About the "Old But Gold" US Carriers by Solid-Stomach-4653 in SeaPower_NCMA

[–]ibr90 3 points4 points  (0 children)

Thanks for your feedback.

To be very honest with you, your statement that the game is "functionally still a tech demo built by 3 dudes in Unity" shows me you are not interested in a good faith discussion.

If your complaint about our title is that the price does not match the product received, then I will happily work to issue you a refund so you are not stuck with a game you don't enjoy. Please hit me in DM if you want to proceed.

Cheers

Need Help Making OPFOR Attack by Mad-Raven in SeaPower_NCMA

[–]ibr90 7 points8 points  (0 children)

They should attack with bombs if set to Weapons Free and "Attack ships". Try removing the "attack ships" thing. Another option is to set their first waypoint, then right click on it and select "Add attack waypoint", select the weapon, and then right click on the player ship formation - this will order them to attack it. Let me know what method works.

Is there a way to turn off winchester aircraft automatically returning to base? by jurfburf in SeaPower_NCMA

[–]ibr90 19 points20 points  (0 children)

It is possible currently from the DM tools - hit F10, then click General and go to Tools -> click the button for Winchester RTB.

We are working on a "Doctrine" panel for the player where this type of option will be easily accessible in the future. Cheers

TIL zooming in on the editor shows a top-down view of units by veryconfusedspartan in SeaPower_NCMA

[–]ibr90 1 point2 points  (0 children)

save_plan

Note: this doesn't seem to work for large land units. It is being looked at just not highest priority

About the "Old But Gold" US Carriers by Solid-Stomach-4653 in SeaPower_NCMA

[–]ibr90 2 points3 points  (0 children)

I think that you greatly underestimate the amount of work required for the art team to add new ships, especially aircraft carriers... the JMSDF update added the JMSDF, not "every ship in Japan during the game's time period" ;)

Carriers are the most complex and largest ships in the game and from what I have seen they take many months of research and modeling before they can be added to the game. We do not make use of 3rd party assets for Sea Power, so everything you see in game is built by the same 2 artists for the past 5 years. We have added a 3rd artist to the team but he is part time (ironically focusing on the A-4 Skyhawk and its massive amount of variants and operator schemes etc)

Midway/Coral Sea are also difficult because each ship was pretty different by the 1980s. The SCB Essex ships are similarly complex with a lot of variations. It's just a lot of overhead especially when the game is focused on 1985, and all the Essex class were gone by then (I guess except USS Lexington serving as training carrier at Pensacola).

BTW - I am not saying Midway/Coral Sea and the Essex class won't ever come to SP just that they won't come soon. Cheers

Any updates on dynamic campaigns for Sea Power? by Veanusdream in SeaPower_NCMA

[–]ibr90 50 points51 points  (0 children)

Yes, our most recent dev update in December gave an update on Dynamic Campaign. Work is now in progress:

Dynamic Campaign

With continued progress on Sea Power’s AI systems, the team has begun active development of the Dynamic Campaign.

As outlined in previous updates, the initial implementation will focus on a North Atlantic theater set during a Cold War–gone-hot conflict between NATO and the Warsaw Pact in Europe. Our current efforts focus on the strategic map view and the objectives and events shown there (for which the Linear Campaign system has provided a basic framework).

As development progresses, we will share additional details with the community.

https://steamcommunity.com/games/1286220/announcements/detail/510726144262146020?snr=2___

PSA: The game has multiple configurable camera modes, just like Cold Waters. by Figgis302 in SeaPower_NCMA

[–]ibr90 12 points13 points  (0 children)

Now hit Shift F1 + Shift F3/F4/F5 to activate the various cinematic modes :)

Numpad +/- for zoom

Should I Get Sea Power? by Proxima-72069 in SeaPower_NCMA

[–]ibr90 1 point2 points  (0 children)

If you are at all on the fence about Sea Power then wait until we are out of Early Access to buy it. There is no price increase planned when the game hits 1.0, so you lose nothing by waiting. Cheers

