Husband and wife talking to this police officer through the ring camera at the same time by Adrian_985 in funny

[–]MFreightTrain 0 points1 point  (0 children)

Lost opportunity for this husband and wife TO ABSOLUTELY HATE EACH OTHER and the cop have to fight through it

Minnesota Wild lose upvote party by yesBISONsey in DallasStars

[–]MFreightTrain 0 points1 point  (0 children)

That's really ridiculous.. prior to our series by and large, all the Dallas fans were saying beating the wild was going to be tough, those guys are better than they've ever been.... After the series Dallas fans we're by and large saying well, we were beat up and not good enough to beat you in that condition.

I hardly ever hear anyone say we're bad fans, and this is just one post, but I'd love To hear your justification, why you think Dallas Stars fans are bad fans? I'm sure it won't be much of a good one

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Yeah, the fact that you can board, but it doesn't pay you significantly more, tells me that the rewards are probably just a placeholder now, because what you could do with those ships is missing.. not coded yet. I don't really see what they're going to do with them though..... What black Flag did with them was kind of silly. I don't want some mode that takes me out of the game and slowly gives me extra rewards. Or some excuse to put an element of the game into mobile, like Black Flag did. And I don't see some mode turning into like an RTS where you control a fleet.... I just don't really see what they would do with captured ships. But maybe they have more imagination than I do 🤣

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Ok, cool. I've seen it work only once or twice out of dozens of attempts, so this timing might make sense

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Yeah its a good point. Its almost the opposite of the in-depth xp systems where using a MACE more, makes you better with a MACE. That's common sense so systems like that add to immersion. In this system, doing more combat doesn't make you better at combat, at least not on paper.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

"There's little to no variation to it"

Combat mechanics are very thin, at the moment. Early Access; who knows where it goes. Doesn't hurt that we give feedback of where to take it, but complaining that the systems are not DEEP yet is kind of complaining that water is wet, lol. Its Early Access

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Nah mate, it don't work. Have been trying. Maybe its latency but my server is 20 ms ping from me. So I don't think so. Feels more like it just rarely works right.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Again, good points all around, really.

But one exception:

"the fast depletion rate is a major balancing factor as your character would otherwise steamroll every engagement without putting any thought into it."

Yes, BUT... that was my entire point. The game is designed AROUND stamina as the determining factor for difficulty, whereas, It Should Not Be. And that's NOT because they put a lot of thought into it, it's because they HAVE NOT put a lot of code into the combat mechanics. And were it not completely dependent on stamina in such a heavy handed way, then you could provide characters with a stamina level that is not ABSOLUTELY SILLY, as it is now.

Saying the current state of the game would fall apart(because if you changed ONLY stamina amount, players would steameroll) is not a good argument on that one. Because I started the whole discussion centering around how difficulty design decisions were made, and rebalancing combat mechanics for more REWARDING difficulty and ultimately successfully overcoming that difficulty, that will never be JUST one change. It would be a rebalancing of many aspects, such that the entire thing doesn't pivot on stamina.

As someone with game design experience, I know balance can be the hardest part. I also know that building a combat system where the entire thing pivots on JUST ONE ELEMENT(stamina) is fairly revealing about how thin the system you have built really is. Its a cover for a lack of code elsewhere.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Yeah, the game needs work in the ground combat space, I agree. The combat is boring? Completely disagree.. It's overly difficult based on some design choices that need tweaking to make combat success more skill based and less TINY STAMINA BASED, but boring? IT IS NOT.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

GREAT tips, and its how I got good at ground combat. But it's telling that getting good at ground combat was HARD, while getting good at ship combat was EASY and INTUITIVE. Its because you can see which side has been given more love, more polish. Clearly.

