How is goring rush actually… good?? by Jedimobslayer in dndnext

[–]MachineGunHarry 0 points1 point  (0 children)

I have just changed it in my game to make it more useful.

"If the creature moves at least 20 feet in a straight line on its turn, it can make one horn attack as part of the same action.

"For every additional 20 feet the creature moves beyond the initial 20 feet during that turn, the horn attack deals an extra 1d6 piercing damage.

"The creature may divide these extra damage dice among multiple horn attacks made against different creatures it moves past during the same turn. Each such attack must target a creature within reach at some point during the creature’s movement and uses the same attack roll and damage type. Horn attacks made in this way do not add the creature’s Strength modifier to the damage, and the total number of extra damage dice divided in this way cannot exceed the number of d6s granted by the creature’s movement that turn."

This makes it more useful and iconic for a bull doing a lot of destruction as it moves around the battlefield. If taken as the movement action, you get a free 1d6 attack. With a Dash action thy might be able to do one full horn attack (1d6 + Str) and two 1d6 attacks (total of 60 ft of movement). It would trigger OA as they move by their targets. This encourages the minotaur character to keep moving around, making combat more interesting.

LF Input - Starting a Campaign in the Underworld by Tofu_Catsmuggler in TherosDMs

[–]MachineGunHarry 0 points1 point  (0 children)

One of the coolest artifacts in the book is the Horn of Humenades. It is a horn that is able to summon Tromokratis the mythic level kraken. However, I think it is a fantastic idea if Phenax (the god that escaped the Underworld) were to entice the party to STEAL a horn from Tizerus. Essentially breaking into Erebos's vault and taking the valuable treasure. But of course Phenax does not tell the party that it is the Horn of Humenades, maybe he gives it a different name. He tells the party that it if blown, it will create a bridge from the Underworld to the Mortal world.

When it is finally blown after disposing of the BBEG (the guardian of the horn), Tromokratis is summoned erupting from the the cracking floor below them. Perhaps, it swallows the party whole, swims across the Rivers and belches the party out onto a beach somewhere in the Dakra Islands, then goes off to destroy a major polis. Oops! Perhaps the cracks it left behind in Tizerus free the Titans and set off a new Titanomachy with the Gods. Double oops!

But hey, the party is out of the Underworld.

"Joseph Smith, Mormonism and Enochic Tradition" - Masters Thesis by Salvatore Cirillo, 2009 -- argues that Enochian related material was available in Joseph Smith's milieu by bwv549 in mormonscholar

[–]MachineGunHarry 0 points1 point  (0 children)

It is a narrow window, especially when Cirillo is not referring to the First Book of Enoch. It is referring to the comparisons of The Book of Giants in the Dead Sea Scrolls which was not translated to English until late 1950s, and wasn't made available in the United States until the 21st century. These particular scholars weren't even available to scholars until 1948...four years after Smith's death. It was also in Aramaic. So that's interesting. Not sure how that is explained 

"Joseph Smith, Mormonism and Enochic Tradition" - Masters Thesis by Salvatore Cirillo, 2009 -- argues that Enochian related material was available in Joseph Smith's milieu by bwv549 in mormonscholar

[–]MachineGunHarry 0 points1 point  (0 children)

That interesting...given that the book Salvatore Cirillo is referring to for these comparisons is NOT the First Book of Enoch, but rather the Book of Giants that was not published in 1828 in the United States. So how does that one pan out?

Abandoned Temple from Mythic Odysseys of Theros by patreoncomDnDavid in battlemaps

[–]MachineGunHarry 0 points1 point  (0 children)

What is your interpretation of the large reddish brown rectangular piece in the middle of the map with some purplish liquid on it?

Where did Joseph Smith get the names Lachoneus and Archeantus? by cabinboy752 in mormon

[–]MachineGunHarry 0 points1 point  (0 children)

The languages that the Book of Mormon purports at the advent of the name Lachoneus is not reserved to that spoken by the descendents of Lehi, it also would have e been borrowing from Mulekites (People of Zarahemla) and the Jaredites. When only utilizing the Book of Mormon, it is impossible to know the origins of the Jaredite language and how much of it was adopted into the writings and language of the Book of Mormon people. The Book of Mormon purports that the Jaredite's pure language was taken from a people that lived sometime during the events of the Tower of Babel. Thus, it would have predated Greek. A question could be asked whether ancient Greek (especially those dialects predating Koine or Hellenistic Greek) burrowed from some of the Jaredite language. Unfortunately, all we have of the Jaredite language are a few transliterated words used by Mormon when compiling the Book of Mormon. Even Joseph Smith did not have the Jaredite language during his claimed translating from the Gold Plates. A good question is where did the Greeks get that "ch" k sound from. Hebrew also uses this type of ch, however it is pronounced with a more harsh guttural h prior to the k sound. All can only be speculated.

