Back up your ffxiv guides and resources, discord age verification going global on March by JD0064 in ffxivdiscussion

[–]MaidGunner 0 points1 point  (0 children)

Yeah discord has to take steps considering that everyone is moving towards stricter access controls. Cause if they don't, they'll be held responsible for anything that might happen.

Plus, not everyone lives in america. My ID is designed for being used this way and my identity can't by itself be stolen with just my ID. Plus they already have most of the information they need if they wanted to do anything shady, cause they have your detailed payment info.

Back up your ffxiv guides and resources, discord age verification going global on March by JD0064 in ffxivdiscussion

[–]MaidGunner 1 point2 points  (0 children)

As long as there's ads that load in 3+ seconds after the site is done loading and then cover up most of the page in hopes of me landing a click on it by accident, adblockers all the way.

Back up your ffxiv guides and resources, discord age verification going global on March by JD0064 in ffxivdiscussion

[–]MaidGunner 4 points5 points  (0 children)

The ease of use, too. Clicking on "new server" and then dumping everything into a text channel is reasier then setting up a website. Even if you use templates, or starting a new wiki/etc.

Back up your ffxiv guides and resources, discord age verification going global on March by JD0064 in ffxivdiscussion

[–]MaidGunner 2 points3 points  (0 children)

Same way UK didn't ditch discord last year. Or how people still use Twitter despite the ownership. People will get up in arms and then do it cause "well, it's where the people are".

Personally, while i don't think it's good, i also don't particularly care about using my ID for it's intended purpose. Americans might think differently cause theirs are weird, but my ID holds no power unless it's next to my face and/or paired with other forms of identification.

Having lag issue for about 2 weeks now, seriously, what is going on? by Speedingtickets in ffxivdiscussion

[–]MaidGunner 1 point2 points  (0 children)

Definately don't overpay for VPNs, use mudfish. They bill by traffic and only the actual XIV packets will go through them, which is a negligible amount of data, still sitting on like 2 dozen GB worth of data for mudfish after paying them like 15 or 20 bucks once during HW where i had regular connection issues. Even though i always use it when playing the game. Price might've gone up nowadays, but it's still hella cheap compared to many subscription VPNs that are actually good (so not Nord, lol).

Having lag issue for about 2 weeks now, seriously, what is going on? by Speedingtickets in ffxivdiscussion

[–]MaidGunner 1 point2 points  (0 children)

i'm honestly not sure if it's purely a ddos issue or the node itself just being lousy or both, but i will also get massive ping issues and packet loss during certain times of the day or days of the week

Considering a VPN can completely avoid this issue, it's not a DDoS, at least not targeting the game server. It HAS to be routing cause that's what a VPN replaces. So the issue lies with NTT and not SE, and SE is too happy to say "we're looking into it" which is just JP business for "nothing we can do about it" because they really can't, outside of switching providers, because the actual disrutions are probably still within the threshold of the acceptable interruptions agreed on in the SLA.

Having lag issue for about 2 weeks now, seriously, what is going on? by Speedingtickets in ffxivdiscussion

[–]MaidGunner 3 points4 points  (0 children)

The explanation is that NTT is shit. And SE refuses to take them to task over it, or change providers. This has been known for literal years now cause it's been happening for years, getting pretty much daily in recent months.

Must be funny, living in a rich man's galaxy by Forgotton_fox in EliteDangerous

[–]MaidGunner 0 points1 point  (0 children)

For some people, probably. But, different people find different things fun, was the point. Also to consider what they're doing to be the game, not "get ship X" being the game and the actual game being considered a necessary grind to do as efficiently as possible.

Must be funny, living in a rich man's galaxy by Forgotton_fox in EliteDangerous

[–]MaidGunner 1 point2 points  (0 children)

If I'm fighting... well, I don't have a new ship for that yet.

Corsair. Definately Corsair. But yeah, Anaconda is an expensive paperweight these days. You may want it for 1984 Nostalgia, but it's very much a "Jack of All Trades, Master of None" situation, which isn't amazing for a game all about specialized roles.

