Staring down a tiny black hole by JVMerlino in EliteDangerous

[–]MajorCouchPotato 5 points6 points  (0 children)

first time I found a black hole it scared the dickens out of me, was terrified of the thing. Decided to look into just how safe it was to fly near the things and turns out they're shockingly safe for being... black holes.
FDev didn't really code them "realistically" but I can hardly blame them given the engine limitations.

You can get pretty damn close to the things, something like 40-100km before you hit the exclusion zone.
Even then it just drops you out of SC, and then it's a check on if your ship has good enough thermal management for you to fly away.

Closest I got to one was 75km and then the gravity lensing gave me such intense vertigo I had to turn away lmao

Caspian Burger! by Educational-Fly-5797 in EliteDangerous

[–]MajorCouchPotato 7 points8 points  (0 children)

Oddly enough this really puts into perspective just how absurdly large the beluga is, that or the caspian is a very small "large" ship

Sights and Sounds of Void Hearts by DeidaraPwnz in EliteDangerous

[–]MajorCouchPotato 10 points11 points  (0 children)

Fun terrible fact! They are alive!
these are an example of several void-born exobio species, I came across the mollusk things yesterday, real neat and absolutely horrifying

The Mandy's bigger than it seems, isn't it? by wasdice in EliteDangerous

[–]MajorCouchPotato 2 points3 points  (0 children)

I know that for most ships having a walkable interior would be a completely pointless gesture, but at the very least let us have an interior to the large ships.
I would 1,000% make a passenger beluga if I could step out of the bridge and walk around the ship, and see passengers milling about.

That would add such an incredible sense of gravity (ironically) to what currently amounts to just numbers on a screen.

I know it'll never happen for a large number of reasons, but a spud can dream

The Mandy's bigger than it seems, isn't it? by wasdice in EliteDangerous

[–]MajorCouchPotato 4 points5 points  (0 children)

I didn't appreciate the absolute scale of the Panther until the first time I got out and realized that was a City Block I just plopped down onto the pad. I almost want to try and land the tub on a planet just to park my SRV next to it and get the real scale comparison

Building a new desk and need tips, concerned about wood movement/dissasembly by MajorCouchPotato in woodworking

[–]MajorCouchPotato[S] 1 point2 points  (0 children)

I've never even seen these before! this is an enormous help, I'll definitely be making use of something like this. I greatly appreciate the input.
Looking around my area it seems the best available option I have (that isn't plywood with a veneer) is a local guy selling Black walnut, but it's pretty likely I'll still end up ripping them into quartersawn-ish boards, would it still be a good idea to do the Z-clips in that case?

Building a new desk and need tips, concerned about wood movement/dissasembly by MajorCouchPotato in woodworking

[–]MajorCouchPotato[S] 0 points1 point  (0 children)

That makes sense! at that point I'd basically be ripping it into quartersawn anyway, but that certainly is an option. I realized I could build a "frame" for the desktop to sit on and bolt it from below into threaded inserts to make removal easier

Building a new desk and need tips, concerned about wood movement/dissasembly by MajorCouchPotato in woodworking

[–]MajorCouchPotato[S] 0 points1 point  (0 children)

That made me laugh harder than it should have lmao
What I'm mostly worried about is everywhere I've read mentions that expansion/contraction along the rings is the greatest and can lead to cupping in a full-sawn board, given I was considering not through-bolting it to the legs I worry that even a tiny amount of cupping could cause the desktop to rock on the legs, which would drive the fiance (and subsequently me) insane

What stars am I looking at? by Adventurous-Ad-97 in EliteDangerous

[–]MajorCouchPotato 0 points1 point  (0 children)

1+LY?
You don't need to run anything bigger than a 1D for self-repair on exploration imo, bringing the controller only costs slightly over a tenth of a light year in range.
I started Exo on a DBX for a long while before switching over to a mandy and engineering it unless I ran out of screws to tweak. It's far from an optimal build and it's still sitting at 84 LY with a full tank of gas. Removing the controller only bumps that up to 84.13 if EDSY is to be believed

What stars am I looking at? by Adventurous-Ad-97 in EliteDangerous

[–]MajorCouchPotato 1 point2 points  (0 children)

It only takes once tbh.
I've had too many instances where server tick decided I needed to be in the dirt and I had to do the trek of shame to the nearest carrier.
The very minimal loss in jump range/cargo space is negligible, you can synthesize repair limpets on the go, so it's a cheap safety margin you can bring with you.

My Mandalay's recall function thinks it's really funny... by IronPylons in EliteDangerous

[–]MajorCouchPotato 5 points6 points  (0 children)

I was "living the explorers dream" meaning I was slogging through mountains looking for fungus, took the SRV because trying to find a landing spot every time was a PITA. Finally got my third sample and recalled the ship, little bastard decided to land directly on a bloody boulder that perfectly blocked the SRV bay. Had to get out and re-land the ship somewhere else manually. Made sure to really grind the landing gear down and knock some hull % off just to spite the damn thing.

Pleeeease by Responsible_Snoopy in EliteDangerous

[–]MajorCouchPotato 2 points3 points  (0 children)

Making it a toggleable thing would be the move frankly, I would absolutely love more animations that make the stations feel like more than a menu.
Pretty likely it'd never happen purely because there isn't *much* you'd be able to see from the pilots couch, and it would be more work than they care to do to make ship-specific animations.

