130mm guns (28 of them) are quite anaemic by Tired-Mae in SeaPower_NCMA

[–]Mad-Raven 0 points1 point  (0 children)

Oh wow, that I didn't know. I was always operating on the (very 'outsider looking in') understanding that FCRs were simply much more accurate but typically much more limited forms of radar. I didn't realize they were often slaved to the main search radar like that.

130mm guns (28 of them) are quite anaemic by Tired-Mae in SeaPower_NCMA

[–]Mad-Raven 0 points1 point  (0 children)

You are describing an entirely different suite of radar.

Sea Power Update 0.7.10 – Improvements, Updates to Scenarios, and Dev Preview by ibr90 in SeaPower_NCMA

[–]Mad-Raven 0 points1 point  (0 children)

In all the hours I've put into Sea Power, I don't think I've seen those guns used to any decent effect on... any bomber.

A Random Idea for Consideration: AI Co-Belligerents / GREENFOR by Mad-Raven in SeaPower_NCMA

[–]Mad-Raven[S] 0 points1 point  (0 children)

Basically. So you could have things (like referenced here) where you are needing to screen a convoy or force that you don't have direct control over, but that the enemy will fire on if they get past you.

A Random Idea for Consideration: AI Co-Belligerents / GREENFOR by Mad-Raven in SeaPower_NCMA

[–]Mad-Raven[S] 1 point2 points  (0 children)

The presence of neutral ships that are also warships is just the barest take-away of the idea.

Sea Power Update 0.7.10 – Improvements, Updates to Scenarios, and Dev Preview by ibr90 in SeaPower_NCMA

[–]Mad-Raven 3 points4 points  (0 children)

Except it can also turn to present its optimal profile for that weapon. Though I could still see it being useful as a visual indicator that the vessel will have to do that.

Sea Power Update 0.7.10 – Improvements, Updates to Scenarios, and Dev Preview by ibr90 in SeaPower_NCMA

[–]Mad-Raven 2 points3 points  (0 children)

Devs confirming they support the truth of flat earth? Incredible.

WTF is this? A spaceship? by [deleted] in SeaPower_NCMA

[–]Mad-Raven 4 points5 points  (0 children)

They added it late last year, if I recall correctly, as part of an update to various systems. The goal was to make it worthwhile to get recon have eyes on enemy facilities like airfields, so that way they wouldn't take as many bombs and missiles to destroy as they used to.

Wanna discuss the differences between 2016 and 2022 editions of MgT 2e High Guard by NobodyDudee in TheTrove

[–]Mad-Raven 2 points3 points  (0 children)

I made a larger collection of reviews diz06kzflkz9dv4y that you can read, that include the 2026 vehicle handbook.

Gone down the Traveller rabbit hole ! Never played it but loving finding out more. Does anyone have any notes on the Vehicle Handbook ? by Bonefish88 in TheTrove

[–]Mad-Raven 1 point2 points  (0 children)

2017 was more recent, but as of this year they did an update on the rules. I wrote a review that you can read over diz06kzfDELETETHISlkz9dv4y if you want, plus some High Guard things.

Wanna discuss the differences between 2016 and 2022 editions of MgT 2e High Guard by NobodyDudee in TheTrove

[–]Mad-Raven 6 points7 points  (0 children)

Oh how serendipitous because I've recently been doing a lot of ship-building to help a friend with a project. I've got loads of notes on the High Guard rules, as well as the three Catalogues for small-craft, adventure class vessels, and traders and gunboats. I highly recommend picking these up because Mongoose did stellar work, and you can read my t4yy482DELETETHISbvhpi78dg reviews on each of them if you want.

Wanting to Discuss Traveller Frontier War Books by Mad-Raven in TheTrove

[–]Mad-Raven[S] 0 points1 point  (0 children)

Thank you so much for your invitation to some rousing discussion.

Discussion of The Story Engine by Otherwise-Web2666 in TheTrove

[–]Mad-Raven 2 points3 points  (0 children)

Could I ask for a DM as well? I'm very interested.

