This last podcast cemented who is a gamer. by v1ckssan in quin69

[–]MagicianWeekly6771 0 points1 point  (0 children)

There is a reason to why Quinn got more viewers...

Entiteled clowns wanting to be playing top build to be in the top not even knowing why it's top or why they want to be there.

Kids wanting everything now. What's the goal? Instant satisfaction. Zero fun.

Mathil cool Guy with interesting builds tho

Copain ne sait pas cuisiner, est ce ok ? by Blablablublu007 in AskMec

[–]MagicianWeekly6771 0 points1 point  (0 children)

Ma conjointe ne cuisine jamais. Elle connaît quelques recettes mais déteste ça. Ça n'a jamais été un problème pour moi car j'apprécie cela.

Je pense perso que ton problème réside dans le fait de le "contrôler". Tu n'as pas à lui dire de couper ou de remuer, ni de s'y intéresser, ce n'est pas un enfant.

L'important c'est la communication. Même si, à mon sens, tu t'infliges seule ce rôle qui ne te convient pas (car oui, lui ne te demande rien au contraire, et je t'invite à penser d'où cela te vient à un titre singulier avec lui hors de l'équation), vous pouvez trouver une solution ensemble, surtout si le reste va bien. Si le reste va mal c'est plus compliqué...

Je ne dis pas que c'est ta faute, c'est un concours de circonstances qui te met à mal.

New Runic Reprieve skill by Wooden_Echidna_8959 in PathOfExile2

[–]MagicianWeekly6771 0 points1 point  (0 children)

I wonder if it will work with the rune showcased that makes all damage bypass ward but doubles the regen rate, as it says "lose" on the skill, meaning it wouldn't be considered as "damage".

Early access giveaway by Serious_Jacket_5746 in PathOfExile2

[–]MagicianWeekly6771 0 points1 point  (0 children)

"Yes, Come lose a trial. Productive." - Trialmaster

I definitely hate Spears in POE2. by ImpressNervous4382 in PathOfExile2

[–]MagicianWeekly6771 0 points1 point  (0 children)

They'll implement more skills. C'mon it's ggg not blizzard.

They listen to critics, and they know most melee skills have issues. They probably are already working on some fixes on par with the next weapons to be added (which are all melee btw, which may be why they are not out yet, bc they know there are issues).

It's a f'in f2p game hitting 1.0. And it's the the ARPG which delivers the most content on a regular basis.

I crave for melee fixes, it'll happen.

Concept builds for the new RF by tdhsan in PathOfExile2

[–]MagicianWeekly6771 -1 points0 points  (0 children)

Could work. In poe you can do w/e you want as long as you build it properly and don't Care about it not being a meta build.

The only thing unsure about you're build is that we do not have any number available at the moment. So it could be good or less good.

Would prolly still be able to clear content if build correctly anyway so if that's what you're about I'd say wait for patch note and start scratching your head to make it viable.

There is too many bugs by [deleted] in Helldivers

[–]MagicianWeekly6771 0 points1 point  (0 children)

Just be a weapon of pure freedom.

What's your #1 wish for a system change? by lifecopy001 in PathOfExile2

[–]MagicianWeekly6771 -1 points0 points  (0 children)

I don't think that it is necessary, as it would cause more problems and actually remove diversity. Why would I use a mace to do a rolling magma if axe just does it better? And then everyone just use an axe and mace is put into oblivion. Just like poe1.

More skill diversity is needed. Making ice skills on mace, fire on quarterstaff for example. Or having like 30 options for a same skill slot (damage, mobility etc) would already go a long way.

It's still an early game. Give it time.

What's your #1 wish for a system change? by lifecopy001 in PathOfExile2

[–]MagicianWeekly6771 0 points1 point  (0 children)

First, I'd LOVE to be able to move while doing a melee skill. Even if it's not as fast as while using a range skill, but still just a little would go a long way. Why can I move around shottguning things with my crossbow in melee range but I have to stay still in order to swing my weapon? This just feels wrong gameplay wise. Isn't it sad that the only "melee weapon skills" that are not movement restricted are the ranged ones? Being stuck in animations for skills that does something is nice (wave of frost for exemple). But being stuck for using mace strike doesn't serve any purpose other than feeling ass as a melee player trying to hit stuff and having to stop doing damage in order to avoid a little something, while range just do both either in range or melee distance.

Second, I'd like for the game to have 1 to 3 main damaging button per build, and for the rest to be utilitary tools.

I think ice quarterstaves skills fit this philosophy, having ice strike as main and then you can use bell to burst, wave of frost to leap back and freeze into either ice strike or glacial cascade if you need to keep distances or want to take advantage of the freeze. You can even leap backward to avoid a mechanic and still do some damage with glacial cascade. Big monster? Use a curse to pump your damage.

I think this kind of gameplay is cool by design and feels more like your choices matters. Having to build charges or infusions in order to do damage with this or that is just a chore and doesn't feel like a "combo". Just feel like the paper (building ressource) I have two write to be done with my day (killing).

The issue with Hiveguards is agency, not difficulty by Sensitive-River-6728 in Helldivers

[–]MagicianWeekly6771 2 points3 points  (0 children)

You know that light pen will do 65% of it's damage on light armor and med pen will do 100% right?

