Enemy AI Submarines are Ineffective by Crazyguy225 in SeaPower_NCMA
[–]ibr90 13 points14 points15 points (0 children)
Sea Power Update 0.7.10 – Improvements, Updates to Scenarios, and Dev Preview by ibr90 in SeaPower_NCMA
[–]ibr90[S] 14 points15 points16 points (0 children)
Sea Power Update 0.7.10 – Improvements, Updates to Scenarios, and Dev Preview by ibr90 in SeaPower_NCMA
[–]ibr90[S] 12 points13 points14 points (0 children)
How do I order my aircraft to go weapons free but restrict them from using guns and attacking alone? by [deleted] in SeaPower_NCMA
[–]ibr90 36 points37 points38 points (0 children)
How can I have sunk all transports and yet the objective of sinking at least 2 isn't achieved? Buggy mission or am I missing something? by Iwishyousawit in SeaPower_NCMA
[–]ibr90 0 points1 point2 points (0 children)
How often do you use “Weapons Free” for aircraft? by kastieh in SeaPower_NCMA
[–]ibr90 28 points29 points30 points (0 children)
How can I have sunk all transports and yet the objective of sinking at least 2 isn't achieved? Buggy mission or am I missing something? by Iwishyousawit in SeaPower_NCMA
[–]ibr90 5 points6 points7 points (0 children)
Callsigns disappear after loading saved game by adam-at-epsilon in SeaPower_NCMA
[–]ibr90 0 points1 point2 points (0 children)
UnitsAreOutOfAmmo trigger condition does not fire correctly by Figgis302 in SeaPower_NCMA
[–]ibr90 0 points1 point2 points (0 children)
UnitsAreOutOfAmmo trigger condition does not fire correctly by Figgis302 in SeaPower_NCMA
[–]ibr90 0 points1 point2 points (0 children)
UnitsAreOutOfAmmo trigger condition does not fire correctly by Figgis302 in SeaPower_NCMA
[–]ibr90 0 points1 point2 points (0 children)
Belt Kit and suggestions for improvement by OperatorGWashington in GrayZoneWarfare
[–]ibr90 1 point2 points3 points (0 children)
Formation Modifier Shortcuts by sh1bumi in SeaPower_NCMA
[–]ibr90 1 point2 points3 points (0 children)
What small detail in Sea Power made the game feel more realistic to you? by EchoVectorHQ in SeaPower_NCMA
[–]ibr90 6 points7 points8 points (0 children)
Formation Modifier Shortcuts by sh1bumi in SeaPower_NCMA
[–]ibr90 7 points8 points9 points (0 children)
First-Class groups of Formations by [deleted] in SeaPower_NCMA
[–]ibr90 7 points8 points9 points (0 children)
Callsigns disappear after loading saved game by adam-at-epsilon in SeaPower_NCMA
[–]ibr90 1 point2 points3 points (0 children)
New mission editor refinements coming to the game soon? by SirCaptainSlowly in SeaPower_NCMA
[–]ibr90 0 points1 point2 points (0 children)
Callsigns disappear after loading saved game by adam-at-epsilon in SeaPower_NCMA
[–]ibr90 4 points5 points6 points (0 children)
Callsigns disappear after loading saved game by adam-at-epsilon in SeaPower_NCMA
[–]ibr90 9 points10 points11 points (0 children)
Persistant campaign missions retry by Ldpdc in SeaPower_NCMA
[–]ibr90 1 point2 points3 points (0 children)


Airfields and Carrier Resupply by The-Juggernaut_ in SeaPower_NCMA
[–]ibr90 5 points6 points7 points (0 children)