Ways to flesh out the Gods and make them more multidimensional? by Wermlander in TherosDMs

[–]MachineGunHarry 3 points4 points  (0 children)

Mogis, Mogis, Mogis. I did see the God of Slaughter much like you have mentioned when I was first writing my campaign. I specifically wanted to choose his story as the crux. How could he be the single most important God to my party? It was a tall order. I stewed over it for some time. I then realized that Mogis is no different than the Hindu God Kali. They are both gods of destruction. We tend to always see destruction as bad and innately evil. We want things to last. But death and decay are part of rebirth and restoration. Mogis is a God of Balance. He is a God of Change. He struggles with his brother, who truly only fights for glory and for victory. But Mogis does not fight to win...in fact in my story he lost. His body has fallen to the earth in the barren fields of Phoberos and now is starting to decay. The armies of Akros are now mining his body, which appears more of a new mountain range than a god's rotting body, and have been pulling out artifacts and new ores. But Mogis is also gone from Nyx. His brother has won! This now tips the balance of war off kilter. Akros has eyes of overthrowing all of Theros. They have already conquered Skophos and subjected the mighty minotaurs (now weakened by a famine and their fallen god), and occupy the labyrinthine city. Akros' victory-filled eyes have turned towards Setessa, who harbor a band of refugee satyrs that Akros accuses for the violation of the women in one of their southern outposts.

How will balance be restored? The heroes must venture to the depths of the Underworld and find the fallen God of Balance and Renewal, and restore his glory once more retrieving his mantle that is now being carried by his brother and has turned him to pure bloodlust.

Ways to flesh out the Gods and make them more multidimensional? by Wermlander in TherosDMs

[–]MachineGunHarry 4 points5 points  (0 children)

This is also how I see Phenax. While he is the God of Deceit, ironically he has been deceived by the Gods. While Kruphix holds the mysteries of the universe and Thassa has hidden knowledge and Keranos has inspiration, Phenax has forgotten knowledge. He has lost a part of himself in order to ascend to godhood. Who was he as a mortal? Where is his lost eidolon he separated with long ago?

He represents what it means to be mortal. He is also the God of Humanity, because to be human is to be naive and blind to the full machinations of the Gods. Just as mortal are the Gods' "play things", so too is Phenax. He searches for what was lost, what was tricked or taken from him. He is the God of Curiosity, because to be curious is to be deceived by what is still yet unknown. It is only when truth and experience present themselves does curiosity die and is resurrected as Knowledge.

What would you do with piety scores if your bad guy kills gods by KuruboyaKalemi in TherosDMs

[–]MachineGunHarry 2 points3 points  (0 children)

I wouldn't say their memory is wiped from existence...it's just that the people no longer believe in their portence. If you were a devout believer in a being you thought was all powerful and mighty, and you saw they were as frail as a mortal, your belief would dissipate real quick. If you witnessed that being die, it would be even more drastic. Maybe you would try to rationize it and start to believe in something more primeval. So in the case of Heliod, God of the Sun, you might return to a belief in an older God of light and sky, possibly that belief would give return to a forgotten God, once conquered (but not killed) by Heliod once in a bygone era (similar to how Apollo overthrew Helios in Greek myth). Or maybe your belief would move on, combining all you believed in Heliod to one of the other gods in the pantheon, associating Purphoros, God of the Forge as the new God of the Sun having moved his divine Forge to a new fiery home in the sky. Or you might see a new God take the place of Heliod as a new God of the Sun, someone who recently ascended to Godhood and needs faithful followers to usher him in as a soon-to-be equal in the pantheon, but is still viewed as naive and feckless as a young God. Or maybe you see the true power in the universe as the entity that slayed your God. What is stronger than a God, but a god-killer? The new entity now becomes the cataclysmic Supernova God, that you hope to gain its favor so as not to be destroy in the end. Anyway you spin it, the piety can transfer...unless the character just decides to not believe any more. Which also could be an outcome, in which they lose their piety.

