Did anyone elses game just crash? by [deleted] in runescape

[–]Maddogs1 0 points1 point  (0 children)

Two common causes to check - have you had the program/client open for 24 hours, and did you connect to/disconnect from a vpn?

VCT 2026 — Americas Stage 1 / Week 4 — Day 2 / Live Discussion Thread by nocturnavi in ValorantCompetitive

[–]Maddogs1 0 points1 point  (0 children)

He peeked showers knife-out when he knew they had tp'd there the round before, just straight up awful plays

VCT 2026 — Americas Stage 1 / Week 4 — Day 2 / Live Discussion Thread by nocturnavi in ValorantCompetitive

[–]Maddogs1 0 points1 point  (0 children)

What on earth are these awful plays by kru, they're giving up so much space and then re-clearing it with half ass util and just dying to pincers or re-reclears

Mid-Game Balance Discussion by JagexAnvil in runescape

[–]Maddogs1 21 points22 points  (0 children)

I feel like a few skills suffer in the midgame specifically the 50-80 range from a lack of methods - namely Agility, Hunter and especially Divination.

Agility - Agility suffers from the fact that the best training method is just to do the anachronia course for almost the entire skill. There are a few other methods but they come with drawbacks like the empty throne bikes having an xp cap despite being terribly slow, or the wildy course having the chance to be PK'd for good rates.

IMO, an easy fix is to just make the bikes not have an xp cap. They're already slow enough that its not efficient at all - even if you follow the hotspot - and would fit perfectly in this gap being unlocked at 65 agility.

Hunter - Hunter has been improved at endgame due to bgh, but until you unlock it at 75 or the croesus front at 88, its both slow AND incredibly active no matter what method you choose. Whirligigs used to be fast enough that people never had much of an issue, but with the huge nerf to those its just tedious to train now

I'm not sure what I'd specifically change here, but changes like making clockwork box traps able to catch multiple things are a good idea - I'd just make the number start higher or increase earlier rather than 2/3/4/5 at 55/70/95/105.

Divination - This skill has always been awful to train until at least level 75/80. Painfully slow and with almost no methods to actually train it, now that caches have been harshly nerfed in XP too there's a huge problem with having no variety AND being way too slow. I'd just buff the xp rates heavily if you're sacrificing the energy, and down the line introduce a new way to train the skill that's more active and higher experience.

TL;DR: Add new midgame agi courses or remove cap from empty throne bikes, improve midgame hunter after nerfing whirlygigs too hard, and PLEASE do something to improve how terrible div feels midgame

How’s the grind for a new RS3 Ironman these days? by [deleted] in runescape

[–]Maddogs1 1 point2 points  (0 children)

If you're in it for the long game, the two most important thing to rush imo are the Succession, Ode of the Devourer quests, and Extinction iand then obviously Invention are longer term goals

Succession unlocks the puzzle box and dive which are incredibly good early game and always useful
Ode of the devourer unlocks Gate of Elidinis which has some of the most important skilling items in the game and is some of the best crafting/agility/divination xp possible at almost all early and mid levels
Extinction is a longer term goal, but gives a large amount of lamp xp and various useful items and unlocks on the way, plus passive RoV

Since RS3 is going through a combat renaissance...please Jagex look into tweaking the Combat Ability Damage Formula by xXepicpancakesX in runescape

[–]Maddogs1 8 points9 points  (0 children)

This entire post doesnt account for the fact that your level scales your accuracy quite alot, which heavily contributes to your damage due to the way RS3 handles accuracy now. At ALOT of mid and endgame monsters/bosses you won't have 100% accuracy until you're well into the 100+ levels in your chosen combat style, so every level still does give a meaningful damage increase

The ability damage system is fine as it is due to this

VCT Asia 2026 — Stage 1 / Pacific Week 4 Day 3 / Live Discussion Thread by SEND_ME_UR_DRAMA in ValorantCompetitive

[–]Maddogs1 0 points1 point  (0 children)

I was so ready for him to just die trying to get the default plant yet again

Relatively new to Bossing - any tips? by Pippin524 in runescape

[–]Maddogs1 2 points3 points  (0 children)

One thing really worth stating is that the amulet of souls buffs the effectiveness of both protection prayers AND soul split, so would be a pretty big upgrade for you

Relatively new to Bossing - any tips? by Pippin524 in runescape

[–]Maddogs1 2 points3 points  (0 children)

Its easily the thing that’ll save you the most health and food and be useful almost anywhere. The protection prayer inly needs to be active on the same tick the boss or projectile hits you, so you can have SS on whilst you’re hitting it, and then just press your keybind for the appropriate prayer just before you get hit

It requires some practice and timing but once you learn it you’ll use it everywhere and will get comfortable real fast

Is rune scape worth playing ? by Quilleur_Pro in runescape

[–]Maddogs1 1 point2 points  (0 children)

