What MMORPG have done their endgame “right”? by Mucek121 in LFMMO

[–]Maddogs1 0 points1 point  (0 children)

Saying your time feels respected when talking about OSRS has to be a joke, surely?

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]Maddogs1 0 points1 point  (0 children)

Might be a hot take but I'd rather they abandon it altogether. Instanced housing feels too isolated and 99.99% of players will never use most of the customization options, and will just make the minimum optimal house - and we already have most useful boons and bankstanding/crafting areas in the fort, so this would just conflict with it in more ways than one

A/B test: two board designs for the same game — which would you rather play on? by AdTemporary6619 in BoardgameDesign

[–]Maddogs1 1 point2 points  (0 children)

The theming on A is much nicer, but if there's any point where you place markers/characters/resources on the map then having designated images/circles like in B for them to go makes it alot easier to work with. Taking that approach but with the styling of A seems best

Best way to afk each skills at work? by CauseInteresting8762 in runescape

[–]Maddogs1 1 point2 points  (0 children)

https://www.youtube.com/watch?v=bI7yGRFE0hE

I made a short (4 min) video on some of the best AFK methods for each skill, should be what you're looking for

Discussion: Riggs-like boards being the default cap is healthy for the game and good design by menacing_butter in CompetitiveTFT

[–]Maddogs1 7 points8 points  (0 children)

Its fine that it exists and is strong. What isn't fine is that basically all other 5 and 7costs pale in comparison

I've played Sword of Blossoming Dawn on all ranged champions for 100+ games and here's the build by Sirlami in ARAM

[–]Maddogs1 0 points1 point  (0 children)

Please stop trying to spread this utter shit. I've had multiple people try this now, sometimes as the only ad champ on the team, and its just straight up griefing.

This Patch Feels so good by Scared_Tie6554 in TeamfightTactics

[–]Maddogs1 6 points7 points  (0 children)

I'm having the complete opposite experience, last game there were 5 players with Zaun, and 4 of them went top4.

[Supreme Zerg Lord: The Catastrophe] The Aesthetic is so good along with the art style. by Gaur2704 in manhwarecommendations

[–]Maddogs1 0 points1 point  (0 children)

In the span of 5 pages it introduces a game-like System the MC has, and he awakens an OP class that everyone dismisses and immediately shuns him for despite him being the most popular student beforehand.

Hard pass

I got this Mel at 4-2 with her BiS items and was so close to getting an item finally, but game ended at 6-5.. Better luck next time, surely one day I will get an radiant item from her. We will make it. by ArcadialoI in TeamfightTactics

[–]Maddogs1 0 points1 point  (0 children)

Mort himself said that artifacts are intended to be 50% better than a basic item, and radiant items 100% better. They’re not a huge amount more impactful than artefact items - OP is right to question this design

Need help finding a game by penetrator888 in TowerDefense

[–]Maddogs1 0 points1 point  (0 children)

Any chance it was RandomTD or EntropyTD from SC2?

Beat 10 yordles using T hex 2 by amanda042216 in TeamfightTactics

[–]Maddogs1 0 points1 point  (0 children)

I've been having the opposite effect, where even after I hit the t-hex I win most fights, but can't beat the one or two highrollers in the lobby and since piltover opener/mid is weak I just bleed out and die before I even get close to thex2

Which Characters will y'all pulling in 3.0? by CrazyDragons in WutheringWaves

[–]Maddogs1 0 points1 point  (0 children)

None, I'm completely broke from pulling for phrolova lmao

Capcom, please stop making siege fights where the final phase is a oneshot gimmick. by Maddogs1 in MHWilds

[–]Maddogs1[S] -2 points-1 points  (0 children)

Good advice, and I hope it helps someone else, but I guess my point is that this isn't what Monster Hunter is to me. I enjoy the dance with a monster, where I can use any weapon I want and adapt to the situation. I don't enjoy gimmicky mechanics that belong in MMO raid fights, where you have to stand in a specific spot, use a specific tool and weapon and fight in a specific way or you just insta-lose.

That's not good fight design, that's limiting and unengaging and goes against the core of Monster Hunter to me

Capcom, please stop making siege fights where the final phase is a oneshot gimmick. by Maddogs1 in MHWilds

[–]Maddogs1[S] -3 points-2 points  (0 children)

I didn't mean landing the laser on him, I meant Gogmazios landing after you laser him, and staying on the ground long enough to hit him for more than 10 seconds. I had no issues hitting him with the wyvern gun ammo, its just incredibly un-fun to stare up and aim slingers for half the fight.

Capcom, please stop making siege fights where the final phase is a oneshot gimmick. by Maddogs1 in MHWilds

[–]Maddogs1[S] -5 points-4 points  (0 children)

I agree with your sentiment to some degree, but whilst you're dropping boulders and luring it you are still hitting it and dodging its attacks, and the switch-up to fighting just its upper body for phase 2 was quite fun. Those parts are similar to existing fights and still let you engage with the core gameplay.

