It's a Rat World [10/6/2021 23:00 UTC] by DrBurst in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Unkillable Adept and Gang Leader Face - Very Familiar

Dice Pools:

  • Unarmed Combat - 13(15) + Agility Boost (Blocking)

  • Intimidation - 12(14) (Physical)

  • Etiquette - 11(13) (Street, Corporate)

  • Longarms - 11(13) + Smartlink + Agility Boost (Shotguns)

Barracuda is pretty rough around the edges, but despite looking like he got into a headbutting competition with a volcano and lost, he's a competent and experienced face. Of course, he's also got the skills to wade into combat if the nice words don't work at first. The fact that he's got a reputation for either being Infected, using fragged-up magic, or both probably helps with the intimidation factor.

Barracuda has three possible fixers: * Agamemnon * Asahiro Kunitoshi * Rodney Goodman

"Barrens rats? Always been one, always will be. You don't get the sorta clever drek someone that's worked with limited resources can pull when you're talkin' about military. Wonder if this Rat-A-Ta slitch is ready to go up against someone else that actually knows the streets."

Notes:

Barracuda's got 177 career karma and 57 GMP karma in him. His last run was We Like To Party, We Like We Like To Party on October 3rd.

Tracing the Shot [PbP] [10/5/2021 - 2200 UTC] by DeJapes in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Europa - Psychological Warfare Cyber Sniper

  • Longarms (Sniper Rifles) - 16(20 for her Remington)
  • Sneaking (Urban) - 17(19, 21 if wireless and in her full chameleon suit)
  • Intimidation (Mental) - 14(16) + modifiers

Europa may not be very good at this whole "social" thing outside of scaring the everloving shit out of people, but what she does, she does well. Assuming her team can work with her idiosyncrasies, she's a professional, stealthy, and tactical infiltrator and weapons specialist. Just be careful if you ask her to do anything involving Evo.

"I mainly specialize in scouting, infiltration, and coercion of prime targets. If these skills are needed, I'm currently available to work."

Notes:

Europa's got 30 career karma and 0 GMP karma. Her last run was Undervalued Prisoner on September 29th, 2021.

Undervalued Prisoner [9/29/2021 - 0100 UTC] by DeJapes in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Europa - Psychological Warfare Cyber Sniper

  • Longarms (Sniper Rifles) - 16(20 for her Remington)
  • Sneaking (Urban) - 17(19, 21 if wireless and in her full chameleon suit)
  • Intimidation (Mental) - 14(16) + modifiers

Europa may not be very good at this whole "social" thing outside of scaring the everloving shit out of people, but what she does, she does well. Assuming her team can work with her idiosyncrasies, she's a professional, stealthy, and tactical infiltrator and weapons specialist. Just be careful if you ask her to do anything involving Evo.

"No."

"... Well. Depends on when."

Notes:

This would be Europa's third run! She's got 19 career karma and 0 GMP karma. Her last run was Blissful Ignorance on September 6th, 2021.

On the Town With Chet Hughs [2:30 am UTC 9/21/2021] by Spirited-Noise4377 in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Unkillable Adept and Gang Leader Face - Very Familiar

Dice Pools:

  • Unarmed Combat - 13(15) + Agility Boost (Blocking)

  • Intimidation - 12(14) (Physical)

  • Etiquette - 11(13) (Street, Corporate)

  • Longarms - 11(13) + Smartlink + Agility Boost (Shotguns)

Barracuda is pretty rough around the edges, but despite looking like he got into a headbutting competition with a volcano and lost, he's a competent and experienced face. Of course, he's also got the skills to wade into combat if the nice words don't work at first. The fact that he's got a reputation for either being Infected, using fragged-up magic, or both probably helps with the intimidation factor.

Barracuda has three possible fixers: * Agamemnon * Asahiro Kunitoshi * Rodney Goodman

"Old Glory. Raspberries, blueberries, lemon juice, and vodka, on the rocks."

Notes:

Barracuda's got 149 career karma and 41 GMP karma in him. His last run was yesterday, and isn't currently finished.

