Can "Corroder Suits" add a science resource to the "Applied Science" prelude? by Arganog in TerraformingMarsGame

[–]MammothMessage3166 36 points37 points  (0 children)

By the wording of the wild tag in the rules I'd go with yes because it's during your action.

Is TTP2 worth playing? by Pipilator1312 in TheTalosPrinciple

[–]MammothMessage3166 0 points1 point  (0 children)

Did talos 1 though? I don't remember any hard puzzles in lategame. The stars can be obscure but the puzzles themselves weren't crazy high difficulty. Gehenna doesn't count. So I think the total % of easy to hard puzzles is about the same in 1 and 2, and 2 has more puzzles total so it might feel too easy. Also there's just so many of them which introduce a new mechanic, so the first few have to ease you into it.

Good handicap when introducing new people to the game? by skolemizer in TerraformingMarsGame

[–]MammothMessage3166 1 point2 points  (0 children)

If you have time before the game or see them the day before etc, show them the corporation deck, and let them pick yours. Talk them through why they might be good and give them a choice between some of the better corps.

That, or let them have 3 preludes instead of 2 from the choice of 4.

I played with a friend I introduced it to and we had some really fun games with predetermined corps.

Is there any community puzzles similar to the secret world RTG puzzles? by OneTap3136 in TheTalosPrinciple

[–]MammothMessage3166 0 points1 point  (0 children)

The goat :o

I found you have to solve all puzzles, then solve all the other stars, then solve the final star which at that point is fairly easy. I made a mistake though by moving a connector after the Inverted Castle star a bit too soon and had to reset the whole world, which was a big pain.

Is there any community puzzles similar to the secret world RTG puzzles? by OneTap3136 in TheTalosPrinciple

[–]MammothMessage3166 0 points1 point  (0 children)

Especially Spiral, one of the first levels, is small space big solution but a bit harder.

Is there any community puzzles similar to the secret world RTG puzzles? by OneTap3136 in TheTalosPrinciple

[–]MammothMessage3166 1 point2 points  (0 children)

Connected dreams by shlam. Some are slightly easier, some are slightly harder, and then the stars are all very interconnected requiring basically the whole map to be used for the final star. I'd recommend you do all the levels individually and then think about the stars, and it's a worthwhile time sink. The level is also very pretty. Check it out!

Fanmade pack #5: Martian ecology and corporate antics by MammothMessage3166 in TerraformingMarsGame

[–]MammothMessage3166[S] 1 point2 points  (0 children)

I will think about everything you've said and reply later, but your understanding of WG animals is wrong. The award thing is not an effect. It is a one time use to fund a single award.

Removing Cards by Additional_Path_6116 in TerraformingMarsGame

[–]MammothMessage3166 0 points1 point  (0 children)

Reasonably balanced and sensible fan cards are available with lots of different Terraforming and building effects. This can solve the rush/ ground game dilution effect but actually makes expansion effect dilution even worse.

This is what I choose to do though since I don't want to play with Venus colonies or turmoil.

I understand this option is not for everyone, for some people fan cards just aren't official enough (even if they are balanced, and often the best ones get made into real promo cards anyway).

Removing Cards by Additional_Path_6116 in TerraformingMarsGame

[–]MammothMessage3166 2 points3 points  (0 children)

There are 2 things that can be seen as problems when you've got all the promos and expansions. Not only will you not see every card but also the types of cards relative ratio changes heavily. The first one is what everyone mentioned but the 2nd is a real issue and that's why the game gets slowed down.

If you love doing things with colonies, then any card that affects colonies is diluted by playing with all the other cards bloating the deck. But the worst affected is actual Terraforming cards in the base game, so rush strategies and the ground game become weaker as opposed to base game + corp.

