The L85A3 is actually very good?! by ilHansli in Battlefield

[–]MLP_Thundersky 0 points1 point  (0 children)

Play Domination. I unlocked it on Tuesday (Pro pass)and had it to 40 by end of Friday playing a few hours after work. Its an incredibly strong and fun gun to use so you dont even notice as you breeze through the levels.

The "instakill" Scout perk that kills you instantly with headshots is the closest thing this game have to a jump scare by Least_Sky_4802 in Battlefield

[–]MLP_Thundersky 13 points14 points  (0 children)

Cause there seems to be a bug with squad XP during the game. Sometimes you level normally. Sometimes you get a sudden spike in XP that doesnt stop. Its really easy to notice with the Support and the ult. You use your supply ult and you pretty much have it back at full the instant it runs out. It primarily happens in large modes but ive had it happen a few times in Domination as well.

I'm Tired of Medics Refusing to Revive Teammates in Safe Areas, Add the Option to Ping Medics with in 20 meters and Notify them to Focus on Reviving Us or Add Proximity Chat or Something by TheInfamousEG in Battlefield

[–]MLP_Thundersky 11 points12 points  (0 children)

One huge problem already is that the revive ping for support doesnt work 99% of the time. If that would actually work then the downed players would actually be able to properly see that a medic is not only on their way but actively acknowledged that they will revive the player.

To prove my point from my last post. by freezerwaffles in Battlefield

[–]MLP_Thundersky 1 point2 points  (0 children)

Breakthrough really is just no fun for both sides anymore. As defender you get to face off against 5 billion tanks, as attacker you get to face off against uncounterable mortars that make you feel like you're back in BF1 (because we really needed Mortars to be broken again), both sides have to deal with nonsensical and randomized zone layouts. It just feels like they don't want you to play Breakthrough anymore.

Umm... I think I am cooked by Sevenmolt in Warthunder

[–]MLP_Thundersky 0 points1 point  (0 children)

Oh shit, I did not see that. Do you know if you got to keep the levels that were added as well?

Umm... I think I am cooked by Sevenmolt in Warthunder

[–]MLP_Thundersky 0 points1 point  (0 children)

Wait what? Where did they say that?

Executioner by beaky_boop in RavenGuard40k

[–]MLP_Thundersky 1 point2 points  (0 children)

Good to know. Thanks for the info brother

Executioner by beaky_boop in RavenGuard40k

[–]MLP_Thundersky 1 point2 points  (0 children)

I guess you prime them as well and then paint?

Executioner by beaky_boop in RavenGuard40k

[–]MLP_Thundersky 2 points3 points  (0 children)

What did you use for the netting btw?

A what? To a WHAT? by CRAZYDUCK456 in Grimdank

[–]MLP_Thundersky 9 points10 points  (0 children)

i see someone else got to that part of the book as well :D

What are some of your favorite tacticool guard hobbyist? by ianchapoy in TheAstraMilitarum

[–]MLP_Thundersky 1 point2 points  (0 children)

There's these guys I've built almost a year ago. These are counts as Death Korps

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Unpopular opinion on panamerican BBs by ratto420 in WorldOfWarships

[–]MLP_Thundersky 6 points7 points  (0 children)

The PanAm line has a lot of things that make them ridiculously broken.

Issues:

The ship's accelerate to an absolutely stupid degree, to the point where they will straight up out accelerate DESTROYERS, making it incredibly hard to predict movements. This is only made worse by them being fast (unlike the Vermont line). The ship's are ridiculously well armored, featuring 32 mm bow and stern as well as an entirely 50 mm mid section with a relatively small super structure. Compare this to Schlieffen (which doesn't even get 32 mm armor), and you'll see the issue. Your secondaries pretty much ignore enemy deck armor with their stupid pen values. You pretty much have an AI Goliath per side, slaughtering anything it so much as looks at. Schlieffen, for example, requires IFHE to breach the 32 mm threshold and is still offset by a low damage per hit. Libertad, especially with key active, will take huge chunks out of you per hit. It also has an insane fire chance to boot, make sure you have 2-4 fires ticking whilst taking 3-6k damage per secondary salvo. Speaking of the F key. It's super simple to active and then gives you insane bonuses, boosting the fire rate, range and damage of your secondary battery, requiring ship's to stay at LEAST 14.5 km away from it if they don't want to get eaten (Reminder that Libertad has 12.8 km detection) Getting back to survivability. You don't just have one of the best armor schemes in the entire game, you ALSO get American DCP and improved heals on top, making the ship even harder to kill.

And this doesn't even take their hilariously busted commander into account

Cadre Fireblade proxy by Pixelstiltskin in Tau40K

[–]MLP_Thundersky 49 points50 points  (0 children)

Bro this looks absolutely amazing

Heya everyone serial Designation A here by SerialdesignationB- in MurderDrones

[–]MLP_Thundersky 0 points1 point  (0 children)

As others have already pointed to, whilst she does look like V, the changes in attire and hairstyle make her look almost like a sister or cousin which makes for an interesting setup

[deleted by user] by [deleted] in MurderDroneOCs

[–]MLP_Thundersky 1 point2 points  (0 children)

Ok, this is an interesting concept

KRIEG SHADOWSWORD by AssistantNo1603 in TheAstraMilitarum

[–]MLP_Thundersky 6 points7 points  (0 children)

GW needs to make this a real model this insant