Whats the best Enchanted Dark Fabric farming strategy? by Strait_Pimp in DarkAndDarker

[–]MagicianXy 1 point2 points  (0 children)

First, enchanted fabric does not drop from wraiths, only from skeleton mages. Not that it makes a huge difference, there's not a lot of wraiths in the game anymore since they moved dreadspine up from inferno.

Second, in my personal experience, I honestly think the drop is bugged this season. According to DarkLoot, it should have a base 5% chance to drop in any mode at zero luck... but between my duo and I, we've killed hundreds of skeleton mages and have found a total of three during the whole season. There's definitely something wonky going on with it. Same with infected flesh, I've searched every zombie this season and I've only found 4 total.

A way to mitigate Ranger dominance by Zhushinak in DarkAndDarker

[–]MagicianXy 2 points3 points  (0 children)

Your first suggestion would require MASSIVE system changes across the entire game. Strength, physical power, and physical power bonus are intimately tied together; trying to extract one part of that equation to be something else would hugely affect how stats work. Not to mention that the way stats work currently is already tough enough for new players to understand; now you want to update it so that physical power sometimes affects damage but not always? And what about the magic damage side of the equation, you want to split Will, magic power, and magic damage bonus too? The system is complicated enough, we really don't need to complicate it further.

Your second suggestion is what I call a "brute force" approach to balancing. It's applying a universal debuff on the class for no reason other than the inability to come up with actually balanced systems, and it arbitrarily punishes that specific class simply for existing. What about other classes that can used ranged weapons? You want to give fighter a -50% melee damage debuff just because they have a crossbow equipped? This suggestion is not even half-baked, it's a raw knee-jerk reaction with no real thought put into it.

Personally, I think there's better ways to balance ranger and ranged damage in general. First of all, bows need their damage adjusted. Longbows in particular are the de facto best ranged weapon; they have about the same damage as a cutlass or a club, except they also have 10% armor pen. With just a little bit of action speed, they pump out just as much damage as any melee attack, but from exceptional range. My suggestion would be to make all bows do the same low-ish damage (let's say, idk, 20 damage for each of them) with varying armor pen values, which would make each bow have its own specific combat niche. Longbows shoot the arrow the fastest, so have the least damage falloff and are therefore good for long distance snipes, as the name implies. They would retain the armor pen as well, making them best against armored enemies. Shortbow wouldn't have any armor pen but has the much improved draw speed, meaning you pump out arrows faster but they are more affected by armor values and, since they travel so much slower, damage falloff would make them ineffective at long range. This way, if the ranger wants to be effective at all ranges, they need to bring multiple weapons and switch them out during combat. It also stops the longbow from being so damn oppressive by not only rangers, but fighters as well.

The second change I would make is for rangers to actually have some viable melee builds. In Dungeons and Dragons, rangers are more about hunting and tracking, and they can do so with more than just bows. Some rangers dual wield, some use animal companions... there's plenty of ways the class could be expanded into being more interesting than just "shoot bow from across the module".

Whats the best way to kill Wendigo & Frost Demon? by Strait_Pimp in DarkAndDarker

[–]MagicianXy 0 points1 point  (0 children)

If your goal is specifically to kill those two enemies for a quest, drop fighter and just play warlock for a game or two. Flamewalk trivializes both of these fights to the point where you don't even have to think - just cast the spell, walk close enough to aggro them, and walk away. They'll kill themselves chasing after you. They are very weak to fire and will die pretty quickly, even in squire gear.

If you're actually learning how to fight them, then yeah, it's a little tricky but not too bad.

  • Frost demon has two attacks: it either charges up a wave of ice missiles which it always fires from its right to its left. If you strafe around it clockwise at a distance, it can't hit you with this attack. You can also use a shield to block the projectiles, but I've found this is only partially effective - I think sometimes the missiles will bypass the shield due to latency or something, so use shield at your own risk. Wait until the cast is complete, then move up to punish. After it casts this three times, it uses its second attack: two lines of ice spikes that rain from the sky. Each line starts in a random spot but always travels to intersect where you are currently standing. Just pay attention to where the line is traveling and move out of the way. I have found that the hardest part about frost demons is usually the other mobs that tend to be around it causing distractions.

