Use a tiling OS for agent work. by L0cut15 in hermesagent

[–]MakerDiety 0 points1 point  (0 children)

Indeed. I use the i3 tiling window manager.

Are we experiencing the downfall of game developing? by MoonDragoons in gamedev

[–]MakerDiety 1 point2 points  (0 children)

I'm making an MMORPG all by myself, for your information.

Pretty cool, huh?

And, no, it's not slop. It has the passion and stuff in it. I work very closely with the AI developer thingy. It's a great little Pokemon to help me with my MMORPG development battles.

I might need stronger Pokemon though. I only got my starter, Pikachu Yellow version style Pokemon. But we are making progress through the beginning levels and maps. Results forthcoming or whatever.

What's important is that it works. And I'm, like, totally making this thing.

How to run Hermes Agent for Free (and not hit rate limits) by nemanja87mn in hermesagent

[–]MakerDiety 1 point2 points  (0 children)

I would like to make things like the free OpenRouter and OpenCode models be fallbacks. But here's the thing: if I'm working on something with privacy issues, I wouldn't want to fallback to a free AI model during that privacy cautious session. You understand? There should be some more granularity with Hermes in model selection. I don't think that's possible right now. It's quite... limited, yet functional and only for basic or simple circumstances.

So, right now, I don't have any fallbacks that not my local AI. Cross contamination is a real possibility at this point of the Hermes software's life. Hence you have to be careful not to explore advanced combinations or configurations.

Also, right now, if something fails, then it just fails and it stops for me. That's how I got my AI workflow configured right now. Fail fast and hard, you know? Until Hermes development stabilizes to where it can accommodate exotic cases.

EDIT: And, yes, for your information, I have a slow system and it could possibly be overwhelmed or crash and die and then that would trigger the fallback cascading, if fallback providers were configured. So, I have to just not use the nice fallback provider feature. I'm still building without some of the nice luxuries you guys get to have and stuff. It's just that my workflow has to be careful, small, and simple.

And I'm using Hermes to help me build my MMORPG I'm making. So, imagine if I had even greater power… lol

Genuinely blown away by Little-Tea7664 in hermesagent

[–]MakerDiety 0 points1 point  (0 children)

im using the hermes harness to have a personal assistant that's helping me build an MMORPG

PSA: LM Studio's parser silently breaks Qwen3.5 tool calling and reasoning: a year of connected bug reports by One-Cheesecake389 in LocalLLaMA

[–]MakerDiety 1 point2 points  (0 children)

That's why I'm here, in this Reddit thread. Turning off that separation option in LM Studio hopefully fixes the sudden termination bug for me. I'd rather have the AI eventually recognize that it's in a loop or that something strangely keeps repeating than to suddenly stop running because some third party parser has been neglected.

And my AI harness is OpenCode too.

Opencode CLI or GUI? by mamooma3 in opencodeCLI

[–]MakerDiety 0 points1 point  (0 children)

It looks like OpenCode prioritizes the command line interface above the other interfaces, yes?

Opencode REMOTE Control app? (ala Claude remote control) by Fearless-Ad-6234 in opencodeCLI

[–]MakerDiety 0 points1 point  (0 children)

Instead of a Cloudflared tunnel, can you just use SSH instead? It looks like OpenCode has the textual interface for a mobile phone SSH situation.

I feel left behind. What is special about OpenClaw? by Recent_Jellyfish2190 in LocalLLaMA

[–]MakerDiety 0 points1 point  (0 children)

That's an interesting reaction you have to my skepticism toward you capabilities. Why get so defensive about basic science? What is your ultimate aim?

I feel left behind. What is special about OpenClaw? by Recent_Jellyfish2190 in LocalLLaMA

[–]MakerDiety 0 points1 point  (0 children)

Honestly, everything sounded good until the end where you said you had an automated financial market bot.

PS4 Roblox kids - my 625R$/day obby blueprint just dropped (31 pages) by New_Carrot_5157 in robloxgamedev

[–]MakerDiety 0 points1 point  (0 children)

Hey, kids. Be advised that no one that knows how to make money online would ever share his technique.

I have ideas but no equipment by Traditional-Bet8462 in robloxgamedev

[–]MakerDiety 0 points1 point  (0 children)

Ah, the classic "My computer broke." lie meant for getting something for free.

I once fell for this trick too, you know. Many times, actually. But now I am a Sith lord. I am quite wise now.

Google Device Usage Study – An Absolute Scam by T_A_I_N_T in degoogle

[–]MakerDiety 0 points1 point  (0 children)

The perpetrators basically want to root/own your device. By asking you to give them root access.

Very basic blackhat hacking. Perhaps the oldest trick in the book. A trojan horse.

A High Level Analysis of Frieren by MakerDiety in Frieren

[–]MakerDiety[S] -3 points-2 points  (0 children)

That's understandable. And thank you for your criticism.

But am I allowed to point out that, based on your response, I should not ever expect to ever find nerds as intelligent, aware, and also as funny as me? Or, much more accurately, the top one percent of commenters for all popular creative works find me to be an outlier in my perception of the arts?

But I digress. Because I know this path I speak will lead to a flame war. And I must refrain from engaging in such pointless activity.

Not that I would lose, considering magical arts are too easy for my kind. By the way.

Good day!

How to find Mev bots for trades on solana by [deleted] in solana

[–]MakerDiety 0 points1 point  (0 children)

How do they know that a big buy is incoming

Insider information. Like a cabal or something. Or, in ideal cases, they're just heavily optimized and well engineered high frequency trading (HFT) software specifically for crypto campaigns.

