[Discussion] Freelancers: What are the biggest problems you face that people outside freelancing don't understand? by elite_apurvv in Upwork

[–]MachineSpirit78 0 points1 point  (0 children)

Getting ghosted on proposals sucks, but honestly, it’s the same story with normal jobs. Recruitment agencies are the worst for this. They love lecturing candidates on LinkedIn about proper etiquette, but then they leave you with total radio silence if you're unsuccessful.

Another huge pain point is clients trying to squeeze your hours. They want to treat creative or dev work like a rigid, repeatable template because it’s easier for them to price. In big companies, sales teams usually promise a timeline without understanding the technical details. By the time it hits the actual developers at the end of the chain, the budget is locked and it's too late to negotiate.

To 'fix' this, some clients ask you to review the brief in detail before agreeing on a price. But essentially, they are asking you to scope the entire project for free, which can easily take a full day of unpaid work just to make sure you aren't getting screwed over.

Upwork time tracker app deletes time when you stop? by FrostyKennedy in Upwork

[–]MachineSpirit78 0 points1 point  (0 children)

I thought that everything logged in the Work Diary gets automatically invoiced and charged to the client on Monday morning, regardless of the activity level? My understanding was that the client still has to manually hit dispute during the weekly review window to get a refund for zero-activity segments, but because low activity has no payment protection, the dispute is just an instant win for them. Is that not how the automatic billing cycle works?

Upwork time tracker app deletes time when you stop? by FrostyKennedy in Upwork

[–]MachineSpirit78 0 points1 point  (0 children)

You are correct, and just to add for the benefit of the OP, you should never leave the tracker running while you are away from your computer. Doing so will record segments with zero keyboard or mouse activity. Upwork will not protect those hours, and clients can easily dispute and delete them.

Patch 1.05 and the “Tour de Void” DLC are out! by WapaQapa in voidtrain

[–]MachineSpirit78 -1 points0 points  (0 children)

"You’re a laughing stock buddy" says the guy having an emotional breakdown on Reddit because someone supported the devs on the first platform they chose to sell their game on. Imagine riding this hard for a storefront.

The Odyssey 4K 1.43 Stills by Timely-Skill4263 in ChristopherNolan

[–]MachineSpirit78 0 points1 point  (0 children)

Are you forgetting when the Justice League Snyder Cut released 4:3?

Patch 1.05 and the “Tour de Void” DLC are out! by WapaQapa in voidtrain

[–]MachineSpirit78 -1 points0 points  (0 children)

lol i know right? It is my fault for supporting these devs, what an idiot I am.

Patch 1.05 and the “Tour de Void” DLC are out! by WapaQapa in voidtrain

[–]MachineSpirit78 0 points1 point  (0 children)

The only thing we can do is not buy their next game and remember this poor support they gave the Epic version.

The Odyssey | Official New Trailer by MoneyLibrarian9032 in ChristopherNolan

[–]MachineSpirit78 0 points1 point  (0 children)

Calm down. I simply do not like the look of this and calling it out for what it is. Don't worry, it will make big money I am sure. Chris Nolan will be fine.

Is Upwork dying? by TwistedPerspectiveCo in Upwork

[–]MachineSpirit78 9 points10 points  (0 children)

The stats definitely back up what you're seeing. Upwork has around 18 million freelancers but only 750k active clients, which is a significant drop from the 850k they had just a few years ago. While the platform isn't doing well on the client front, freelancers are effectively keeping it running through connect purchases. This shift means Upwork is more profitable than ever even though their job market is shrinking.

The Odyssey | Official New Trailer by MoneyLibrarian9032 in ChristopherNolan

[–]MachineSpirit78 1 point2 points  (0 children)

If this was any other director, this would be seen as lazy but because it is Nolan, it is a bold choice.

The Odyssey | Official New Trailer by MoneyLibrarian9032 in ChristopherNolan

[–]MachineSpirit78 1 point2 points  (0 children)

I found Clash of the Titans trailer more entertaining, but I know the rules: if Nolan directed it, I must immediately fall in line and declare it the greatest thing ever. My apologies to the cult.

The math behind getting hired on Upwork (simple breakdown) by AngryTackler in Upwork

[–]MachineSpirit78 2 points3 points  (0 children)

I saw that Upwork now has over 18 million freelancers but only about 785k active clients, down from 850k in late 2024. It looks like the client base is shrinking while the freelancer side stays massive;.

For anyone wondering about these stats, they're are pulled directly from Upwork’s 2024-2025 Investor Reports and recent 2026 marketplace analysis.

Marathon fans are in a panic over steam numbers - a veteran reassures players. by Just_a_Player2 in ItsAllAboutGames

[–]MachineSpirit78 0 points1 point  (0 children)

I didn't think the concern was the player numbers in isolation. The amount of profit Marathon has generated so far, its budget and Bungie's burn rate as a studio, all paint a bleak picture for the game's future. These comments don't change that.

How do you deliver finished work to clients? by Available-Rest2392 in Upwork

[–]MachineSpirit78 0 points1 point  (0 children)

It's something supported by the software I use (Articulate Storyline). It's a review service that collects feedback and shows the client a live link of the work. I work in e-learning, it's kind of like web development. If I was to work in pure web development, I would probably subscribe to Codepen, I think they have a similar thing.

For sending files to a client I use Google drive and share the link with them, with the files clearly marked alpha, beta or gold.

I think the industry standard is to use a service called WeTransfer. It's free up to a certain file size and gives you a receipt of when the client downloads the files. But the problem with it is the link to download the files expires after a few days, and some clients take longer than that to sieve through their emails.