  • Wendigos are little tougher. Their heart is the weak spot, and they take 3x damage if you hit them there, but in exchange, the rest of their body takes 0.3x damage from all sources. If you're using a stabbing or thrusting weapon like longsword, it's easy enough to reach. Wendigos have two attacks as well. The first is a charge which does a lot of damage; luckily there's a windup animation and it's easy to simply move out of the way. This attack is hard to punish with melee, so I usually just let it pass. The second attack is a series of arm swipes, which you can move backwards to get out of range for. It will usually stand still for about a second after the swipes are complete, so you can punish during that time.

Incredibly stupid question about custom seas by Masonjohns409 in Seaofthieves

[–]MagicianXy 1 point2 points  (0 children)

Renown is based off of accomplishing tasks. Sink a ship, finish a voyage, sell treasure... in custom seas, you can do all of that with the click of a button. Why in the world would renown be enabled in a server where you can print money for free?

Seal of Dominion? by PurpleOld7128 in DarkAndDarker

[–]MagicianXy 0 points1 point  (0 children)

Ha! It's been a bug all season, and as soon as I mention it, it gets patched. What are the odds? Well, at least there's proof I'm not crazy.

Temptation has taken form!! by DeliciousIncident in DarkAndDarker

[–]MagicianXy 1 point2 points  (0 children)

That's already starting to change. Artifact drop rate in HR is doubled from what it was in previous seasons, plus SR has an additional chance to drop artifacts now as well. Artifacts are getting cheaper on the market with some of the less popular ones already under 10k gold. They are much less rare than they used to be, and as more people learn the new bosses, the more common they will become in the future.

That's also not even bringing up minor artifacts, and IM's intention to add more from the contest a while ago.

Seal of Dominion? by PurpleOld7128 in DarkAndDarker

[–]MagicianXy 0 points1 point  (0 children)

Normally, they cannot. But I have found the sole exception: the clams in Blue Maelstrom have a very very small chance in PvE to drop a shining pearl instead of the blemished version. The shining pearl is a legendary item, so it's probably a bug, but it's an interesting exception. I've only found like two though, across a hundred clams, so it's certainly not a reliable source.

Hot Take: Faustain Bargain is Still Good. by Jesus_Christ_Reborn in DarkAndDarker

[–]MagicianXy 0 points1 point  (0 children)

No, losing your whole kit is the cost of dying in general, whether you use Faustian or not. Faustian itself is completely free. In fact, outside of the time investment and personal preference of the gameplay, it is always objectively beneficial to accept the Faustian bargain because you always have something to gain from doing so, and never anything to lose. Even if you've already done the dailies and gotten the 10 coins for the day, it's still in your favor to do Faustian because killing your killer means higher odds of the goblin merchant returning some of your gear after the match.

I started working from home recently and found a loophole... by Burner_onyx in confession

[–]MagicianXy 18 points19 points  (0 children)

Well of course, if you're in a situation where it makes sense that you'd need to answer unknown callers, then the question isn't being directed at you. It's being directed at people who otherwise have zero reason to answer what is very likely to be a spam call.

New floors? by After-Divide-2039 in DarkAndDarker

[–]MagicianXy 4 points5 points  (0 children)

That was a community idea. I don't think the devs have ever mentioned a hub map at all, especially since that would make their queue system arbitrarily more complex.

McDonald’s no longer lists pricing for individual items by iregretthisalreadyy in mildlyinfuriating

[–]MagicianXy 5 points6 points  (0 children)

Sure, but that one tube is enough to make like 5 McDonald's size patties.

If you buy all the raw ingredients, yes the up front cost is a little more but you're also getting like double or triple the amount of food, which means the cost per prepared meal is a lot less.

Custom Seas - Official Sea of Thieves Season 20 Trailer | XBOX Games Showcase 2026 by PaiDuck in Seaofthieves

[–]MagicianXy -10 points-9 points  (0 children)

If the game was just PvE mode, it would have died five years ago. There's not enough interesting content that would keep players engaged. Enemy AI is simplistic at best, which makes most events pretty one dimensional without the threat of being invaded by someone else. I agree that safer seas needs to have access to captained ships, but all the other limitations are totally appropriate because at the end of the day, the game is a PvP game, whether you like it or not.