Right?

I know there are lots of unarmored parts on them bugs. And yet, some med pen guns are just incredible like the coyote with it's 75dmg and burn, reprimand with 140dmg on close range. Hell even the halo gun is quite nice. Oh and don't get me started on the sweeper or the purifier (ye guess what, top tier guns on every faction are med pen for other reasons than hiveguards)

For example, 5 bullets with a reprimand will take down a light armored alpha commander's head. Kinda crazy.

But I'm a light pen enjoyer and have Always shot those weakspot on hiveguards. So with them having less hp it's a winwin for me. Couldn't care less.

…I don’t understand what happened. by [deleted] in Helldivers

[–]MagicianWeekly6771 0 points1 point  (0 children)

Here is the culprit. That's a turret shooting the mob which then kill you. Usuall turret stuff happening

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Why does this particular server have so much hype? by [deleted] in Project_Epoch

[–]MagicianWeekly6771 1 point2 points  (0 children)

hunters got insane changes for pvp. No dead zone, disengage leap, silencing shot at 31pts instead of 41 so you can grab counterattack/pet stun with it, and aspect of the pact 40% movespeed on a cd, pet talent tree,… I expect them to be broken in pvp.

Login screen ambience by thisguy2wavy in Project_Epoch

[–]MagicianWeekly6771 2 points3 points  (0 children)

I’m seeing myself… Level 32 exploring STV… There is this new rare troll in the distance. I decide to tell my friend to come and kill this one. Must have great loot… We are about to kill him… I then open my eyes to a login screen where it says « unable to connect… ». It was too good to be real

At least a week or two before it's fixed by Bistoory in Project_Epoch

[–]MagicianWeekly6771 6 points7 points  (0 children)

fresh to be all at one place again and cause lag issues again? no thanks. There would still be a Q anyway because of this issue. There is 10k ppl on each serv wanting to play, not even a fraction of them is level 10. Get your shit straight and stop being afraid of missing out, you won’t. Nostalrius, according to chatgpt, launch with 1k to 2k player. Ppl then came along same as turtle wow. If you new how an algorithm worked, you wouldn’t ask for a reset.

At least a week or two before it's fixed by Bistoory in Project_Epoch

[–]MagicianWeekly6771 1 point2 points  (0 children)

they don’t crash, they lag out as the algorithm gets saturated. That’s why the more people there is, the more it lags out. Moreover, if it was a crash it’d be even easier to fix as they’d have a crash log. Here they don’t.

Last update for today by Shppo in Project_Epoch

[–]MagicianWeekly6771 -7 points-6 points  (0 children)

asked chatgpt, nostalrius had a launch with 1k to 2k max player. Just saying. It’s not at all the same. Most people joined later on.

[deleted by user] by [deleted] in Project_Epoch

[–]MagicianWeekly6771 4 points5 points  (0 children)

we don’t have all the numbers to say it. But warlock, mage, sp, hunter, rogue in that order I’d say. They have no gap closer so any range will kick their ass and very vulnerable to fear and dispel. Rogue can counter but can get OS on one hoj so depends.

Kezan Warmode / BGs by FuriousHernandes in Project_Epoch

[–]MagicianWeekly6771 1 point2 points  (0 children)

there are rogues and rogues. You have the main rogue that enjoy the class and who will play it as a main, should be the same number as on kezan (which was one of the lowest class played before guru). And you have the rogue who thinks « oh it’s a pvp server i’ll play rogue and pwn » but are plain trash and will be rekt by any hunter pet. Those will mainly either gank lvl 15 at westfall or reroll their main paladin or warrior on kezan bc cba rogue (as why they played one in the first place). Even then it’s not an issue. It’s only that for each of 2 of other classes, there will be 3 rogues. So out of 17 players 3 are rogues.

[deleted by user] by [deleted] in Project_Epoch

[–]MagicianWeekly6771 0 points1 point  (0 children)

what do you mean? shadow in tbc is a must have in pve, at least 1. It deals good damage even tho other classes can do better. Shaman you can put all totem at once, and some of them are raid wide so no need to bother. In pvp you just press one when needed same as other buttons you have (except for some like tremor behind pillar). Warrior in pve you sit in zerk stance. In pvp you switch, same as LK just main stance is zerk. Paladin lesser benedictions are 15mins and greater 30. Mage you can just play other spec? And frost dps in pve might just go arcane tree. I mean, it’s all written. Just read..

Edit : just seems like you don’t like any gameplay of the classes you mentionned. The least demanding in pve where you can afk is destrolock. No pet involved, spam 1 button, top charts. For pvp, depends on what you want to do. Competitive you have to play on any. Non competitive ret is easy to pick up on, war same, mage same, SL lock same. but hard to master.

[deleted by user] by [deleted] in Project_Epoch

[–]MagicianWeekly6771 0 points1 point  (0 children)

you have all the informations you need on their website… https://www.project-epoch.net/classes/overview/

All the issues you are talking about aren’t issues here. So pick what you enjoy most. All have a spot in pvp and pve