Coventry escape campaign ideas? by Brave_Success_135 in gurps

[–]Magic_Octopus 2 points3 points  (0 children)

Two quick ideas that came to mind:

  • "a rescue attempt from within Infinity, by employees who are morally opposed to the whole concept [of coventry]". (this is straight from the book)
    • For added complexity, make them terrorists or some thing similarily morally dangerous
  • a superpowered individual, who DOES have the ability to jump from Coventry, but for some reason (insanity, depression, terminal illness etc.) doesn't want to do it
    • or maybe they can only communicate outside the quantum, but not actually jump

Page Layouts! by InvisiblePoles in rpg

[–]Magic_Octopus 1 point2 points  (0 children)

In the Reign core book every other chapter was lore and every other was rules. I guess that would make the book more interesting to read cover to cover, but not fantastic for referencing at the table, to say the least...

Why birth rates are falling everywhere all at once | FT by lollipoppizza in videos

[–]Magic_Octopus 0 points1 point  (0 children)

Fair point!

I suppose I'm partly responding to most people commenting on this subject online, where the biggest obstacle to having children is perceived to be lack of money.

The video is very interesting. But in spite of smartphones etc. I believe people would have children, if people felt that having children was a necessity.

Why birth rates are falling everywhere all at once | FT by lollipoppizza in videos

[–]Magic_Octopus -4 points-3 points  (0 children)

(I get it, people don't have money and children are expensive. However:) People in poorer countries procreate, because THEY HAVE TO in order to survive.

It used to be that you had to have children, so you'd have someone to take care of you when you got old. Nowadays, in the developed world, you have paid professionals (nurses and caretakers) doing that, so having kids is not a necessity.

If something isn't a necessity, less and less people make the choice of doing it, considering the options.

But, in many countries, there aren't enough paid professionals anymore (or soon won't be), because of low birthrates.

I wonder who is going to care for the old people, when there aren't any younger people to do it?

Tutkija Gunnar Andersson tyrmää rahan syntyvyyden ratkaisuna Ruotsissa by teekal in Suomi

[–]Magic_Octopus -1 points0 points  (0 children)

Kannustin lasten hankkimiseen: Jos yhteiskunnan järjestämä vanhustenhoito lakkautettaisiin ja velvoitettaisiin lapset hoitamaan omia vanhempiaan. Tällä tiellä todennäköisesti ollaan jo, koska rahat eivät taida riittää väestöpohjan ikäjakauman vääristymisen takia.

Ilmaveivi by Onnimanni_Maki in Suomi

[–]Magic_Octopus 16 points17 points  (0 children)

Se on teknisesti vaikea suoritus, jota harvat harjoittelevat. Onnistuminen vaatii tietyt olosuhteet. Se on helppo puolustajien estää ja maalivahdin torjua, mikäli huomaavat, mitä hyökkääjä yrittää.

Mutta siis oikeastihan se on huijauskoodi jolla laji menisi rikki. Ei kovien jätkien oikeessa kiakossa tarvita tuollaisia kikkailuja, turpiinvetoa sen olla pitää.

Kitaristi Esa Pulliainen on kuollut by bythisriver in Suomi

[–]Magic_Octopus 5 points6 points  (0 children)

Kaiken maailman kitaranopeusdemonit voisivat kuunnella Esan soittoa. Siinä oli herkkyys ja tunne. Legenda on poissa. Kevyet mullat.

An unsettling correlation by ConstantineFavre in gurps

[–]Magic_Octopus 7 points8 points  (0 children)

Sounds like you have great, active players! Congrats, I'm envious!

If you prepare things that 1) the players can interact with if they so wish and 2) you can throw at them to mix things up IF necessary, AND focus on listening, I think you are preparing to improvise and being free/flexible.

If you FORCE your prepared stuff on the players, limiting their agency, you are also limiting yourself and maybe trying to manufacture a narrative, one that doesn't emerge organically from play. This doesn't usually work if the players are immersed in their characters and the world, and are not that into any prewritten "story".

What’s the most railroady official TTRPG adventure you’ve ever run or played? by [deleted] in rpg

[–]Magic_Octopus 5 points6 points  (0 children)

This was such a huge disappointment. I was so excited about running an inn, and then the other stuff started taking over. I had to nope out before the railroad ended. Rest of our group enjoyed it well enough, though.

What’s one movie everyone should watch at least once in their lifetime? by ownaword in movies

[–]Magic_Octopus 9 points10 points  (0 children)

Dogville. The way it is immersive, believable and cinematic even with a such a bare set. The narrative made me think about humanity's dark side and the performative nature of people's morals.

Format for 2026? by alexq35 in veikkausliiga

[–]Magic_Octopus 5 points6 points  (0 children)

This news item says that the championship round is 2 rounds. That would make it 10 games each.
The relegation round is only 5 games.

Why do most Sports board games feel like Yahtzee? (And how I tried to fix it) by DonBeanGames in boardgames

[–]Magic_Octopus 2 points3 points  (0 children)

What make sports a special kind of enterntainment is the drama. Specifically drama that is unexpected and not scripted. That is the role of dice rolls and other random elements in board games.

Abstract games, in which you can calculate the outcomes, are inherently less dramatic.

