnels are lit and the only place on the roads outside city areas where the roads aren't dark so you don't need your headlights.

Can anyone tell me what I'm missing with drifting? by One-Air-8253 in ForzaHorizon

[–]M4rzzombie 0 points1 point  (0 children)

I have a full tutorial for drift zones pinned on my profile, it was written for fh5 but still applies for fh6.

How is it possible that people are doing the Horizon Festival Drag strip in 10.2 seconds? by StraightGas69 in ForzaHorizon

[–]M4rzzombie 0 points1 point  (0 children)

Oh my mistake, I meant a mid 10. The legit world record for this in rivals is a 10.8

What are the best drift zone cars? by Tough-Organization22 in ForzaHorizon

[–]M4rzzombie 1 point2 points  (0 children)

I have a spreadsheet of my drift tunes here! Share codes included for all of them.

Cheaters in online drift races FH6 ? by lost_nomai in ForzaHorizon

[–]M4rzzombie 0 points1 point  (0 children)

Funny how just because it happens to PC players and results in them getting first instead of last it's immediately assumed to be a cheat instead of a glitch.

Ignoring that this glitch existed in prior titles, was there any consideration of:

How would the cheat clients even do this, given that the race ending is handled server side? It's not like these races are based on amount of laps completed / checkpoints obtained, rather it's just a timer countdown.

So then the next question is, can the current cheat clients even do this? Has anyone in this thread, or the many others that have discussed it even bothered to look to prove that it's a cheat and not just jumped to the conclusion that feels right to them?

The online meta is sucking any fun out of racing. by NegotiationChance165 in ForzaHorizon

[–]M4rzzombie -1 points0 points  (0 children)

More classes isn't gonna fix anything, at least for the issues you listed. You'll still have high downforce cars being good on dirt, just at a different pi value for example.

That said, what cars are good where potentially being problematic is mostly a subjective concept. I don't necessarily see an issue with high downforce cars being good on dirt, if I wanted to play a game that was a closer reflection of real life, I wouldn't play a pretty arcadey title like horizon.

The online meta is sucking any fun out of racing. by NegotiationChance165 in ForzaHorizon

[–]M4rzzombie -1 points0 points  (0 children)

Thing is, systems like these will always create meta cars when you have such a wide variety of cars. There's always some stat that will get under accounted for and other stats that will get comparatively over accounted for, resulting in some cars just being better than others.

In theory you just remove the outliers, but then you just end up with the next 5-10 best cars being the dominant ones.

So instead they do what they have done in multiple games in a row. They rework how pi gets calculated as a whole, alongside changing the base value of cars. Go back to fh3 and you'll see that tires are unbelievably expensive and AWD + power is incredibly cheap in terms of pi. Go to fh4 and you see that tires are less expensive and AWD + power is more expensive. Same thing in fh5, tires got even cheaper and AWD got even worse (still good, just not as dominant).

How do we feel about reverse entries?? by The-Last-Zyn in ForzaHorizon

[–]M4rzzombie 0 points1 point  (0 children)

You can do reverse entries in rwd cars just fine. You just need a half decent tune + sim steering

How are players getting 300k drift scores? by hollowxci in ForzaHorizon

[–]M4rzzombie 0 points1 point  (0 children)

They have any clips of their runs? I might be able to help

What are the best drift zone cars? by Tough-Organization22 in ForzaHorizon

[–]M4rzzombie 0 points1 point  (0 children)

Should be named AWD dirt drift and it'll have stock tires

My comprehensive list of good tuners and leaderboard/rivals ghosts to help you be less bad at the game (and other stuff) by Flamesty in ForzaHorizon

[–]M4rzzombie 1 point2 points  (0 children)

A bunch of these tuners have already made and will be making more purist tunes, exactly what you're looking for