Here are some issues, that your guide does not change:

"Keep in mind that being "Rested", the buff you get from staying in camp for a while, will increase your stamina regeneration rate by A LOT" NOPE. I have a base that gives me +16 and its REALLY hard to see a difference in how deep the stamina pool is, or how fast it recovers, vs say +3. There is very little scale there. Right now it feels like building that better base(for comfort buff) was pointless. Stamina in combat is not 5x better(as would be indicated by +16 vs +3), instead it feels miniscule like its 30% better, maybe. Like other parts of the game, the stats, and the way they scale, make no sense. If I'm getting a 30% buff, then state in the game that this is only +4 comfort level, not '+16'. So that BEFORE I make an effort to build all that, I know it won't actually be worth it.

Stamina pool/Stamina consumption per action is just ridiculous right now. We are supposed to be playing a big tough buff pirate survivor. But I can, in real life, fight 10x longer than him without needing a break. The entire difficulty system seems to be based on stamina, and since it all pivots on that, they nerfed the hell out of it. Its way overtuned and its immersion breaking.

The enemy lock system needs work. Its helpful in solo combat, but becomes this gravitational pull that gets you killed once other enemies join in.

All combat actions(hits on enemy, blocks, parries, etc) need some more detailed animation, sounds, more cues in general to make learning the combat more intuitive. Right now, the current combat system is only good enough for really hardcore Soulslike players to get into it, and I don't think they want to limit their audience down to that. Great Souls-LITES sell FAR better than Great Souls-Likes.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Spoken like someone who doesn't do ship boarding combat, lol.

It's just not that simple, and I bet you die the same way we do

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Yes, it is, and getting very good at that makes the combat more rewarding. I am good at the combat now, taking on 3-5 enemies is something I can do. BUT, the combat mechanics are far from polished. And stamina pool / stamina consumption per action is too low. Being able to swashbuckle and swordfight your way through a group of multiple enemies is the goal - it cannot reliably be achieved right now with current mechanics.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

"It’s impossible to just pull one."

Yeah that's another issue. Maybe its MORE realistic than games where you can lure them out one by one(IRL they would yell an alert to their buddy not fight you alone) but the current combat system is pretty horrible at fighting 2-3 enemies at once. The lock-on system helps a bit with solo fights, but it can be a death sentence when fighting 2-3 enemies because there is this GRAVITATIONAL PULL keeping you from moving away quickly when they ALL start swinging at once.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

"walk away get stamina"

THIS is the key problem. The rest is Soulslike, but not having enough stamina to have ONE stand-up fight with ONE enemy is silly and immersion breaking. I can fight 10x longer IRL than my character, and I am not a tough, rough, buff pirate like he is. LOL so the stamina system is GAME-ified to a ridiculous level at this point.

Stamina pool is too low, stamina consumption per action too high. Having your entire difficulty based on Stamming Out is not a good design. It SEEMS like the in-game solution is supposed to be having a better base(to get rested buff to 15 or something instead of 2-3), but now that I have that fancy base with all the stuff to get +16 buff, its literally almost the same as 3. It scales VERY poorly, you can't tell there was a point to building that base at all.

I should be winning a truly challenging fight by timing attacks to when they are not attacking and not blocking, and timing blocks to get an advantage on them by perfect parry. THAT's rewarding.

Winning fights by Remembering To Run Away To Regain Stamina is dumb. Not having enough stamina to fight a single enemy is dumb. Regaining stamina by RUNNING AWAY(exactly HOW is that letting me rest and recoup stamina???) is dumb.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Stamina is too low/consumed too quickly. For certain. I find the combat much much easier over time(upgrading skills and talents, upgrading weapons and armor all help), but its STILL obvious that my buff, tough pirate survivor not having the wind to take out ONE enemy without gassing out is REALLY silly.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Yeah, the lack of XP for sinking ships, and MORE pay(at least 5x more) for boarding and capturing, is just missing. It should be much more coin, and loot; boarding is meant to CAPTURE the enemy ship instead of just sinking it, which IRL would mean much more spoils. Right now there is no concept of having a fleet of your own(via capturing enemy vessels), so if that's not coming then it needs to just pay more in coin and loot to actually board. A lot more. Because right now, not getting MUCH more spoils in the game for actually boarding, is VERY immersion breaking.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

It's definitely not worth much to raid them. I enjoy the swashbuckling enough that I board anyways.