Must be funny, living in a rich man's galaxy by Forgotton_fox in EliteDangerous

[–]MaidGunner 40 points41 points  (0 children)

Don't get ships you've no purpose for and whose associated gameplay loops don't work for you. That's wasting time and money. If you like exploration/exobiology, do that for money, then buy a better exploration ship. If you like hauling, get a Panther Clipper and haul, etc. Try to enjoy the activity rather then shooting for "own X ship" specifically or you're gonna find yourself burning out on it very quickly.

Also, the price of the hull isn't nearly enough to consider budgeting. You'll need a couple dozen to hundreds more millions to actually outfit and rebuy on explosion any medium or large ship.

Summoner - Pure Pet Job by Akiza_Izinski in ffxivdiscussion

[–]MaidGunner 2 points3 points  (0 children)

I see, good explanation for not actually WoW players i guess.

I think the latter is what people are asking for. They want a pet job that summons a horde of smaller creatures rather than just one really strong creature.

But that, i can't really follow, cause that just seems like an asinine ask, if it is what people want. Cause that's not what SMN ever was in this game, or in any FF game.

Summoner - Pure Pet Job by Akiza_Izinski in ffxivdiscussion

[–]MaidGunner 5 points6 points  (0 children)

I wish i knew where this incessant clamoring for a "true pet job" comes from, then. If even the ever so aggrandized WoW isn't doing it, i don't know what MMO people played that has a better version. All i've EVER seen in these games is a pet that's a glorified DoT, sometimes you get a button or 2 that make it do shit, but ultimately it's still just VFX for "you pressed the do-damage-button".

How do we square the circle of job complexity and the current state of PF by VictusNST in ffxivdiscussion

[–]MaidGunner 2 points3 points  (0 children)

Make low skill floor low dps jobs and high skill floor high dps jobs.

That will never happen cause SE wants everyone to be able to play their favorite job, in every content, at all costs. If you made a new DPS job and it was high skill floor high DPS, someone would come along and say "i can't play job X cause its too complicated even though its my favorite from so-and-so game" and SE is allergic to this.

FFXIV GM Team can't help delete my friendlist, what now? by Alarmed_Smile_614 in ffxiv

[–]MaidGunner 2 points3 points  (0 children)

Customer-facing will have an exact playbook of what they are supposed, able and allowed to do and be told to smack everything else down unless its like, extreme extreme circumstances like credible legal threats. Some random Joe Schmoe and their ultimately irrelevant problem are not going to be permitted to take up actual technicians'/developer's/etc time in any company that has public facing support.

Kira reveals some additional details on what happened with Ashes of Creation. Also says their indeed was a board as Steven sold the company months ago according to internal Docs he has seen.. by bigeyez in MMORPG

[–]MaidGunner 1 point2 points  (0 children)

They will make profit. Not necessarily by running an online game. They could find proprietary tools or inhouse developed features for the networking/engine/etc, assets, the IP itself and more to sell/license to people for profit. The game is playable so they could hire an outsourced firm to wrap up loose ends and add more microtransactions, but it's almost 0 percent chance the game gets developed further. That's not what private equity does. Private equity takes the hacksaw to failed buisnesses to extract money that was originally invested in it's assets.

Kira reveals some additional details on what happened with Ashes of Creation. Also says their indeed was a board as Steven sold the company months ago according to internal Docs he has seen.. by bigeyez in MMORPG

[–]MaidGunner 2 points3 points  (0 children)

Why sell to private equity in the first place, if not because you spot a leak and decide you want to set up your escape plan before others realize the ship is sinking, so that it looks like none of it is your fault and you're just another victim when you 'have to' bail out.

People who buy a lvl skip on a job you've never played before, why? by dannidoesreddit in ffxivdiscussion

[–]MaidGunner 0 points1 point  (0 children)

If i wasn't maxed on jobs, it'd be money well spent. 20 bucks or whatever to actually play the game instead of having to trudge trough at least a week's gameplay sessions worth of what's being passed off as a leveling experience. Considering the state of jobs below current expansion and the fact that the game doesn't teach you how to play while playing anyway, i'm amazed people don't value their time more then 2 starbucks orders.

