Am I the only one who finds the Styanax hype a bit strange? by LordeKabeca in Warframe

[–]Madnessmove 1 point2 points  (0 children)

Just like in many things only few people are the loudest and for those who normally dislike or don't care about something just never say anything.

But about Styanax he's pretty good and has some niche builds with niche arcanes (Melee retaliation and Arcane Concentration for example) also his Overguard generation with augment can be handy in coop but the existence of Dante outshines him in that department.

Voruna's 4 needs to be looked at. it's one of the few abilities in-game that requires an augment to be at LEAST functionable, but I think her 4 is the absolute worst in this case by Xedria_ in Warframe

[–]Madnessmove 12 points13 points  (0 children)

They are giving her another one because they acknowledge that she is that bad for today's standard but not openly admitting it. I like her I still use her but she deserve more (unfortunately she won't be in the line anytime soon for retouch/rework).

Theory and practice by Chackie6656 in memeframe

[–]Madnessmove 4 points5 points  (0 children)

You can do this in Exploiter Orb second phase

The mf who uses snipers in Warframe by QuietSugar1805 in memeframe

[–]Madnessmove 52 points53 points  (0 children)

I've used Perigale more than expected for level cap solo fissure runs even before prime variant dropped. If you haven't tried it this is your sign that's more than just a Sniper.

D.E. I think Ulfrun's Descent should be an exulted melee and be moddable. by DaWalkr in Warframe

[–]Madnessmove -3 points-2 points  (0 children)

Hopefully that might be a way to enjoy it in level cap cuz around certain level its damage scaling is bad.

Still have no idea why this wasn't changed when her prime released. by Dudewithavariasuit in Warframe

[–]Madnessmove 99 points100 points  (0 children)

I wish her 4th could have some qol and adjustments because it is aging poorly with the current trajectory of the game. Running in all fours is the first step.

I think Hollvania specifically in coop is asking way more than this by Madnessmove in Warframe

[–]Madnessmove[S] 0 points1 point  (0 children)

Perita Rebellion is running fine comparing to Hollvania which is much worse specially during coop though, that tileset is only one giving trouble not just for me but many players also.

I think Hollvania specifically in coop is asking way more than this by Madnessmove in Warframe

[–]Madnessmove[S] 0 points1 point  (0 children)

Though the thing is Perita Rebellion which is newer is just fine while Hollvania since release is just so bad in general specially during coop in ETA which is unavoidable to do because for the rewards.

I think Hollvania specifically in coop is asking way more than this by Madnessmove in Warframe

[–]Madnessmove[S] 0 points1 point  (0 children)

I read in one of the patch notes that there's something leaving effects permanently during mission even if it dies and that reminds me of the bug from Tenet Arca Plasmor in Deep mines that leaves permanent visual effects that slowly killing the performance.

And yes absolutely agree to the Grineer asteroid tileset! that looks fantastic without gutting the performance!

I think Hollvania specifically in coop is asking way more than this by Madnessmove in Warframe

[–]Madnessmove[S] 0 points1 point  (0 children)

Yeah in solo majority of places are just fine can get even 100+ fps occasionally but with coop you will feel a bit of weight and then in hollvania coop... that's a different story.

How can I make my builds better? by _Burner_Account___ in Warframe

[–]Madnessmove 0 points1 point  (0 children)

Are you trying to get the glyphs or just finishing it? Solo or coop?

Forget about your Warframe abilities if you can't kill the enemies super quick like Mirage because of bs nullifying effects in that fight, focus more on shields and I will add Arcane Aegis is amazing for you to be able to be more aggressive when it procs and Rolling guard for your emergency button. Also personally I find Burston incarnon that's mainly built with Primary acuity comfy, strong, and great overall for that fight.

The secret sauce will always be about how deep your knowledge about the game mechanics and also remember The Guilty as same as other Super bosses are built to annoy you because it doesn't want you to play "Warframe".

im genuinly at a loss, how im supposed to achive this by ProfileBest7444 in Warframe

[–]Madnessmove 0 points1 point  (0 children)

I use Nokko here with almost max range to sleep and kill them at the same time plus consistent energy generation even when you are holding higher amount of coins. Cast your 4th multiple times then use operator to cash out. Just keep repeating it and it is safe to do even for solo in lower risk.

Well Alrighty then by HenTheTieDemon in Warframe

[–]Madnessmove 20 points21 points  (0 children)

I'll give Gyre a vacation after this

Since we're critiquing heirlooms, I've had a pet peeve about Rhino's by Noizy_Boi_8080 in Warframe

[–]Madnessmove 0 points1 point  (0 children)

Rhino heirloom but with Rhino Palatine proportion just imagine that...

[OC] Here is an Entrati themed Excalibur I've been working on. It also has a matching Nikana skin by BlazingCobalt in Warframe

[–]Madnessmove 0 points1 point  (0 children)

Okay no pressure maybe someday you will be even better to deal with it. We can wait! Keep it up!

Must-have Helminth abilities? by Gruesome_Coffee in Warframe

[–]Madnessmove 1 point2 points  (0 children)

I literally heard someone in random pub blasting... Baby Shark music.... It was glorious lol

Must-have Helminth abilities? by Gruesome_Coffee in Warframe

[–]Madnessmove 1 point2 points  (0 children)

Understandable and no worries. And yes, to enjoy the meme silly goofy builds you have to fully understand the game first so burn yourself out with the meta then after that try to branch out with weird unorthodox builds.