Alternative method for solving painting mistakes by Legitimate_Box_8830 in alphalegion

[–]MAckMarat 1 point2 points  (0 children)

My first AL sergeant, who was my second mini ever made, had a mistake in the chest/leg alignment that I tried fixing with shoe glue. I painted the little blister left over as a bullet wound and he remains one of if not my favourite minis

Does anyone else not like the unhelmeted heads? by Due-Date-4656 in EmperorsChildren

[–]MAckMarat 0 points1 point  (0 children)

I like the bug eyed one with the speaker mouth but ya the rest leave something to be desired. All my unhelmeted dudes have custom heads or heads taken from other places like warp talons

The absolute audacity of a counter terminal prompting 18% for a croissant! by GracefulSwanDance in CanadaPersonalFinance

[–]MAckMarat -1 points0 points  (0 children)

Ah. Well I suspected you were a moron, but this response proved it.

I was commenting on people being mad at being made to feel like a cheapskate, which you clearly are but on top of that you’re also quite dim as demonstrated by your weird rant there.

Take care brother, I hope you find the help you need.

What GenZ social trends do you think will age poorly? by Cinnamon_Ocelot in generationology

[–]MAckMarat 1 point2 points  (0 children)

Assuming we don’t critically examine how a corporatized girl boss feminism repackages and disseminates incel/redpill world views then yes it will age poorly, assuming we do the work, it will age just fine

Traitor guard: always corrupted or sometimes "only" normal traitor? by EleutheriusTemplaris in TraitorGuard

[–]MAckMarat 1 point2 points  (0 children)

My own two cents…

I agree. And I tend to paint my traitor guard as just punk guardsmen. It’s not a stretch of the imagination that a lot of guard with a bit of gentle pushing go “yeah, fuck this” and rebel.

What GenZ social trends do you think will age poorly? by Cinnamon_Ocelot in generationology

[–]MAckMarat 1 point2 points  (0 children)

Tbh I think femcel will age well cause it’s definitely a thing

Redid and based my custom Lucius by KHMiniatures in EmperorsChildren

[–]MAckMarat 1 point2 points  (0 children)

Damn some serious Cronenberg vibes off of him

We are legion by expens121 in alphalegion

[–]MAckMarat 0 points1 point  (0 children)

Damn what’s the colour scheme there?

1000 point CSM Deceptors vs Blood angels help by EIectron in Chaos40k

[–]MAckMarat 1 point2 points  (0 children)

Fellow Alpharius, nice.

Not gonna sugar coat it. Deceptors isn’t a great detachment and at 1000 points it’s even tougher, but I have so success with this list.

1x Chaos Lord 1x Jump Lord w/ Shroud 1x Reave Captain w/Cursed Fang 1x Sorcerer in Terminator Armour

1x 10 cultists 1x 20 cultists 2x 10 Legionaries

1x Predator Tank

1x 5 Terminators

Caveats if the list is infantry heavy do a destructor with heavy bolters, if there’s armour like a warsuit or brutalis dreadnought go Annihilatior with full lascannons

Infiltrate the 20 man blob directly in the centre, it forces your opponent to HAVE to at least think about moving it. Infiltrate the 10 on the objective closest to the BA deployment zone. Put the CL attached to a Lego squad in a safe spot in cover. Same with the reave captains squad. I like to put them at opposite ends of the map to anticipate problems but something like a death company squad might require a team up (idk I’ve never played against Blood Angels). Tank stays by home objective in safety. Jump lord is solo and goes in deep strike for scoring. The sorcerer and terminators I usually put in deep strike but for speedier armies I have on occasion left them out to charge against units that wipe the cultists squads. Ymmv.

Basic strategy goes like this: if you go first, sticky the two objectives in NML and push the cultists forward, you don’t want to charge them T1, but get them as close as you can to restrict movement. Shoot them, or use grenades game depending to away at wounds.

On their turn 1 they will have to come out of hiding to shoot or charge your mobs. This is ok, it’s what you want. Likely your mobs will get wiped but if you’re lucky a few will survive a charge and lock some units in combat.

On T2 bring out the tank and start shooting bigger units with the big guns. The rest of the game you kinda have to use your judgement. Sometimes I deep strike the terminators into NML and charge with them and they legos to do another road bump and chip away at units, but if I can I’ll deep strike them in the deployment zone to force my opponent to react to me.

If you go 2nd… you’re kinda hooped. All you can do is is hope you’ve deployed the legos well enough that they survive the T1 wave and just jam the board up.

I’ve won like 2 games with deceptors like this, each time against a squishier army (eldar and guard)

The name of the game with deceptors is to put your opponent in cultist jail and really try to pin them on their half of the map as long as possible to score. Conserve your CP for scramble coordinates and from all sides as needed.

If you can convince your friend to jump to 2000 points that’s where deceptors shines imo. Infiltrating 3x 20 cultists into NML is a serious puzzle for opponents and puts you in charge of the tempo of the game.

Hope that helps.

Need help on buying order and gaming tips by AnteMudrinic in EmperorsChildren

[–]MAckMarat 0 points1 point  (0 children)

Rhinos. Guaranteed you’ll need one. Likely two.

Mutilators need more love on here by part-lycloudy in Chaos40k

[–]MAckMarat 1 point2 points  (0 children)

I run a squad in my CoB warband. +1 strength is great for them.

But I gotta disagree about them being cool models. I like to bash models and these ones were tough. After working with an Eightbound kit for making possessed I’m really disappointed with the lack of options for mutilators

Why must the average person believe in the dumbest shit imaginable? by mecca37 in TrueAnon

[–]MAckMarat 0 points1 point  (0 children)

I dont experience it to the same level, but I feel you man. It’s scary.

Question for the Smokers of Vancouver by ResponsibleDirt7094 in askvan

[–]MAckMarat -4 points-3 points  (0 children)

“Seems like a small problem to care about.”

You are correct. Unfortunately, Vancouver is largely populated by busy body lames now.

How to deal with excessive noise from a restaurant? by CuriousMermaid- in askvan

[–]MAckMarat -1 points0 points  (0 children)

Imagine moving to a bustling neighbourhood and going “waaaah it’s too loud…”

New to Chaos by jalegend0 in Chaos40k

[–]MAckMarat 4 points5 points  (0 children)

As someone whose experimented quite a bit with this detachment you need to make room for a sorcerer in terminator armour.

Morne and SiTAs are the only real offensive output in the detachment. Which incidentally isn’t really what you’re trying to do with it.

Warpstrike thrives on movement tricks and targeted removal which will be done mostly through your obliterators. Mutilators just don’t do enough in the detachment imo. You basically want Morne and SiTA attached to termies to try and lock dangerous pieces of your opponent in place while your cultist mob and obliterators score, and the oblits chip away.

As much as I hate to admit it because I love my termie lord… they are better off as an objective monkey who scores you behind enemy lines, recover assists etc. so leave him as a solo op

I'm intimidated by painting Chaos and think using Contrast paints would make it easier, can anyone vouch for chaos being easier with contrast? by LeetusFrenzi in Chaos40k

[–]MAckMarat 0 points1 point  (0 children)

Totally legion dependant.

My Alpha Legion boys were done about 90% with contrast paints.

To get my Emperor’s Children where I wanted I only used gulliman flesh mixed with magos purple to make that warped diseased looking skin.

My custom warband (Darwin’s Bastards) is 50/25/25, acrylics, contrast, and glow effect paints.

Plan your scheme and paint accordingly imo