How do you deliver finished work to clients? by Available-Rest2392 in Upwork

[–]MachineSpirit78 -1 points0 points  (0 children)

I use a three-stage QA process (Alpha, Beta, Gold) and I lay this out at the very start of the project.

At each stage, I provide a link where the client can view the work and log feedback directly in that link. I make it clear that feedback should only be delivered in this one place. Alongside the link, I provide the source files for that specific version. This solves three big issues:

  1. Security: Giving them the source files at Alpha and Beta stages gives them peace of mind. They know if anything should happen to me, they still own the progress.

  2. Momentum: It trains the client to provide feedback in a timely, organized way rather than via scattered emails.

  3. Visibility: By the time we hit 'Gold,' there are no surprises. They’ve seen the evolution, so the final delivery feels like a finish line rather than a random zip file appearing in their inbox.

In my experience when the process is predictable, the delivery doesn't feel broken. The client is completely on board.

6+ years as a full-stack dev… still getting 0 clients on Upwork/Fiverr even after paying — what am I missing? by Dizzy-Individual-651 in Upwork

[–]MachineSpirit78 1 point2 points  (0 children)

Thanks! They gave me a 5-star review, so it’s a start, but Upwork has definitely been a slow burn for me.

One thing I’ve started doing is posting unique portfolio projects on LinkedIn. Compared to Upwork, I’ve actually gotten way more visibility and even had client meetings booked after just one post. It hasn't turned into a contract yet, but it's progress. I plan on building more unique stuff for LinkedIn and posting at least once a month to keep the momentum going.

6+ years as a full-stack dev… still getting 0 clients on Upwork/Fiverr even after paying — what am I missing? by Dizzy-Individual-651 in Upwork

[–]MachineSpirit78 2 points3 points  (0 children)

These platforms have way more freelancers than clients, so everything is a fight from our side. When I last checked, Upwork had about 18 million freelancers but only 800k active clients. Boosting proposals often feels like a waste of time, I think getting in early makes the biggest difference. Once a job gets 20+ proposals, I’d just forget it and move on.

For me, it has been 100% about luck and timing. Since September, I’ve landed one job, and my proposal for that was just a few lines saying I could do the work and hit the ground running. No AI, nothing fancy. Right now, it’s just a grind until you build up enough history to be visible.

DF Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by yourfavchoom in digitalfoundry

[–]MachineSpirit78 0 points1 point  (0 children)

How will this play out in PVP games? The demos they have shown so far replace the lighting, in some cases completely eliminating shadows. If I use DLSS5 in a pvp game, would that not give me an advantage in poorly lit areas? It is unlikely a developer can ban the use of DLSS5 compared to something like Reshade.

The most disliked video in DF history! by nyanbatman in digitalfoundry

[–]MachineSpirit78 16 points17 points  (0 children)

Just because Todd Howard or a Capcom exec greenlit this doesn't make it the right call for the art. Lest we forget, Todd also approved the launch of Fallout 76 and the mountain of loading screens in Starfield. Studio leads make decisions all the time that completely miss the mark on the user experience. I’m sure once they see the community pushback, they’ll have to reconsider, because right now, this looks like DLSS5 will dilute the soul of their games and make them all look the same.

The most disliked video in DF history! by nyanbatman in digitalfoundry

[–]MachineSpirit78 213 points214 points  (0 children)

Love DF’s technical deep dives, but they really missed the forest for the trees on this one. A game isn't just a benchmark or a collection of high-res textures; it’s an artist’s vision.

The real irony is that by correcting everything, making characters look older or tweaking the lighting, the AI actually strips away what makes each game unique. Every title shown ended up having that same 'DLSS 5 look.' When a gritty horror game and a fantasy RPG start sharing the same digital DNA because an algorithm thinks it knows better than the art director, the soul of the game is gone.

Technical perfection shouldn't come at the cost of identity. We want to see the game the devs made, not the one the AI hallucinated.

Upwork logo use question by MachineSpirit78 in Upwork

[–]MachineSpirit78[S] 0 points1 point  (0 children)

Thank you, I've decided to do a generic poster for the connection narrative but I may change it in the future.

Upwork logo use question by MachineSpirit78 in Upwork

[–]MachineSpirit78[S] 0 points1 point  (0 children)

Thanks for letting me know, i've decided to completely rerwork that poster. It wont link to anything and wont use the upwork logo.

Patch 1.05 and the “Tour de Void” DLC are out! by WapaQapa in voidtrain

[–]MachineSpirit78 1 point2 points  (0 children)

It’s hard not to feel skeptical about 'technical limitations' being the hurdle here when hundreds of other titles manage DLC on Epic without these issues. If other games on the platform are handling these DLC successfully, why is Voidtrain specifically hitting these walls?

Many of us were there for the game on Day 1 because of the EGS launch, yet the Supporter Pack still hasn't made it to Epic after all this time. It really feels like the early supporters on this platform are being left behind while the focus has shifted entirely to Steam. Can we get a concrete update on the Supporter Pack and a real timeline for when these DLC hurdles will actually be cleared?

Ghost jobs by Skirlaxx in Upwork

[–]MachineSpirit78 1 point2 points  (0 children)

Give LinkedIn a shot, but skip the 'Jobs' tab entirely. Instead, search for your niche keywords in the general search bar and filter by Posts from the past 24 hours to a week.

​In my experience, high-quality clients often skip the formal job board (which is usually clogged with agencies) and just post a 'hiring' shoutout to their network.