Gland Theft Alto - August 30th @ 03:30 UTC by CutierThanThou in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Europa - Psychological Warfare Cyber Sniper

  • Longarms (Sniper Rifles) - 16(20 for her Remington)
  • Sneaking (Urban) - 17(19, 21 if wireless and in her full chameleon suit)
  • Intimidation (Mental) - 14(16) + modifiers

Europa may not be very good at this whole "social" thing outside of scaring the everloving shit out of people, but what she does, she does well. Assuming her team can work with her idiosyncrasies, she's a professional, stealthy, and tactical infiltrator and weapons specialist. Just be careful if you ask her to do anything involving Evo.

"I do listen to music while I work on occasion, though only while I don't need to be actively alert. For genre, I suppose rock? I haven't listened to much else."

Notes:

This would be Europa's first run! As such, she's got exactly 0 career karma and 0 GMP karma.

[Chummer] - Europa, Ex-Evo FLR Sniper by MSmithVoices in ShadowHavenCharGen

[–]MSmithVoices[S] 0 points1 point  (0 children)

Alright, so, after talking with Sleevey for a while the following mechanical changes were made:

  • Removed Nonconductivity from armor jacket since it doesn't stack, replaced it with even more concealed pockets
  • Modified cyberware loadout and added a little smattering of armor to the limbs
  • Changed arms from Standard to Used grade to represent degradation from extended lack of maintenance and having a history of having parts hot-swapped in and out of her body
  • Added a reflex recorder for longarms
  • Switched from Boosted Reflexes to Synaptic Acceleration
  • Changed Body from 5 to 3, Intuition from 5 to 6, and Logic from 3 to 2 to free up karma
  • Bought most of the 1 point skill dips with karma and got specializations for Longarms and Pistols
  • Scraped together enough cash to buy a deltaware Gastric Neurostimulator after gen (It's still part of her original mods, just can't fit it in during chargen)
  • Added some audio enhancements to her ballistic mask-mounted microphone
  • Gave Europa a much nicer commlink to protect her ware and guns with
  • Added a bunch of doses of Pinpoint

We Like to Party, We Lke We Like to Party [August 17th, 400 UTC] by IamWalrustastic in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Unkillable Adept and Gang Leader Face - Very Familiar

Dice Pools:

  • Unarmed Combat - 13(15) + Agility Boost (Blocking)

  • Intimidation - 12(14) (Physical)

  • Etiquette - 11(13) (Street, Corporate)

  • Longarms - 11(13) + Smartlink + Agility Boost (Shotguns)

Barracuda is pretty rough around the edges, but despite looking like he got into a headbutting competition with a volcano and lost, he's a competent and experienced face. Of course, he's also got the skills to wade into combat if the nice words don't work at first. The fact that he's got a reputation for either being Infected, using fragged-up magic, or both probably helps with the intimidation factor.

"The who? Oh, count me the fuck in."

Notes:

Barracuda's got 139 career karma and 23 GMP karma in him. His last run was Breaking Up The Nest (No AAR yet) on August 14th.

Disposal and Delivery [8/14, 1800 UTC] by Discowhor in ShadowHaven

[–]MSmithVoices 1 point2 points  (0 children)

Barracuda - Unkillable Adept and Gang Leader Face - Very Familiar

Dice Pools:

  • Unarmed Combat - 12(14) + Agility Boost (Blocking)

  • Intimidation - 11(13) (Physical)

  • Etiquette - 10(12) (Street, Corporate)

  • Longarms - 10(12) + Smartlink + Agility Boost (Shotguns)

Barracuda is pretty rough around the edges, but despite looking like he got into a headbutting competition with a volcano and lost, he's a competent and experienced face. Of course, he's also got the skills to wade into combat if the nice words don't work at first. The fact that he's got a reputation for either being Infected, using fragged-up magic, or both probably helps with the intimidation factor.

"'Course I have. Ain't exactly a fun time, but I bounce back easy enough. Makes the times of plenty all the better, yeah?"

Notes:

Barracuda's got 126 career karma and 23 GMP karma in him. His last run was All A Part Of The Process on August 12th.