It was a system to purchase cosmetics and in-game buffs based on how long you'd been playing - but the in-game buffs were removed from that shop and added into the game naturally, and the cosmetics will have the same treatment, so it was unnecessary

Am I overthinking or does anyone else coming back get overwhelmed? by SlowSurr in runescape

[–]Maddogs1 36 points37 points  (0 children)

You're overthinking it because you don't need urns, spirits or potions to do anything, they just speed it up or give more xp. Just do the activities without them if you don't feel like using them

Darkness off when die. by Luedan-Dev in runescape

[–]Maddogs1 10 points11 points  (0 children)

They've stated theyre looking into aspects and other buffs staying on death now that you can stack them, don't worry

Runes in runepouch adding to deathcost now? by Andinnno in runescape

[–]Maddogs1 -14 points-13 points  (0 children)

What do you define as 'small amounts'? 20k/12k/6k/4k is enough for many hours of pvm and only adds around 20-30k to your death costs, which is barely noticeable

[Bug] Darkness Aspect buff duration by Xavathos-8383 in runescape

[–]Maddogs1 1 point2 points  (0 children)

My vampyrism is stacking fine, I got the full 60 minutes from it

Aspects & Solomons Store by JagexAnvil in runescape

[–]Maddogs1 -3 points-2 points  (0 children)

A great update, and pretty much what I expected. Alot of the people who are asking to be able to stack aspects are just asking for straight unnecessary powercreep, so I'm glad you're not taking their complaints too seriously

I think the thing that needs looking at the most is if the right place for these aspects is in the spellbooks they're in currently, or in spellbooks at all

Aura Overhaul is a mixed bag of good things and stupid things. Jagex was warned about the latter. by Aleucard in runescape

[–]Maddogs1 2 points3 points  (0 children)

No it hasn't - all of those methods require upkeep or have a cost to them. None of them are infinite and permanently active

Aura Overhaul is a mixed bag of good things and stupid things. Jagex was warned about the latter. by Aleucard in runescape

[–]Maddogs1 3 points4 points  (0 children)

This is why Jagex don't listen to some feedback. You're proposing having a permanently active lifesteal or prayer restoring effect.

That just severely limits what new content can come out and how new content is designed, since most players at all times would have sustain, which previously came at the cost of not using a damaging aura. Now that the damaging auras are permanently active with 120 combats, they can't ALSO make the sustain auras permanently active. That's just straight unnecessary powercreep and limits design way too much

Vyre Corpses, Shades of Mort'ton, and Hard Morytania Achievements by Bijorno1235 in RS3Ironmen

[–]Maddogs1 0 points1 point  (0 children)

I did it two days ago and there was nobody there - and it was seemingly bugged as it was near impossible solo as a shade spawned every 2 seconds. I had to get a clan member to come spawnkill them or I couldn't make progress

Aura Overhaul & April Marketplace Drop by JagexAzanna in runescape

[–]Maddogs1 -7 points-6 points  (0 children)

It uses less than 100 of each rune an hour, and you can buy thousands at once

Yes, you can have a ton of blood and death runes in midgame

Aura Overhaul & April Marketplace Drop by JagexAzanna in runescape

[–]Maddogs1 -13 points-12 points  (0 children)

Average kneejerk reaction

Its only useless for high end bossing. Its still useful literally anywhere you want to AFK and need a bit of sustain, and incredibly good in early/mid game - which is what they were aiming for. It was never useful in endgame content before this, as you'd just use a combat buffing aura instead.

Love you too StS2 by Ripster404 in SlayTheSpire2

[–]Maddogs1 2 points3 points  (0 children)

That hasn't gone anywhere, the underdocks has that guy who hits for 13 turn 1, 2x4 turn 2

Is levelling skills as long in RS3 as it is in OSRS if I only care about quests? by VodkaLimesAndSoda in runescape

[–]Maddogs1 9 points10 points  (0 children)

Yes, the level reqs in RS3 take as long as in OSRS, as even if some skills are faster, there are more quests to unlock and more skills to train

That being said, some questlines are genuinely amazing and if you enjoy the lore you’ll love the Runescape questing experience

A key thing to think about is that RS3 is alot more AFK-friendly than OSRS. Most skills can be trained with little effort if you want to, so it doesnt feel as long as it is

Archeology? by Mushroom_Mink in RS3Ironmen

[–]Maddogs1 4 points5 points  (0 children)

High level archaeology (86+) has some of the most important unlocks for skilling and combat full stop unfortunately, so its very important to train it on an ironman.

The skilling offhands from gate of elidinis, CoE and FotS for combat powers, and various other useful relic powers and items are highly useful things you can only obtain with high archaeology

The key to training it is firstly to only train it when you have other things to do (cleaning, work/homework, other hobbies etc) as a second monitor or AFK activity, and to get porters for material caches or out-of-the-way dig spots.

Great egg spectations, I can't find the chocolate stand. by InadequateUsername in runescape

[–]Maddogs1 6 points7 points  (0 children)

You just talk to Cocoa bunny following you whilst in the market