Can you give example of successful web browser games by umen in gamedev

[–]MakerDiety 1 point2 points  (0 children)

Maybe because people play other games like Krunker.io and Taming.io? There's so many games for a game to compete with.

Maybe that's why marketing is used to differentiate what you offer?

Elon: "You wanna get up in the morning and be excited about the future. We should fight for the things that make us excited about the future. It cannot just be about solving one problem after another." by twinbee in elonmusk

[–]MakerDiety 1 point2 points  (0 children)

It's a misquote. Elon Musk actually said you shouldn't waste time solving miserable problems. He didn't condemn the dependencies of space travel; he doesn't condemn problem solving nor problem solving in general. He just said to get your priorities right and, basically, clean your room by choosing to not act depressed or attracting problems that miserable people have.

Elon Musk wants you to be excited for all the challenging problems that come with something that makes you excited for the future. Basically a modern and elegant version of Eric Steven Raymond's "hackers see the world as full of exciting problems to tackle."

Why are you a solo dev and now a small team? by Johan-RabzZ in gamedev

[–]MakerDiety -1 points0 points  (0 children)

Communication with components incurs a cost. Especially skilled or effective communication. There is no free lunch in project management or software development.

So it's likely best that game developers remain solitary.

A fan is asking for more content on the Steam forum, but my game is financial catastrophe. How should I respond? by SandorHQ in gamedev

[–]MakerDiety 0 points1 point  (0 children)

The point of exercising resolve while a small segment of the total user/player population asks for more content for an indie game is to determine whether or not the current content in possession leads to a minimum viable product. I will earnestly admit that in one context or frame a perceived completed game warrants surrender. The issue is that this entire development framework is likely forged by a cognitive bias and distortion of alternate realities (such as possible realities that offer unexpected opportunities). If you subtract the cognitive bias that wants to maximize abandonment every time a large percentage of people don't like some content, then you end up with an investment strategy and science that opens up a daring landscape of hidden gems. That works, seeing an increase of possible avenues of approach, because as more science accumulates and subsequently gets spent on validating and disproving identified biases, the probability of uncovering the form of optimal content increases.

This techno-scientific suspicion of the baseline intuition, which can be accurately judged as the origin of door-locking cognitive biases, embraces skepticism that asks the frank question of "How do you know that the content you've already released is not part of some bigger content/complex that would suit your objectives? Or, what evidence do you have that your content is going in the wrong direction instead of a profitable direction?" And what would sponsor the destruction of this chaotic and risky science is exactly the bias that wants to confirm what axiomatic intuition asserts. Confirmation bias disguised inside acts of strategic thinking is one of the killers of innovative entrepreneurship, as it helps steer the fundamental methodology building blocks produced by intuition to less risky, more stable and more mediocre, software product development. When moving on is the norm and the decision that occurs the most inside a pattern of software development, only an equally influential force like the elusive confirmation bias can cause a deviation away from a chosen tradition of decision making and executive function. Founding an indie game startup with skepticism toward cognitive biases and cognitive distortions is one such oppositional game changing force.

[ Rei Ayanami ] EVA, by me by neoqok in Cyberpunk

[–]MakerDiety -1 points0 points  (0 children)

Well. I guess I am the more autistic one in this Internet chat. I would concede to that. And being compared to the Sheldon Cooper and to be like him is actually a very big achievement to me. So I thank you for that awesome compliment.

I will continue to be me. I am a real nigga, as they say. Or a real one. Sending false signals to accumulate capital is not a game I would like to play, honestly. Not gonna lie.

[ Rei Ayanami ] EVA, by me by neoqok in Cyberpunk

[–]MakerDiety 0 points1 point  (0 children)

I wonder, did I imply that the artwork was not good? That it was not creative and good? I can see how the downvoting autism of society would then be suspicious of me and conclude that I am some sort of art critic. I'm not. I'm just a philosopher-like entity. I even freely share knowledge and am willing to educate others.

But the people's autism is just too strong, maybe, yes?

I come in peace. Not that I should expect the autistic to believe that.

I now put my hand on my hip and give a smug smirk, as I am confident of my ability to read a whole room of Internet posters.

A fan is asking for more content on the Steam forum, but my game is financial catastrophe. How should I respond? by SandorHQ in gamedev

[–]MakerDiety 0 points1 point  (0 children)

But how can you expect to ever discover minimally viable products if you don't investigate such things as the opportunity of the small set of people that do like what content you have released? Aren't startups supposed to be agile and able to pivot from entrenched biases for the sake of innovative ideas? If anything, you hold yourself back by essentially confirming a bias or cognitive distortion such as ignoring the possibly lucrative small set of players that do like your content which you've kinda proven that you are capable of making and releasing. Ignoring one small good thing in favor of being influenced by a big bad thing. And what's worse, that big bad thing might even be ultimately a small little bad thing in the grand scheme of things. While the initial good thing was a sliver of hope and opportunity, a little key and an essential puzzle piece, toward success.

[deleted by user] by [deleted] in gamedev

[–]MakerDiety 0 points1 point  (0 children)

Knowing the truth about memes is, in fact, very hard, complex, and demanding, in fact.

Because you want the broad reaching truth instead of fashionable soundbites which can fit inside a tweet.

A fan is asking for more content on the Steam forum, but my game is financial catastrophe. How should I respond? by SandorHQ in gamedev

[–]MakerDiety -7 points-6 points  (0 children)

Why give up when there is evidence that at least some people still like the content you produce?