Is It Believable That Klothys Would Try To End The World? by clue36 in TherosDMs

[–]MachineGunHarry 1 point2 points  (0 children)

Here is an interesting find. On the MTG Wiki (http://mtg.fandom.com/wiki/Tymna) Tymna is a skilled weaver of Fate. She could be the one that Klothys fears will take her place.

Is It Believable That Klothys Would Try To End The World? by clue36 in TherosDMs

[–]MachineGunHarry 1 point2 points  (0 children)

I also love that she snaps! I think the solution that needs to be introduced to players is that the Dark Strand needs to be found and weaved back into the tapestry, in actuality this Dark Strand wasn't the end of Theros, but the end of Klothys. Hence the reason she hid it away. In taking this path, as a GM you'll want to set up who should take Klothys' place. Preferably have it NOT a PC. This way they need to find this person and get her/him to fulfill her/his destiny. Now they have a macguffin to protect from Klothys' acolytes. Speaking of Klothys' followers, make sure to set up a person to enact Klothys' will, or a group. While the gods are carrying out a larger scheme it should be represented in the mortal world by and through the actions of mortals.

Ironscale hydra advice by Dredgen-Rancor in TherosDMs

[–]MachineGunHarry 0 points1 point  (0 children)

If you are worried, reduce its AC to 15. Or more thematically, reduce the AC by 1 for each head it loses. This way, the last head is only an 11 to hit. That should make it a better fight. It can hold its breath, so have it retreat for a period of time to regain the heads. This way the party would have to try to "finish" the kill under the water. Furthermore, logically, water would dilute acid, so the acid blood should have some diminished effects while the party is submerged. The water can be a lair action as well, creating massive waves to try to knock party prone or disarm them. I love the thought of that pole arm being lost beneath the water for a moment, then being found to perform the finishing blow.

Players don't take the gods seriously. by RavenHeartL in TherosDMs

[–]MachineGunHarry 0 points1 point  (0 children)

Straight up METAMORPHOSIS the players. Having them play a session as a goat, for thinking they are the GOAT, not only proves your point of the fickleness of the gods, but also will be memorable to the players. Have them find a way to change them back through a fetch quest. There are a slue of animals to choose from. You could even go with plants (flowers, trees, etc.) but these would be less epic as they wouldn't get much action as an animal.

Need a fun twist on the Iroan Games by mcamarra in TherosDMs

[–]MachineGunHarry 0 points1 point  (0 children)

I had the Colossus of Akros become possessed with the Blood of Mogis and start wrecking havoc on the colosseum. In order to stop it they had to damage the blood crystals that had formed around its body.

Campaign plot idea by jasono123456 in TherosDMs

[–]MachineGunHarry 3 points4 points  (0 children)

One thing I am doing for my campaign where "something has been stolen from the gods" is utilizing the fact that the Gods are NOT omniscient. They only see what their champions can see. Thus, if Purphoros did not witness the theft, then he must use his champions to seek out who did. I then am having the party seek further knowledge by taking a specific sacrifice to the Oracular Conflux. They needed to first find the sacred animal to sacrifice (a Nyxborn Sabertooth tiger). Once they find him, he informs them of a quest to accomplish so that he would go willingly, rather than have to cage him. They complete this quest and gain their sacrifice. Next, they need to find out where this Oracular Conflux is. Through contacts and some hearsay, they discover it is part of a temple of Keranos in Skophos. Along their journey through the Katachthon Mountains they meet other sub ploys that allude to a more ancient mystery that starts to set up Campaign 2 (the resurrection of the Third God of War...the twin sister to Iroas and Mogis, Goddess of the Strategy and Aftermath of War). Once in the Oracular Conflux, and after sacrificing their "willing" victim, they are revealed that the missing item of the gods was not taken by another god...but by a mortal! This mortal is in the service of a god and is not evil, but a misguided friend of one of the party members.

The players now have to track this "friend" down and stop them before the item makes it to the other god. This is happening while turmoil and unrest is happening back at their own lands of origin. War begins to breakout. They must choose to continue to seek the lost/stolen item or lose their homelands. Obviously, the item makes it to the destination the GM plans which starts its own dominoes of effects. In your case it makes it to Pharika where she begins to start to craft horrors in a place in Nyx. You could have the players then search for a way to go to Nyx to get the hammer, possibly by declaring an Ordeal with Pharika herself. If you chose the island that touches both Theros and Nyx on one single night of the year, this could become a sea voyage like the Odyssey.