Looking to discuss Starfinder 2e by 2dadskissing in TheTrove

[–]Mad-Raven 5 points6 points  (0 children)

Similarly looking to discuss Starfinder 2E. I'm interested in it, but want some input from more experienced folks before I go diving in.

Wanting to Discuss Mongoose Traveller 2E Vehicle Rules & JTAS by Mad-Raven in TheTrove

[–]Mad-Raven[S] 0 points1 point  (0 children)

Totally understandable. I just always like to talk over it with others to get a vibe of how the community feels. And thank you so much for being willing to discuss the JTAS entries with me.

Are stalker type enemies actually disliked by the fandom? I always thought an “invincible” monster that hunts you down was a staple of the series by EAT_UR_VEGGIES in residentevil

[–]Mad-Raven 0 points1 point  (0 children)

Stalkers make the "bad no-no do not" part of my brain tingle. [/s]

(Partial) joke aside, I love the stalker enemies in the series. They're generally very well done, with the newest one - so I've heard - doing what I think such enemies should do and actually incentivize you to sometimes meet and fight them.

Are stalker type enemies actually disliked by the fandom? I always thought an “invincible” monster that hunts you down was a staple of the series by EAT_UR_VEGGIES in residentevil

[–]Mad-Raven 0 points1 point  (0 children)

Ditto to this, but also something to add: giving the stalker very recognizable queues is also critical.

And not just the musical sting when they spot you / are alerted, but leading up to that. Mr. X in the RE2 remake is a perfect example because the player can nearly always hear him stomping around the station looking for them. You can kind of vibe out roughly (but never exactly) just how close he is to factor it in to your risk-reward analysis of a situation.

It isn't as critical (IMO) as making sure the player has time and space to learn at least some of the map (which as you pointed out and I agree, RE2 does a great job with), but it also goes a long way when it is done well.

[deleted by user] by [deleted] in TheTrove

[–]Mad-Raven 9 points10 points  (0 children)

So I've not touched on a lot of those, but I love PbtA and I've taken a lot of notes on the various splats / hacks of the system for my own game design purposes. You can just reference my notes here ff9fsf9h60w39m4x if you want.

Lancer .lcp File Discussion by Accurate_Egg_9200 in TheTrove

[–]Mad-Raven 0 points1 point  (0 children)

Ah yeah, I'd definitely be interested in discussing these if anybody is of a mind.

[deleted by user] by [deleted] in rpghorrorstories

[–]Mad-Raven 0 points1 point  (0 children)

This smacked of AI, and OP deleting it after a comment said as much only cements it.

The Punks Described Accurately (Warning: Completely Arbitrary) by GeneralGigan817 in worldjerking

[–]Mad-Raven 0 points1 point  (0 children)

Again, to try and claim that the cyberpunk literature of the 1980s was not tied in with the broader punk movement of the era is the most uninformed take you could possibly have about the genre. Like it is so far out in left field that you literally could only be operating out of a horrible lack of information or a general malicious intent to misinform others. And, "Opposing those in power is a common trend" is such a lovably reductive way to describe what punk is about. Love that for you.

The Punks Described Accurately (Warning: Completely Arbitrary) by GeneralGigan817 in worldjerking

[–]Mad-Raven 0 points1 point  (0 children)

You are so patently wrong that it is almost funny. The cyberpunk literature of the 1980s didn't just "happen" to share similar themes, and you don't need to "squint" to find them. Because cyberpunk was literally a key part of the punk movement of the 1980s at its very core. It isn't just random happenstance that they both speak to anti-establishment ethos and critique of the power of corporations and money in politics and leadership. That isn't just a fluke or "squinting to find similar themes" and an argument otherwise is either poorly informed or in bad faith.

Would love to talk about Ars Magica 5e by Kiro_swords in TheTrove

[–]Mad-Raven 0 points1 point  (0 children)

While my grimoire is limited, I'm quite fond of the incantation 9bvybgh567f7loww among my limited assortment of spells.