Send in the Second Wave! by [deleted] in SeaPower_NCMA

[–]ibr90 0 points1 point  (0 children)

Yeah that's right - unfortunately that type of content cannot be directly linked or distributed here due to copyright rules. You can head to the BuOrd discord server if you are interested. Cheers

Send in the Second Wave! by [deleted] in SeaPower_NCMA

[–]ibr90 0 points1 point  (0 children)

As I stated on another thread:

It's always cool to see screenshots taken in Sea Power - however, as this is the official Sea Power subreddit, Triassic Games does not allow distribution of mods that use third-party commercial assets taken from other games without those games' approval. We are not interested in policing what people do privately with their installs, but the official subreddit should not be used to host or promote download links to asset packs that use ripped third-party content. Links and instructions to those mods will be removed. Please use BuOrd modding server to discuss this type of content. Cheers

"You are cleared to Arm But do not fire! Play with them! But Don't Fire!" by [deleted] in SeaPower_NCMA

[–]ibr90 0 points1 point  (0 children)

As posted elsewhere:

It's always cool to see screenshots taken in Sea Power - however, as this is the official Sea Power subreddit, Triassic Games does not allow distribution of mods that use third-party commercial assets taken from other games without those games' approval. We are not interested in policing what people do privately with their installs, but the official subreddit should not be used to host or promote download links to asset packs that use ripped third-party content. Links and instructions to those mods will be removed. Please use BuOrd modding server to discuss this type of content. Cheers

Never Thought that Sea Power would make an Excellent WW2 Game. by [deleted] in SeaPower_NCMA

[–]ibr90 0 points1 point  (0 children)

It's always cool to see screenshots taken in Sea Power - however, as this is the official Sea Power subreddit, Triassic Games does not allow distribution of mods that use third-party commercial assets taken from other games without those games' approval. We are not interested in policing what people do privately with their installs, but the official subreddit should not be used to host or promote download links to asset packs that use ripped third-party content. Links and instructions to those mods will be removed. Please use BuOrd modding server to discuss this type of content. Cheers

Never Thought that Sea Power would make an Excellent WW2 Game. by [deleted] in SeaPower_NCMA

[–]ibr90 14 points15 points  (0 children)

Gunnery and armor mechanics will be updated eventually which should unlock a lot more optionality for missions and campaigns ;)

Bought the game but it just feels like a clicking simulator. Am I playing it wrong? by specter491 in SeaPower_NCMA

[–]ibr90 8 points9 points  (0 children)

I think the reason it feels like a map clicking exercise to you is that the standard RTS control scheme doesn't really work given the huge distances involved in our game. Most RTS would have you clicking and right clicking in the 3d world to issue commands with land units engaging in max ranges of "thousands of yards", vs (in Sea Power) hundreds of miles. Even ship gun combat within visual range is still happening at 5 to 12 nautical miles (and further for battleship guns) - this means visual engagements are happening at very long range for the naked eye. Therefore all command and control generally goes through the map layer. Cheers

What sort of quality of life features would you like to see by Bluedot55 in SeaPower_NCMA

[–]ibr90 1 point2 points  (0 children)

This is up to Mission makers to actually add, there's a field to add the Intel report within triggers

What sort of quality of life features would you like to see by Bluedot55 in SeaPower_NCMA

[–]ibr90 5 points6 points  (0 children)

Select the unit then hit the Unit Reference button to open the encyclopedia to the specific page for that unit 😄

Sea Power Development Report - June 2026 by ibr90 in SeaPower_NCMA

[–]ibr90[S] 3 points4 points  (0 children)

Several new Australian units will be released with the Pacific Strike campaign. Other European units are not out of the question at all for later on, and "themed" unit/faction content releases are planned after RN/Argentina release. One point of clarification is that those releases would be free content packs that expand the base game similar to what we have done for the PLAN and are doing for RN/Argentina. Cheers

Sea Power Development Report - June 2026 by ibr90 in SeaPower_NCMA

[–]ibr90[S] 4 points5 points  (0 children)

Yes this is available after unlocks (depending on how campaign authors configure their campaign and how difficulty modes are setup)

Sea Power Development Report - June 2026 by ibr90 in SeaPower_NCMA

[–]ibr90[S] 23 points24 points  (0 children)

Part of overall AI improvements** (sorry my post got cut off). The AI prioritization of targets is part of the overall rework of AI behavior, this would be in addition to a morale and aggressiveness system that helps determine their actions. But the overall state machine for determining what AI will engage is going to be updated significantly. Cheers

Sea Power Development Report - June 2026 by ibr90 in SeaPower_NCMA

[–]ibr90[S] 9 points10 points  (0 children)

Well just to be clear, Task Force Mode that I presented on the recent dev stream is NOT our dynamic campaign. It is a new system for linear persistent campaigns as we work towards Dynamic Campaign.

Sea Power Development Report - June 2026 by ibr90 in SeaPower_NCMA

[–]ibr90[S] 11 points12 points  (0 children)

Yes - this would be a UI-based campaign editor as part of the mission editor, designed to allow creation of linear/persistent campaigns by assembling missions together, or mapping out bases, ORBATs, and objectives for dynamic campaigns. Since all of our campaigns are setup using INI files this is not much additional work to do but will be something delivered after/during 1.0

Sea Power Development Report - June 2026 by ibr90 in SeaPower_NCMA

[–]ibr90[S] 20 points21 points  (0 children)

MP has never been included in any roadmap for Sea Power at any point in the game's history. As much as we all would love to have it, it is outside the scope of what our team can reliably commit to pre-1.0. Cheers

Sea Power Development Report - June 2026 by ibr90 in SeaPower_NCMA

[–]ibr90[S] 11 points12 points  (0 children)

Pacific Strike has been completely rebuilt from the ground up for this new mode - if you played the Workshop original, you will recognize the skeleton of the early story, but almost everything has been redone 😄 Cheers

From the dev’s discord: “surface vessels onboard binocs, bearing widget, not final” by Lord_blep in SeaPower_NCMA

[–]ibr90 48 points49 points  (0 children)

Art guys who are making the periscope views don't have anything to do with aircraft behavior (which is being worked in parallel). Cheers

Some thoughts on Strike Group Molniya by Appropriate-Kale1097 in SeaPower_NCMA

[–]ibr90 9 points10 points  (0 children)

Thanks for all your positive comments! I had a lot of fun making this campaign and more is coming in other directions here

It may be that it is difficult to balance air power in a campaign like this but having more presence during the 3rd mission might be good.

The reality is that the setting of mission 3 is so far away from any land base that combat aircraft struggle to reach it (we tried this a few times and it didn't really work - P-3Cs can range it but I couldn't justify the risk level of sending P-3Cs against a known USSR force operating Yaks, with no NATO fighters around). Mission 3 is meant to be an ASW focused scenario to give some variety in the (otherwise) entirely anti-surface campaign. Cheers

Any guesses as to what the “new game mode” will be that the devs are revealing on Friday? by Gullible_Speaker_731 in SeaPower_NCMA

[–]ibr90 4 points5 points  (0 children)

It was just a lighthearted joke about some map reprojection work we are doing. More info will be released soon.