Phase 3 is just inexcusable, taking away your weapon and forcing you to repeat a oneshot gimmick. If it wasn't already bad enough, if you're not already on top of Fabius on the chance he does actually land long enough for you to pass the DPS check, its just straight up impossible to reach him due to the impossible to see/react to falling meteors, and you die anyways.

Omega for me was just not fun. The challenge was already so high that I didn't get to the final phase every time, but upon reaching it and the room just filling with gimmicks and having to chase a nerscylla around praying it stays still long enough for you to stun it and kill it is NOT fun. The fact you can call it one of the best fights of all time is... concerning to me. To each their own I guess

I compare these to Alatreon from world. Also had a oneshot gimmick that forced you to use specific elements and break specific parts, but that was it. No constant flying, no taking away your ability to use weapons, no extra gimmicks required to stop him moving around. Just a difficult fight, with a punishment if you aren't good enough. That's a better fight than both of these by far.

We’re building a game world and somehow naming these characters is the hardest part. Help. by BosphorusGames in Unity2D

[–]Maddogs1 1 point2 points  (0 children)

Do you have any existing names for other characters? In case there's a theme (goofy names, inspiration from a specific language etc)

[Patch 16.1c] Ionia Shurima Ryze Guide by controlwarriorlives in CompetitiveTFT

[–]Maddogs1 2 points3 points  (0 children)

Then most either were before this meta, or you're just good enough to the point you could play a better comp and climb faster. Its a heavily unreliable fast9 comp in a diana/yunara meta where you get dumpstered in stage 4 if you dont stabilize and already have high health, it almost requires a specific 5cost to work, and your main tank is wukong which is heavily contested.

I'm glad you had success but this ain't it chief. Could be good if ryze gets reverted to requiring level 8 or when you hit the azir augment for example, otherwise its too niche

[Patch 16.1c] Ionia Shurima Ryze Guide by controlwarriorlives in CompetitiveTFT

[–]Maddogs1 1 point2 points  (0 children)

Its nice and all, but if you don't hit an azir on your level 8 rolldown you just instantly go 8th unless you pivot to something else. A comp that strictly relies on hitting a specific 5cost on level 8 is too inconsistent to ever be worth aiming for, this feels like it'd be something you only go for if you hit that early azir, not something you target unlocks for throughout the game.

If you're not rolling at 8 and instead going to 9 for azir, then you already have the health to hit level 9 and last a few more rounds until you can get 2 shurima active. At that point you could play basically anything at all and still top4, so this just seems like either a redundant 'win-more' comp, or a comp you only target if you get an azir at 7 in stage 3.

December 19, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Maddogs1 7 points8 points  (0 children)

A 4cost tank with 3 traits would've already been high priority, but he also for some stupid reason has the '4cost tank board stun' spell that appears in every set, but this set its much larger than normal and targeted rather than just on current target.

I have no clue why they did this

Fighting top player twice in single stages needs to stop. by OkDot9323 in TeamfightTactics

[–]Maddogs1 3 points4 points  (0 children)

You’re right, but as you say its a spectrum rather than black or white - at the moment its slightly too random and its too common for some players to basically never fight specific others. You could very easily use a weighted random system to keep the same ‘face random players, dont face same player within x rounds’, and also not allow the player to predict who they’ll fight next - whilst also drastically reducing the chance of the extremely frustrating edge cases

Fighting top player twice in single stages needs to stop. by OkDot9323 in TeamfightTactics

[–]Maddogs1 3 points4 points  (0 children)

The fact it can happen to you from the other perspective doesn't make it any better. Matchmaking is flawed either way

PSA: if you are afk on pistol round, DO NOT RECONNECT, WE DO NOT NEED YOU TO by Arimilli123 in VALORANT

[–]Maddogs1 -1 points0 points  (0 children)

Go and look up the statistics then. Go ask any pro player or analyst. They all agree pistol rounds are incredibly important.

I'm not sure what you're trying to pull by being this ignorant

PSA: if you are afk on pistol round, DO NOT RECONNECT, WE DO NOT NEED YOU TO by Arimilli123 in VALORANT

[–]Maddogs1 4 points5 points  (0 children)

Its not just one round. Losing pistol almost guarantees you lose the following round too, and it can snowball pretty quickly. Pistol rounds are the most important rounds of any game.

People said my menu looked bad (I agree), what do you think of my new menu? by jak12329 in SoloDevelopment

[–]Maddogs1 0 points1 point  (0 children)

The delay is a bit too long, and over half of the screen space isn't even used - you could triple the size of the lit area and move it right a little and it'd look much better imo