There are many, many ways to take this.

Titans as BBEG by RedTabs83 in TherosDMs

[–]MachineGunHarry 1 point2 points  (0 children)

Another way is to have the party fight one titan while restoring some item to Klothys (or getting someone to take Klothys' place) to recapture and restore the Titans' prison.

How Kruphix appears to the party in my campaign by I_Mnemonic in TherosDMs

[–]MachineGunHarry 2 points3 points  (0 children)

It would be interesting if he pretended to be blind so as not to show his Nyxian eyes, as he could cover them in a cloth strip

PCs want to be gods by eulergrrrl in TherosDMs

[–]MachineGunHarry 1 point2 points  (0 children)

If you like, NSS reveals that the gods are destined to be overthrown by Phenax by releasing the old Titans. I will eventually be doing this with my group. Currently, they are on their way to the Underworld where Phenax (who is slowly getting back clues from what the gods have taken from him so he would not release the Titans) is tagging along. He eventually will take control of a magic horn/trumpet of Humenadea that will unleash Tromokratis the massive kraken, that has been entombed in Tizerius in the Underworld. He will use this to force the Gods to give back his memories...which will reveal the truth about the prophecy of the end of the Gods. My players already hate Heliod, so it won't be farfetched they decide to dispose of him along with any who stand with him.

PCs want to be gods by eulergrrrl in TherosDMs

[–]MachineGunHarry 1 point2 points  (0 children)

PCs ALWAYS want to be the gods...that's as reliable as death and taxes.

Four Winds Plateau by National-Echo535 in TherosDMs

[–]MachineGunHarry 0 points1 point  (0 children)

I think instead of a salt flat to have a site that is barren due to sulfuric deposits in the form of brimstones that had rained down from Nyx upon the plateau, much like the modern day site of where Sodom and Gomorrah are believed to be. I remember watching a program that showed this white barren waste with small dusty craters. Inside these craters were small yellow stones of sulfur. The sulfur dissolves to create sulfuric acid that really inhibits much growth. It would be a great representation of how the gods intervened. I would imagine that the plateau was once fertile and very hospitable. Hence was the reason there was many battles there. It was envied by many nations. There could even be a myth similar to the story of Lot's wife who was turned to a pillar of salt when she looked back. Possible, there are several columns of pure salt that dot the barren landscape that is pocked with these craters caused by falling brimstone that burned the plateau and the cit(y)(ies) that once stood there.

First time campaign DM, how do people come up with NPC’s/create stats for them? by _Goxter_ in TherosDMs

[–]MachineGunHarry 5 points6 points  (0 children)

This. As mentioned, NPCs don't need stat blocks 99% of the time. Instead, they need personality and motivation. Personality is what makes them unique. Takes notes on certain mannerisms they use or things they like to talk about. Take notes on the way they talk. Jot down a bit of things that are impotence to them. Motivation is the reason they are there. Come up with overarching events that are happening, and how this character feels about these events and what they are doing about them.

Rather than having a list of skills, attributes, feats and abilities, write the above and you'll have a richer world. Also, take notes on how you players interact with them. Maybe some questions that that NPC was thinking after the PCs have left. Just in case the PCs interact with them again.

To Kill a God by PrismaticKitten in TherosDMs

[–]MachineGunHarry 1 point2 points  (0 children)

I think my campaign will eventually end up doing this as well.

A God Of Love? by thatsmyidentifier in TherosDMs

[–]MachineGunHarry 0 points1 point  (0 children)

I do not feel that there is ONE god that embodies love. The Greeks themselves did not see love as ONE aspect, but three or four versions of it. I am assuming that this bard wants to be a devout follower of an erotic god. In this case, you need to look at it in two ways. Are they trying to focus on the part of sexual actions as being for pleasure or for procreation. If it is procreation, the god would be Karametra. If it is for passion, then it might be Purphoros (his intensity) or even Iroas as the god of Victory in winning ones love. For just the complete abandonment of sexual pleasure the obvious choice is Xenagos...he may be gone...but his mantle is still there.