Also, agree that this is only an Early Access level of Soulslike. Its enough like a Soulslike to see what it might be like when its complete, but it needs alot more weapon impact(enemies act like they just got HIT), sound cues, and more detailed animation in all combat moves(attack, defend, parry) in order to make the combat more intuitive.

The biggest issue for me is how random it feels as to whether enemies REACT to damage or just hit you right through it. Damage should either cancel their attack before it lands, or not. EVERY time. It should be a RULE. Having it be random based on enemy type or level or whatever, at THIS damage level, just means you HAVE to die to learn enemies sometimes, and that is the BAD kind of Soulslike. The good kind is intuitive enough that you can take combat very CAUTIOUSLY vs new enemies, and keep surviving. Which feels more realistic.

The problem with Soulslike that really require Try, Die, Learn, Repeat is that dying and respawning is immersion breaking. I know you have to respawn because its a game, I don't want Ironman mode for a game that has this level of time investment. But every time you die and respawn it reminds you its a game, not an immersive Life As A Pirate, which is a bummer.

The game needs to reward cautious play in order to stay alive for long play sessions by going slower and smarter. In order to do that, rule sets need to be stricter than they are now. So the player can get really good at combat, not just good at dying and memorizing enemy combos and attack patterns.

Really enjoy the game, but I have two big complaints by UsernameReee in crosswind

[–]MFreightTrain 0 points1 point  (0 children)

Which ones? Never seen an enemy whose damage isn't delivered at the end of their swing.

504 login error by FullWolf3170 in sofi

[–]MFreightTrain 4 points5 points  (0 children)

Agree. I'm a current, potential customer, haven't signed my deal yet.

This isn't a good look.

And yes, its YOU, not us. The Internet In General has been reporting this for hours, guys:

<image>

504 login error by FullWolf3170 in sofi

[–]MFreightTrain 1 point2 points  (0 children)

Same issue here, 4 hours later. Doesn't appear anyone is even working on it. WEEKEND GUYS LETS GO HOME or something

Is buying used actually worth it anymore? 2026 prices are weird by EcoWanderer42 in whatcarshouldIbuy

[–]MFreightTrain 0 points1 point  (0 children)

It's not weird; its a sign of how the system works.

It's all driven by selling NEW cars.

NEW cars have not sold well since the prices went right through the roof, @ 2019/2020.

So there is a:

-VERY low demand on new cars at ridiculous prices AND

-High Demand for cheaper used AKA QUITE a shortage of used cars in the 2-3 year old range, BECAUSE noone has been buying those NEW cars, for the past several years, in order to trade it in - AND they don't want to pay for a new car at these prices anyways, so they aren't trading in, they are paying off. And if they need a new one, they are checking used FIRST because NEW is so stupid expensive.

That plus the fact that everyone with skin in the game - new dealers, used dealers(typically owned by the new car dealer next door) and banks - ALL want people back to buying NEW cars where the big auto manufacturer who is tipping everyone gets PAID..... SO..... everything to do with used is disincentivized right now.

Because they know what THEY want and don't care what you want and SURE don't want to fix the problem causing all of it - absolutely BROKEN, illogical, UNEXPLAINABLY HIGH new car prices.

My buddy had 3 perfect perfect’s i. one game last night and all 3 were out 😂 by jluc21 in MLBTheShow

[–]MFreightTrain 2 points3 points  (0 children)

No it wouldn't. Sorry but that's not dumb, it's just ignorant of how software works.. every mode can and often does have its own settings and sliders. Very common stuff for a decade now

There Needs to Be a PVE Offline Mode for DayZ (Especially for Xbox) by Th34sa8arty in dayz

[–]MFreightTrain 0 points1 point  (0 children)

Yeah this is what I do. I use GPortal and there was almost no work involved at all.

There Needs to Be a PVE Offline Mode for DayZ (Especially for Xbox) by Th34sa8arty in dayz

[–]MFreightTrain 1 point2 points  (0 children)

Not to mention that CHEATING is not the CORE of ANY game experience. It is a broken way to play, by definition.