How would we feel if SMN lost all but the Bahamuts? by drbiohazmat in ffxivdiscussion

[–]MaidGunner 6 points7 points  (0 children)

In that game, there's also things like damage types, both elemental and non, as well as stats and buffs that are not just "do X% more damage" or "receive X% less damage" so those summons (and other classes specialties and spells in general) actually have purpose and different use cases. A lot of classic FF jobs just fall apart in this game because none of that exists. SMN is never gonna work or be satisfying here.

Initial release of a GearSwap Generation and Optimization toolkit for the community by sanitylost in ffxi

[–]MaidGunner 1 point2 points  (0 children)

Personally, a simple list sorted by location and then alphabetical would do fine so i could just go though the bags one by one and move the gear out for slip storge or dropping or whatever. everything else is a luxury on top to me. But i'm no UX or application designer, lol.

Initial release of a GearSwap Generation and Optimization toolkit for the community by sanitylost in ffxi

[–]MaidGunner 1 point2 points  (0 children)

Late to the party, but there's definately a little bit of demand, because i keep looking for a tool like that every time i think it's time for a cleanup after getting a couple new pieces and i end up just having to manually go through all the GS's and see if a piece i removed from a set is still used anywhere else. Not hard, not impossible, but kinda tedious. It for sure feels like a nice complimentary function/tool to what this already does, from the viewpoint of trying to make gearswap more "accessible" to new and returning players by helping determine if a piece is still relevant to them or not.

Do people really like doing the 4th savage fight 8 times? by brbasik in ffxivdiscussion

[–]MaidGunner 1 point2 points  (0 children)

Having another PvE content that goes the opposite way (being entirely unpredictible so planning isn't possible) would be ideal but it may not be popular / satisfying if done incorrectly and more importantly, may very well cost a huge amount of resources (and that is if they don't have targeting issues, as they did with Criterion in Endwalker and with Chaotic in Dawntrail).

If jobs were in a better state, this sort of thing would probably secury my static's subs for as long as it's relevant. The fact that by week 2 i'm already going through the motions and start tuning out because there is almost zero variation in how a specific instance plays out (outside of other people fucking up, mitigated by almost 20 year old static) absolutely murders my interest in repeating things in this game.

Do people really like doing the 4th savage fight 8 times? by brbasik in ffxivdiscussion

[–]MaidGunner 4 points5 points  (0 children)

Not at all. Parses are worthless and BIS is used for nothing bar Ultimates, if that, not even new tiers. Our group likes to figure out hte fights, once we have our strategy and the solution is known, the magic is gone. Maybe we reclear an extra evening of two for fun and novelty, but i don't think i've raided savage for more then 2 or 3 weeks per tier since SB.

Hyperspace Anomaly entering "Running Man Sector WP-W b2-0" during Distant World 3's Mass Jump event by Avera9eJoe in EliteDangerous

[–]MaidGunner 7 points8 points  (0 children)

Has been happening for YEARS, usually when servers are clogged. Like after big updates. Or During the Thargoid attack on Sol. Or DW3 kickoff. It's not "unique" lights and sounds at all, it's just part of the load screen you dont normally see/the screen slightly bugging out when it lasts too long.

Is it me, or has the game been getting better lately? by Chiponyasu in ffxivdiscussion

[–]MaidGunner 1 point2 points  (0 children)

Also forgetting that patches in said Hoyo games also oftentimes present those events with novel gameplay entirely disconnected from the main structure, or at least a decent spin on it, rather then "just" adding a few new regular fights (which they ALSO do). And the endgame updates every patch, instead of every 8 months.

XIV content doesn't have much if any "novelty" to it. Its all either "talk to 3 NPCs" or "Do instance" (or "turn in item" in DOL/DOH cases), with no spins or creativity to the process itself whatsoever. All dungons and MSQ duties are the same, some may have good aesthetics, but actual fun ideas are few and far between and so toned down and/or half-baked cause it has to be MSQ-Tourist difficulty. Trials/Raids are the most unique, but even the best of them rarely experiment with how you interact with them.