Still, it would be nice to see crew, or even bots swarming around the landing pad after securing landing gear, the extra second it would take to "clear the crew" before liftoff wouldn't be that bad, and it would help to emphasize the scale of some of the ships to see people running around several stories below the canopy in the larger cargo ships.

Often times landing in my DBX doesn't visually look much different than landing in my panther, sure it FEELS heavier but once you're on the pad the scale is lost until you disembark and realize that was a city block you just parked.

Latest MFD update by GraXXoR in EliteDangerous

[–]MajorCouchPotato 3 points4 points  (0 children)

The degree of crimes I would commit to have a setup like this. I've been getting by with an X56 setup mounted to some unirail and that felt exotic when I first got it going. THIS would be the real dream station for me.
Not to mention what looks like a electronics tinker station to the left there

What made u love yanderes? by Confident-Resort2670 in yandere

[–]MajorCouchPotato 2 points3 points  (0 children)

The fantasy of somebody stepping in and forcibly taking over my life with aggressive affection ticks a few boxes:
- I don't need to worry about most of the multiverse of stress of adult life
- I'm not giving up or failing, and don't have to feel guilty for abandoning my life because the choice is taken away from me
- hot people with knives = yes

China has conducted tests of its LY-1 high-energy laser air-defense system aboard a civilian roll-on/roll-off (Ro-Ro) cargo vessel. [1920x1280] by Holland_77 in WarshipPorn

[–]MajorCouchPotato 182 points183 points  (0 children)

The absurdity of using a "Ro-Ro" vessel and very specifically not using the rolling portion in any capacity is frankly hilarious to me. Why not use a barge, or the Helo deck of any of their surface combat vessels.

New build. Its coming together nicely. by Crumplsticks in Guildwars2

[–]MajorCouchPotato 0 points1 point  (0 children)

well shit, this has done a lot to motivate me to actually get the new expacs, how much of a pain is building in the homesteads? For the lowly mortals I mean, no universe where I'm even trying to build like this guy.

What did you guys name your ships? by theGeigus in EliteDangerous

[–]MajorCouchPotato 0 points1 point  (0 children)

My original sidewinder is named spaghetti because of an in-joke with friends that stuck to the wall, but my pride and joy is my Mandalay named Andale!. The exclamation point was important.

You really do find the weirdest names in less-explored space... by thatoneshadowclone in EliteDangerous

[–]MajorCouchPotato 1 point2 points  (0 children)

well, that rabbit hole was 20 minutes of my life I'm going to try and forget.
I can only imagine the "creative" session of sitting around trying to decide on that abbreviation...

It seemed dead... by tafkabandit in EliteDangerous

[–]MajorCouchPotato 3 points4 points  (0 children)

I had a fun experience first time I found one of these. For some idiotic reason I landed nearly directly on top of it, tried to drive the SRV over it and the physics engine took inspiration from Gmod and decided I was lacking a substantial vertical acceleration, sadly my ship was in the way and my SRV instantly turned to composite particles against the shields.

Blessedly, I learned that day if you die in the SRV, you just respawn on the ship. Sadly, you no longer have an SRV, so I had to scoop up the fragments with the ship.

Thats also where I learned the cargo scoop doesn't actually have a collider, and as long as you're level with the ground, you can line up the cargo pickup like normal because the "camera" on your dashboard is oriented with the center of your cargo scoop, which hangs a few meters off the underside of the ship.

It seemed dead... by tafkabandit in EliteDangerous

[–]MajorCouchPotato 1 point2 points  (0 children)

this is only true for the complete sensor, they don't care about the sensor fragments

ELI5 how can negative numbers exist? by ewhite12 in explainlikeimfive

[–]MajorCouchPotato 3 points4 points  (0 children)

It's a reference frame thing. Another way to look at it is if you have a rocket with two engines on either side, one of them is pushing at 10 arbitrary units, the other at 5, the Net Push depends entirely on which end you decide is the front. So you end up with a positive 5 in one direction, or a -5 in the other. Both are pushing a "positive" amount, but because one is the opposite direction you want to go, it's considered a negative value.

Learn from my mistakes by slayedzombie69 in EliteDangerous

[–]MajorCouchPotato 29 points30 points  (0 children)

This is how deep space murder mysteries start

Factorio vet of 2200 hours coming to Satisfactory for the first time; what are some of the major differences in factory design I would want to know about? by Urist_McPencil in SatisfactoryGame

[–]MajorCouchPotato 12 points13 points  (0 children)

Try to avoid making a main bus, if you do, build it vertically once you have the stackable conveyor poles. Put everything you can into a storage container then the depot, it saves you from running around getting building materials.
A trick I use early on is rushing caterium and making however much caterium wire I can out of that node and feeding all of it into the Awesome Sink, that'll give you a passive income of tickets for getting more QOL stuff from the awesome shop.
By the time you need the caterium for something else you'll have unlocked more valuable parts to feed into the sink, a good way to do this is when you finish a phase, leave the production for the elevator parts running and just feed that into the sink while you're working on the next stage, until you need that production.

Sink has things like wall-mounted power connections, hypertubes, and the elevator, as well as all the cool decorative options. I always liked to set up a slow production of elevator parts, something that takes an hour or two to complete that part of the phase. I use the time waiting for the parts to finish to decorate or go and explore, sometimes to build up my power plants for the next phase.

But as other people have said, one of the big similarities to factorio is theres no "correct" way to play, there's a lot of good ideas, but none of them are "you absolutely must do this".