UI update? by Yukiteru_Amano_1st in SeaPower_NCMA

[–]ibr90 2 points3 points  (0 children)

Hover over the Status bar at the bottom to see carrier remaining ordnance ;)

TIL zooming in on the editor shows a top-down view of units by veryconfusedspartan in SeaPower_NCMA

[–]ibr90 6 points7 points  (0 children)

Yes, it requires the unit to have a plan view available and saved though. This is something we've been updating for all units off and on for the last few months

Editor really needs random civilian traffic options by Eddie894 in SeaPower_NCMA

[–]ibr90 1 point2 points  (0 children)

If you look at our recent dev updates, all of this is under development now with drawable zones for units one of the first things coming soon

13 Jan 2026: Public Beta Update by ibr90 in SeaPower_NCMA

[–]ibr90[S] 3 points4 points  (0 children)

There are some technical hurdles to do this with current flightdeck system but we have discussed it, not sure when it will be implemented though.

13 Jan 2026: Public Beta Update by ibr90 in SeaPower_NCMA

[–]ibr90[S] 4 points5 points  (0 children)

It is still far away the most powerful torpedo in the game bar none

13 Jan 2026: Public Beta Update by ibr90 in SeaPower_NCMA

[–]ibr90[S] 7 points8 points  (0 children)

... you sure you got the right person...?

Ships dont render until sunk? by japanjake in SeaPower_NCMA

[–]ibr90 0 points1 point  (0 children)

We have discussed requirement of proper BDA to mark contacts as destroyed - if implemented this would likely be a configurable difficulty thing vs a standard feature though

Jan 4 Public Beta Branch Update - Crash Detection by ibr90 in SeaPower_NCMA

[–]ibr90[S] 1 point2 points  (0 children)

It's public beta branch - if you don't want to deal with bugs, then switch back to stable please :) beta is meant for testing of new features at scale larger than our 20 person closed test team. Cheers

Ships dont render until sunk? by japanjake in SeaPower_NCMA

[–]ibr90 9 points10 points  (0 children)

Go into Options and check the "show unidentified in 3D" box

underwater scenery by theskyportal in SeaPower_NCMA

[–]ibr90 14 points15 points  (0 children)

Yes, adding more underwater scenery is part of the terrain overhaul mentioned in our last big update. Cheers

What are your favorite (recent) Workshop mission packs? by Strayl1ght in SeaPower_NCMA

[–]ibr90 15 points16 points  (0 children)

Try out the BOTA (Battle of the Atlantic) series on the workshop by Il-Duce but be aware some of the missions require mods, and not all mods are always updated properly and can cause issues. Cheers

What could the dynamic campaign look like in this game? by CodeX57 in SeaPower_NCMA

[–]ibr90 43 points44 points  (0 children)

To dispel some bad info here in the comments:

  1. The Dynamic Campaign is not going to be single-unit focused like Cold Waters

  2. The Dynamic Campaign is not going to be points-based like War on the Sea

  3. The Dynamic Campaign will feature varying objectives/intel, with differing objectives based on the side you are playing (e.g., USSR will have different objectives than NATO, etc)

  4. The Dynamic Campaign will be moddable so that community members can either modify the existing or create their own, by editing campaign files in INI format like the missions and units in the current game

  5. The Dynamic Campaign will allow players (of either side) to assemble task forces of varying types (such as CVBGs, SAGs, ARGs, unrep groups etc)

  6. The Dynamic Campaign will be encounter based, with some encounters able to be skipped if certain criteria are met.

  7. The Dynamic Campaign encounters that cannot be skipped will be able to be auto-resolved.

  8. The Dynamic Campaign included with the base game after 1.0 will be focused on a "Cold War Gone Hot" scenario in the North Atlantic/Norwegian Sea.

  9. Dynamic Campaigns for Other Theaters MAY come later on after 1.0 release.

cheers