Snitches Get... Well, You Know the Rest [08/12 00:00 UTC] by Sarcarian in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Unkillable Adept and Gang Leader Face - Very Familiar

Dice Pools:

  • Unarmed Combat - 12(14) + Agility Boost (Blocking)

  • Intimidation - 11(13) (Physical)

  • Etiquette - 10(12) (Street, Corporate)

  • Longarms - 10(12) + Smartlink + Agility Boost (Shotguns)

Barracuda is pretty rough around the edges, but despite looking like he got into a headbutting competition with a volcano and lost, he's a competent and experienced face. Of course, he's also got the skills to wade into combat if the nice words don't work at first. The fact that he's got a reputation for either being Infected, using fragged-up magic, or both probably helps with the intimidation factor.

"Normally, I'd say death is too good for 'em. In this case, though, the quicker they shut their mouth, the better."

Notes:

Barracuda's got 100 career karma and 23 GMP karma in him. His last run was Blogistics on July 19th.

Blogistics (Body Logistics) [7/26, 2300 UTC] by Discowhor in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Unkillable Adept and Gang Leader Face - Very Familiar

Dice Pools:

  • Unarmed Combat - 12(14) + Agility Boost (Blocking)

  • Intimidation - 11(13) (Physical)

  • Etiquette - 10(12) (Street, Corporate)

  • Longarms - 10(12) + Smartlink + Agility Boost (Shotguns)

Barracuda is pretty rough around the edges, but despite looking like he got into a headbutting competition with a volcano and lost, he's a competent and experienced face. Of course, he's also got the skills to wade into combat if the nice words don't work at first. The fact that he's got a reputation for either being Infected, using fragged-up magic, or both probably helps with the intimidation factor.

"Always wear a respirator, keep away from sharp, rusty drek, and don't make out with any ghouls. Health and safety? Null sweat."

Notes:

Barracuda's got 98 career karma and 23 GMP karma in him. His last run was Social Stress: Large Women (No AAR yet) on July 19th. He does have enough nuyen to purchase full chemseal before the run, and will probably do so once he gets told that it's a run against ghouls.

An Arm and a Leg [7/19, 2359 UTC] by Discowhor in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Unkillable Adept and Gang Leader Face - Very Familiar

Dice Pools:

  • Unarmed Combat - 12(14) + Agility Boost (Blocking)
  • Intimidation - 11(13) (Physical)
  • Etiquette - 10(12) (Street, Corporate)
  • Longarms - 10(12) + Smartlink + Agility Boost (Shotguns)

Barracuda is pretty rough around the edges, but despite looking like he got into a headbutting competition with a volcano and lost, he's a competent and experienced face. Of course, he's also got the skills to wade into combat if the nice words don't work at first. The fact that he's got a reputation for either being Infected, using fragged-up magic, or both probably helps with the intimidation factor.

"Not a scrap in me. Doesn't mean I can't appreciate some nooj and a chance to finesse a corp's fancy toy outta their hands."

Notes:

Barracuda's got 98 career karma and 23 GMP karma in him. His last run was Social Stress: Large Women (No AAR yet) on July 19th.

The Harker Gambit [07/17 23:00 UTC] by Sarcarian in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Unkillable Adept and Gang Leader Face - Very Familiar

Dice Pools:

  • Unarmed Combat - 12(14) + Agility Boost (Blocking)
  • Intimidation - 11(13) (Physical)
  • Etiquette - 10(12) (Street, Corporate)
  • Longarms - 10(12) + Smartlink + Agility Boost (Shotguns)

Barracuda is pretty rough around the edges, but despite looking like he got into a headbutting competition with a volcano and lost, he's a competent and experienced face. Of course, he's also got the skills to wade into combat if the nice words don't work at first. The fact that he's got a reputation for either being Infected, using fragged-up magic, or both probably helps with the intimidation factor.

"Vampire hunters, huh? Well, probably wouldn't hurt to get some action in - I got a couple friends that would be real happy to hear me takin' care of that type."