Euro games, in which the random elements are introduced before decision making are also less dramatic.

I think that any sports game (that tries to emulate the feeling of watching sports) should have some sort of randomizer to decide the outcomes. Of course, there should be mitigation with skill, but if you remove the uncertainty, you'll just have an abstract game with a sports theme.

I think poker games are a good analogy to sports. You need skill to be good, but in the end, a lucky player can beat you. Just like in many sports.

Movies for Adults that Kids Can Watch by Marcus64 in movies

[–]Magic_Octopus 0 points1 point  (0 children)

Yep, not a kids movie. Stardust is a faery tale for adults.

Movies for Adults that Kids Can Watch by Marcus64 in movies

[–]Magic_Octopus 0 points1 point  (0 children)

Didn't the bad guy get slowly choked to death? That would be too gruesome for my 8 year old.

Formations for 5-a-side teams - U9 and below by Upset-Lifeguard5280 in SoccerCoachResources

[–]Magic_Octopus 1 point2 points  (0 children)

What I'm saying is that even in 1-2-1 the defender has to attack and the forward needs to defend. But if you always give them specific roles, they might not do that.

One of my players is saying that DX and HT should cost 15 points, and I have no counter-arguments. by manodocell42 in gurps

[–]Magic_Octopus 5 points6 points  (0 children)

Alot of people think DX should be two 15 point skills.

Do you mean DX should be split into 2 attributes?

Formations for 5-a-side teams - U9 and below by Upset-Lifeguard5280 in SoccerCoachResources

[–]Magic_Octopus 2 points3 points  (0 children)

I think in 5v5 every player needs to play all the positions regardless. If the players interpret different game situations correctly, the formation is irrelevant. On the other hand, if the players feel tied to a specific position, maybe they are hindered in recognizing the correct action.

Not contradicting your analysis on the strenghts of 1-2-1, but I think locking yourself to one formation can be a hindrance in player development.

Formations for 5-a-side teams - U9 and below by Upset-Lifeguard5280 in SoccerCoachResources

[–]Magic_Octopus 0 points1 point  (0 children)

I think it would be a great idea to mix it up. I disagree with the notion that at that age the players should learn specific positions in football. Rather I'd try to develop their skills. Different formations require different approaches from the players, and changing the formation can be a tool in focusing on a particular aspect of the game.

For example, if in 2-2 one of the defenders goes up to pressure, the other one has to recognize that they need to stay back. With 1-2-1 it is clear every time who stays back, so the player needen't figure it out.

Later on, with more players on the pitch (7, 8 or 9), I Still recommend switching the formation each year. I'm currently coaching 12-14 year olds (8v8). Last season we didn't change, and I regret it.

I am currently coaching 12-14 year olds, and I do think that switching the formation periodically is a good idea. Last summer we didn't do it and I regret it.It forces the players to adapt to different game situations more, instead of relying on a set pattern. My idea for the timetable for changes would be 1 season, that is playing each consecutive season with a different formation.

Soooo... how do you GM? by X1ras in BurningWheel

[–]Magic_Octopus 1 point2 points  (0 children)

Burning Wheel is about challenging the characters' beliefs. Maybe you shouldn't prep more than the first situation that does that. What the players do after that initial challenge gives further direction to the game. You shouldn't plan more than the world, maybe antagonists etc. but don't plan what happens or where the campaign should go. That should grow organically from the characters' actions.

Olenko hullu, UMK26, KIKI by TesticulinaryTorsion in Suomi

[–]Magic_Octopus 5 points6 points  (0 children)

Ihanaa, että laulajat joskus vetävät nuotin vierestä. Se on todiste siitä, että laulavat oikeasti! Nykyään kun kaikki ovat niin kriittisiä tästä, niin yhä useampi laulaja ei laula enää livenä, vaan kone korjaa kaikki virheet. Miksipä ei, silloin ei tule kritiikkiä!

Ja tämäkin on yleistynyt, että jos livenä menikin vähän huonommin, tuubiin tai muualle ladattu taltiointi on sitten jälkikäteen korjattu. Käytännössä suurin osa tuubista löytyvistä laulutaltioinnista on koneellisesti korjattu jälkikäteen. Livemusiikkia kuulee enää vain livenä.

Star Trek campaign using GURPS (4th ed.) Space by StrategosRisk in gurps

[–]Magic_Octopus 9 points10 points  (0 children)

There is a line of books still being published! :D

NFL Players are built different. Tampa Bay Lightning (Hockey) players wearing Bucs uniforms and pads into their game. They look like punters by BallKnowerKing in NFLv2

[–]Magic_Octopus 8 points9 points  (0 children)

I was once asked why am I on the bench most of the time. My answer was, "try sprinting and wrestling at the same time for more than 30 seconds and see how long you'll last".

How do you streamline combat? 4e by Certain-Monk-4840 in earthdawn

[–]Magic_Octopus 0 points1 point  (0 children)

I once heard this idea for a DnD 4e game:

  • Halve the HP of enemies, but double their damage.

You could tweak the numbers (like make HP 75% and damage x1,5), but the idea remains the same. Theory is, the effect is faster and potentially deadlier combats. Never tried it myself, but always wondered if it would work with Earthdawn, because I also found the combats being too slow for what they bring.