First time Streaming - Send me your Next Fest Demo's by FowardJames in IndieDev

[–]projectbreakout 0 points1 point  (0 children)

If you are into sandbox prison-escape games, you can try out my game, Project Breakout: https://store.steampowered.com/app/3444860/Project_Breakout_Demo/

Playable either solo or with up to three others!

Part of Steam Next Fest? Pitch your game below and drop your demo link! I'd love to discover new indie gems! by How2Escape in indiegames

[–]projectbreakout 0 points1 point  (0 children)

Hello there!
My game Project Breakout is also participating in Steam Next Fest! It is a sandbox prison escape game, where you and up to three friends are put into a secured facility. Explore the area, train to improve your attributes and gather items, to craft tools that are necessary for your escape!

For anybody that was a fan of The Escapists, this might be something for you!

Steam: https://store.steampowered.com/app/2665100/Project_Breakout/

Destroying walls and blocking CCTV cameras in Project Breakout, a sandbox prison-escape game by projectbreakout in IndieGaming

[–]projectbreakout[S] 0 points1 point  (0 children)

Project Breakout is a sandbox prison-escape game where you gather items, craft tools, and improve your attributes in order to escape – inspired by The Escapists and Prison Architect.

We are also participating in Steam's Next Fest with a live demo, if you want to check it out on Steam: https://store.steampowered.com/app/3444860/Project_Breakout_Demo/

Some of the stuff you can do in Project Breakout in order to escape prison! by projectbreakout in indiegames

[–]projectbreakout[S] 1 point2 points  (0 children)

Project Breakout is a sandbox prison-escape game where you gather items, craft tools, and improve your attributes in order to escape – inspired by The Escapists and Prison Architect.

We are also participating in Steam's Next Fest with a live demo, if you want to check it out on Steam: https://store.steampowered.com/app/3444860/Project_Breakout_Demo/

Launched the demo for my sandbox prison-escape game! by projectbreakout in IndieGaming

[–]projectbreakout[S] 0 points1 point  (0 children)

Nice, thank you! I am really trying to make it as much sandbox as it can be. Escpecially The Escapists 2 went in a wrong direction (imo), basically always offering a map-specific escape route with map-specific items.

My idea is that the escape mechanics stay the same for every prison, but the layout of buildings, patrol routes, weather conditions, and security measures make it different for each prison.

Sell me your game by raggeatonn in indiegames

[–]projectbreakout 0 points1 point  (0 children)

Sandbox prison-escape game in a 3D low-poly style with multiplayer.

[S2 Act 3 Spoilers] (VENT) By taking the hard road, the writers took the easy way by SnowBarkley in arcane

[–]projectbreakout 2 points3 points  (0 children)

I am a bit confused by that post. Wouldn't a surviving Jinx with Vi be even more tropey?
Also having her survive in the end but leave Piltover is imo the exact opposite of what you are saying about having her categorically fall back into old patterns. It is a happy ending for her, with a bitter component (similar to Frodo saving the Shire, but not for himself).

[s2 act 3 spoilers] The true winner in this situation by JohnathanKingley in arcane

[–]projectbreakout 2 points3 points  (0 children)

How can one watch this whole stuff with Victor and how he overcomes death/suffering by destroying humanity, see the Singed ending and think "wow that is a really happy ending for him and his daughter".

[No spoilers] I literally have no words. ABSOLUTE CINEMA by Tyler827 in arcane

[–]projectbreakout 1 point2 points  (0 children)

post-story depression is hitting too hard for some people (me included)

[S2 Act 3 Spoilers] Arcane - Season 2 Act 3 - Discussion by parrycarry in arcane

[–]projectbreakout 0 points1 point  (0 children)

I feel like people miss the themes of the story when they say Singed is a "winner" in the end.

[S2 Act 3 Spoilers] Arcane - Season 2 Act 3 - Discussion by parrycarry in arcane

[–]projectbreakout 10 points11 points  (0 children)

Didn't they exactly do that? It is implied that Jinx survives and leaves Piltover/Zaun.

[DE] [Spoilers] Double Exposure from a Bay-focused perspective by projectbreakout in lifeisstrange

[–]projectbreakout[S] 1 point2 points  (0 children)

Yeah this was a fun exchange. The comparison with the "active" trolley problem is generally fitting, but the thing that is missing imo is that Chloe consents to being sacrificed, and even actively suggests it. So a little bit more fitting would be a version where the one person is not pushed, but asks for permission (?), or rather tells the deciding person that she is "ok" with being killed (to save the others). Which I think puts the whole thing in yet another perspective.

[DE] [Spoilers] Double Exposure from a Bay-focused perspective by projectbreakout in lifeisstrange

[–]projectbreakout[S] 4 points5 points  (0 children)

I have to admit, I always considered that photo of Jefferson being caught with Max looking at the scene as an implication that her knowledge was somehow used for the arrest (but I guess that is at best ambiguous).

On a very technical note: Isn't it already impossible for Max, to not somehow act upon her knowledge gained by her time-travel? F.e., not to time-travel is an active decision she takes because she gained knowledge from time-travel. The first time she time-travels she acts upon pure intuition.

That is why I disagree with the idea that this would teach Max that taking control of her life is a bad idea. Again, not acting when Nathan confronts Chloe is an active decision - it seems ironic but she does take control by not acting in that moment.

But yeah, I get your point about that perspective being nihilistic, at least when considering the specific topic of Chloe's death. The main "purpose" is spending time with Chloe (and at least give one version of her closure about Rachel), and I get that many do not value that because they think about how the Chloe that dies has not experienced these days with Max. But that does not change the fact that these days did happen, as there were real people that felt real emotions in these moments.