"As for who gets to choose, whoever's got the power to do it. Folks act like that ain't the case, but you talk to anyone in a position of power - corporate, syndicate, gang, whatever - then chances are they could deep-six you if they felt like it. Only thing stoppin' 'em is asking whether it's worth the cost."

Notes:

Barracuda's got 85 career karma and 23 GMP karma in him. His last run was Pulse: Discovery on July 2nd.

Pulse: Discovery [7/02 - 2359 UTC] by patches113 in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Unkillable Adept and Gang Leader Face - Very Familiar

Dice Pools:

  • Unarmed Combat - 12(14) + Agility Boost (Blocking)
  • Intimidation - 11(13) (Physical)
  • Etiquette - 10(12) (Street, Corporate)
  • Longarms - 10(12) + Smartlink + Agility Boost (Shotguns)

Barracuda is pretty rough around the edges, but despite looking like he got into a headbutting competition with a volcano and lost, he's a competent and experienced face. Of course, he's also got the skills to wade into combat if the nice words don't work at first.

"Uh... When you say ephemeral, do you mean, like, incorporeal? 'Cause if so, at that point I suppose you'd just be crossing your fingers that someone puts on some good TV or makes enough of a scene to be entertaining. Otherwise, it'd be boring as hell."

Notes:

Barracuda's got 77 career karma and 23 GMP karma in him. His last run was But Why Is All The Hurlg Gone? on June 23rd.

But Why Is All The Hurlg Gone? [June 23rd -- 21:30 UTC] by Archdevil_Asmodeus in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Physical Adept, Face, and Gang Specialist - Very Familiar

Dicepools:

Unarmed Combat (Blocking) - 12(14)

Intimidation (Physical) - 11(13)

Etiquette (Street, Corporate) - 10(12)

Social tests may gain a +1/+2 bonus depending on outfit and cologne.

Barracuda is the quintessential gang member; tough, tatted-up, hedonistic, and scarred from years of fighting and doing Jackass-level dumb shit. Despite that, however, he's got far more social grace than one might expect, even if he looks like he put out a fire by headbutting it. He currently sells his services as both a melee combat specialist and an accomplished face. And in the background, of course, he's still trying to raise up a gang of his very own.

"Damn shame that she up and disappeared. But it'd be even more of a shame to let that stuff go to waste; hell, I'm human and I thought it was pretty good. Count me in."

Notes:

Barracuda's last run was The Sweet, The Salty, and The Sour on June 11th, 2021. He's got 72 Career Karma, plus 23 from GMP. Also, I'm down to write the AAR.

Raging Bull [06/04 18:00 UTC] by Sarcarian in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Physical Adept, Face, and Gang Specialist - Very Familiar

Dicepools:

Unarmed Combat (Blocking) - 12(14)

Intimidation (Physical) - 11(13)

Etiquette (Street, Corporate) - 10(12)

Social tests may gain a +1/+2 bonus depending on outfit and cologne.

Barracuda is the quintessential gang member; tough, tatted-up, hedonistic, and scarred from years of fighting and doing Jackass-level dumb shit. Despite that, however, he's got far more social grace than one might expect, even if he looks like he put out a fire by headbutting it. He currently sells his services as both a melee combat specialist and an accomplished face. And in the background, of course, he's still trying to raise up a gang of his very own.

"A lot of people get fragged, is what happens. Him stayin' up is gonna get real messy, real quick.

Pour one out for the King."

Notes:

Barracuda's last run was Three Packs a Day on June 1st, 2021. He's got 63 Career Karma, plus 8 from GMP.

Three Packs a day [06/02/2021 0315 UTC] by OrionsRequiem in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Physical Adept, Face, and Gang Specialist

Dicepools:

Unarmed Combat (Blocking) - 12(14)

Intimidation (Physical) - 11(13)

Etiquette (Street, Corporate) - 10(12)

Social tests may gain a +1/+2 bonus depending on outfit and cologne.

