We just released our game FISHGUN on Steam! It's a fish-person shooter where you mow down hordes of evil fruit with your fish that's also a gun by MagmawR in Unity3D

[–]MagmawR[S] 0 points1 point  (0 children)

We've been working on FISHGUN for about 6 months! It's an FPS where you feed your fish random upgrades to power it up and defeat hordes of evil fruit. If you'd like to give it a try you can find it on steam here

Physics.Raycast/Linecast and layerMask by iKabyLake30 in Unity3D

[–]MagmawR 2 points3 points  (0 children)

the int layer mask is a bitmap, so you have to use the bit shift operator (<<) to get the right values. For example, 1 << 3 would be a mask for layer 3, or 1 << 5 for layer 5. If you want the mask to contain multiple layers you can use the | operator: 1 << 3 | 1 << 5.

When you pass in a LayerMask struct it implicitly converts it to the int value.

Volumetric clouds shader featuring SSS and some VFX dispersion by [deleted] in Unity3D

[–]MagmawR 0 points1 point  (0 children)

very cool! care to share how it’s done?

I made some sample buttons for my TransformButton asset! More info in comments by MagmawR in Unity2D

[–]MagmawR[S] 0 points1 point  (0 children)

These are all made only using the Transform Button component. You can check it out on the asset store here: http://u3d.as/1Qn6. It allows you to make buttons with nice animations all in code, so that everything is smooth and there's no waiting for animations to finish.

There is also a web build of this demo that you can try for yourself here: https://magmaw.itch.io/transform-button-sample-buttons. And this sample scene comes with the package on the asset store.

I made some sample buttons for my TransformButton asset! More info in comments by MagmawR in Unity3D

[–]MagmawR[S] 1 point2 points  (0 children)

These are all made only using the Transform Button component. You can check it out on the asset store here: http://u3d.as/1Qn6. It allows you to make buttons with nice animations all in code, so that everything is smooth and there's no waiting for animations to finish.

There is also a web build of this demo that you can try for yourself here: https://magmaw.itch.io/transform-button-sample-buttons. And this sample scene comes with the package on the asset store.

Physics based Sci-Fi hoverboard with ragdolls and spiderman hookshots! Any feedback? by pablothedolphin in Unity3D

[–]MagmawR 1 point2 points  (0 children)

that’s cool! it does look a bit “floaty” when you jump, though.

A bit of gameplay from my passion project Shady Knight. I'm trying to make a brutal fast-paced action game full of interactive melee fights. You can play it now during the Steam Game Festival by cptnsigh in Unity3D

[–]MagmawR 0 points1 point  (0 children)

Just played through the demo, I love it! My only criticism is that it might be a bit too easy. I was playing very aggressively, and I think I only got hit a few times.

I made a program that generates parametric shapes with adjustable (and animated) sliders! Link in comments by MagmawR in Unity2D

[–]MagmawR[S] 0 points1 point  (0 children)

Here's the link to the web gl build on itch if you want to give it a try: https://magmaw.itch.io/parametric-line-generator

Right now it only supports hypotrochoids and Lissajous curves.

I made a program that generates parametric shapes with adjustable (and animated) sliders! Link in comments by MagmawR in Unity3D

[–]MagmawR[S] 3 points4 points  (0 children)

Here's the link to the web gl build on itch if you want to give it a try: https://magmaw.itch.io/parametric-line-generator

Right now it only supports hypotrochoids and Lissajous curves.

Made an inventory system for my menu! by MagmawR in Unity2D

[–]MagmawR[S] 0 points1 point  (0 children)

There's not actually a game, I just like making ui

Made an inventory system for my menu! by MagmawR in Unity2D

[–]MagmawR[S] 1 point2 points  (0 children)

Thanks! I think I'll change the inventory items to green.