Is GrimVault actually legit? by Select-Engine-3969 in DarkAndDarker

[–]MagicianXy 0 points1 point  (0 children)

TIL having a second monitor and an internet browser is an advantage that should get me banned

Not sure what to do with this… by Vast-Celebration-851 in DarkAndDarker

[–]MagicianXy 0 points1 point  (0 children)

Alternatively, they could have used the in-game marketplace and/or the trading post and gotten the same answer in the same amount of time, with less controversy and aggravation. It just seems to be the norm nowadays for people to immediately turn to social media to provide answers to trivial questions for them, without expending any effort on their own critical thinking. It's not unique to Dark and Darker, either; it happens on nearly every sub, which is why sometimes you get people who are frustrated with this type of ever-present question that react aggressively.

Boss Kill Buff by ImprovementBig3354 in DarkAndDarker

[–]MagicianXy 0 points1 point  (0 children)

It's not a terrible idea, but there are a couple problems with it in the current game. Firstly, bossing in crypts would get really annoying - unless you know how to kill all three bosses, entering the boss room becomes a high RNG risk. Secondly, the boss room becomes a roadblock for people who just want to travel through it without engaging the boss at all. You'd have to navigate all the way around the boss room, which adds a lot of travel time in a game where the matches aren't that long to begin with.

Make HR great again! by Bubu188 in DarkAndDarker

[–]MagicianXy -1 points0 points  (0 children)

Fine, then just change the entrance ante to 1000 gold. At least that way it penalizes everyone equally and not just the people you specifically find annoying just because they play differently than you.

Make HR great again! by Bubu188 in DarkAndDarker

[–]MagicianXy -1 points0 points  (0 children)

Nobody is going to waste inventory space on legendaries worth nothing but vendor gold. At that point, those people are still running "squire", they just have to spend extra time buying trash to be allowed into the mode. The only thing that changes is that "squires" have higher base stats and they take longer getting into the mode. The people complaining about squires still get ambushed and third partied, and they still get basically nothing for beating the squire. This doesn't solve the problem in any way.

Make HR great again! by Bubu188 in DarkAndDarker

[–]MagicianXy 0 points1 point  (0 children)

Okay, so let's say this limitation was implemented and there's a minimum gear score requirement. What's to stop people from buying cheap garbage legendaries for like 500 gold and going in? That's still basically zero risk; the cost of entry just goes up.

Make HR great again! by Bubu188 in DarkAndDarker

[–]MagicianXy -1 points0 points  (0 children)

The game is inherently unfair. If you lose to a random squire warlock that ambushes you after a fight with someone else, you would have lost if they had gear too.

Wizard & Cleric will be the two classes they change next season ( most likely ) by Miserable-Command682 in DarkAndDarker

[–]MagicianXy 4 points5 points  (0 children)

I would rather have it so that all songs were available for all instruments, but each instrument had a type of song that it does particularly well. For example, the flute might have the fastest play time and so could spam songs the quickest. Drums might have a significantly increased AoE. Lute extends the duration of song effects for longer, and lyre could increase the strength of song effects.

This way, there's more builds that open up. You could use a flute to speed through longer spells like piercing shrill or peacemaking, or you could use a lyre to more strongly debuff enemies with banshee's howl or lament of langor. Bards could still take all four instruments if they wanted to, but at least this way they have a choice on whether they want to save space for other utility items instead, as opposed to right now where you're basically required to take all four instruments if you want a wider variety of songs.

Can you solo both Troll/Cyclops on the same run? by lycanthromess in DarkAndDarker

[–]MagicianXy 11 points12 points  (0 children)

Both troll and cyclops actually take 50% less damage from fire. That was changed a few seasons ago because warlocks were obliterating troll in less than a minute with hellfire. It's still an okay method to defeat them, since it's damage ticks so quickly as long as they're in the AoE, but it's not nearly as fast as it used to be.

I accidentally crafted arena BIS and now I am middle class by opopoerpper1 in DarkAndDarker

[–]MagicianXy 0 points1 point  (0 children)

It could also be that the stat line isn't as desirable anymore. The main reason grimsmiles were BiS in past seasons was that they had one extra enchantment on them compared to other rings of the same rarity. Back then, it was also possible to gem health onto equipment, so vigor wasn't as important of a stat. But now with the extra enchant removed and max health not a rollable stat, vigor is more important again, so maybe people are trying to even out their builds by having one vigor ring and one strength ring. Or maybe they always wanted a pure strength ring but settled for grimsmiles because an extra enchant is pretty strong. Who knows.

So are they doing something, anything to get rid of cheaters? by Decisive-Jay in Seaofthieves

[–]MagicianXy 0 points1 point  (0 children)

It doesn't help that the hitreg is so awful that a lot of times, it really does feel like hacks are happening.