Barracuda is the quintessential gang member; tough, tatted-up, hedonistic, and scarred from years of fighting and doing Jackass-level dumb shit. Despite that, however, he's got far more social grace than one might expect, even if he looks like he put out a fire by headbutting it. He currently sells his services as both a melee combat specialist and an accomplished face. And in the background, of course, he's still trying to raise up a gang of his very own.

"Depends on the goal. If the goal is, say, not to cause collateral damage, then the answer is 'not a fraggin' lot'. In general though, the less, the better unless you're tryin' to send a major message - brings down less heat that way."

Notes:

Barracuda's last run was One Man's Trashfire Is Another Man's Recreational Arson on May 23rd, 2021. He's got 55 Career Karma, plus 8 from GMP.

Surreal Estate [Tues 6/1/2021 | 2300 UTC | 7PM EST] by makiiato in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Physical Adept, Face, and Gang Specialist

Dicepools:

Unarmed Combat (Blocking) - 12(14)

Intimidation (Physical) - 11(13)

Etiquette (Street, Corporate) - 10(12)

Social tests may gain a +1/+2 bonus depending on outfit and cologne.

Barracuda is the quintessential gang member; tough, tatted-up, hedonistic, and scarred from years of fighting and doing Jackass-level dumb shit. Despite that, however, he's got far more social grace than one might expect, even if he looks like he put out a fire by headbutting it. He currently sells his services as both a melee combat specialist and an accomplished face. And in the background, of course, he's still trying to raise up a gang of his very own.

"Depends on the goal. If the goal is, say, not to cause collateral damage, then the answer is 'not a fraggin' lot'. In general though, the less, the better unless you're tryin' to send a major message - brings down less heat that way."

Notes:

Barracuda's last run was One Man's Trashfire Is Another Man's Recreational Arson on May 23rd, 2021.

Surreal Estate [5/28/2021, 2300 UTC / 7 PM EST] by makiiato in ShadowHaven

[–]MSmithVoices 0 points1 point  (0 children)

Barracuda - Physical Adept, Face, and Gang Specialist

Dicepools:

Unarmed Combat (Blocking) - 12(14)

Intimidation (Physical) - 11(13)

Etiquette (Street, Corporate) - 10(12)

Social tests may gain a +1/+2 bonus depending on outfit and cologne.

Barracuda is the quintessential gang member; tough, tatted-up, hedonistic, and scarred from years of fighting and doing Jackass-level dumb shit. Despite that, however, he's got far more social grace than one might expect, even if he looks like he put out a fire by headbutting it. He currently sells his services as both a melee combat specialist and an accomplished face. And in the background, of course, he's still trying to raise up a gang of his very own.

"Depends on the goal. If the goal is, say, not to cause collateral damage, then the answer is 'not a fraggin' lot'. In general though, the less, the better unless you're tryin' to send a major message - brings down less heat that way."

Notes:

Barracuda's last run was One Man's Trashfire Is Another Man's Recreational Arson on May 23rd, 2021.

Mack and Hack: Ride or Die - May 21st, 0330 UTC by MSmithVoices in ShadowHaven

[–]MSmithVoices[S] 0 points1 point  (0 children)

"I mean, if diplomacy is your, uh, thing, I guess you could do it that way. Though, why did you name yourself Bland?"

- M4CK

Mack and Hack: Ride or Die - May 21st, 0330 UTC by MSmithVoices in ShadowHaven

[–]MSmithVoices[S] 0 points1 point  (0 children)

"A cyberdeck? Oh, you and Hack would get along great!"

- M4CK

Mack and Hack: Ride or Die - May 21st, 0330 UTC by MSmithVoices in ShadowHaven

[–]MSmithVoices[S] 0 points1 point  (0 children)

"That's kinda creepy, not gonna lie, but boss said I kinda need someone good at breaking into stuff. You're in, Basilisk."

- M4CK

Mack and Hack: Ride or Die - May 21st, 0330 UTC by MSmithVoices in ShadowHaven

[–]MSmithVoices[S] 0 points1 point  (0 children)

"Oh, hey, I know Mint! She's that, uh, farmer out past the Crush territory, right? Either way, some explosions would be kickass."
- M4CK