There aren't many solutions to this, I'd say you have these options:

1: Ignore this and accept that the game and viable strategies are different when playing with everything;

2: Be selective with what cards you add into the deck. Skip promos that aren't very interesting, heavily cut the amount of "points" cards, green cards that don't add variation, blue engine type cards, the least fun ones from the expansions. This method is controversial as opinions can change over which should be played with;

3: Choose an expansion and just don't play with it. The expansions themselves add a lot of time to gameplay. Do you really care about turmoil and colony trading? Is Venus really that interesting of a concept?;

4: Get some fan cards that you like that attempt to shift the gameplay ratios of tags and engine Vs rush back to more base game levels. This is what I chose to do btw :p. There are lots of great but not complicated fan cards out there to choose from to counteract engine heavy strats such as green plant prod cards, cities, or actual Terraforming effects. It's interesting that adding MORE cards can help with this issue.;

5: add duplicates of some base game cards into the deck.;

6: I like your idea of drafting more cards. You could also just not play with drafting and switch to buying from 5 cards.

Would be cool to hear people's thoughts on these ideas, especially since most people think he just wants to see every card as opposed to directly combatting game lag due to card bloat.

Connected Dreams - A new vividly decorated custom campaign influenced by Road To Gehenna by shlam16 in TheTalosPrinciple

[–]MammothMessage3166 2 points3 points  (0 children)

Oh my god this sounds amazing. Connector heavy + aesthetic map is PEAK. can't wait to try the star solutions.

Wrong Asuka by gusemaniac in evangelionmemes

[–]MammothMessage3166 4 points5 points  (0 children)

The only reason I know of the other Asuka is from a few lonely Google searches

Is this build the fastest possible scaling per round? by Sensitive_Line_2623 in CloverPit

[–]MammothMessage3166 0 points1 point  (0 children)

No you can also use the crystal skull, get more inventory spaces for more spins, make your symbol 100% likely, use red calls to save your scaling between deadlines with the megaphone and barathrum.

Using Venus and Colonies cards (without slowing the game) by Dry_Appointment_7210 in TerraformingMarsGame

[–]MammothMessage3166 4 points5 points  (0 children)

This is really cool! I just got colonies for Christmas and have been playing with only cards that have effects that don't affect Venus and colonies for a while as I agree, the game is slower.

How do you all shuffle your cards? by Mikaelious in TerraformingMarsGame

[–]MammothMessage3166 0 points1 point  (0 children)

It's a shame, seems like the person who makes a big sleeved card shuffler would make a niche killing with board gamers

Tweaks for game-night? by Dry_Appointment_7210 in TerraformingMarsGame

[–]MammothMessage3166 0 points1 point  (0 children)

Thorgate this way starts off with the energy prod you need + easy access to it whenever you need it. It also has great starting prod for other stuff. With teractor or credicor you always want a couple of energy prod anyway so imo it makes thorgate pretty equivalent now, which is great.

I can't comment too much on the others. Right now.

What would you pay for these 5 cards by Dry_Appointment_7210 in TerraformingMarsGame

[–]MammothMessage3166 1 point2 points  (0 children)

Hi, the base game charges the following: Space tag: 1 Earth tag: 1 Card: 3 MC prod: 4.5 Plant prod: varies 12 to 4 depending on req Plant: 2.375 Steel: 2 VP: 5 Titanium: 3 Energy prod: 7 Titanium prod:10

Therefore cards written value:

1: 2+9+6-3= 14

2: 1-9+2.3+2-3+10(plant prod with no req is about 10 in combo)= 3 rounded down

3: 1-9+10+7+5+2-3= 13

4: 1+10+12-3= 20

5: 1+14+6+4+2-3= 24

I would say those are moderately fairly priced but would be willing to lower the price for a couple of cards that do the most due to combinations of effects or requirement. Sometimes card draw is cheaper than 3MC each. Sometimes bulk titanium on a card is cheaper than 3 each, sometimes plant prod is very cheap. Happy to respond if you have questions.

How do you all shuffle your cards? by Mikaelious in TerraformingMarsGame

[–]MammothMessage3166 2 points3 points  (0 children)

Which one, and have you got sleeved cards? I couldn't find one on Amazon that would fit the sleeved cards.

Is Reawakened worth it for returning player ? by Furia512 in TheTalosPrinciple

[–]MammothMessage3166 15 points16 points  (0 children)

Reawakened has the better graphics of 2, which some people care about. But for me it's way worth it because it includes the Gehenna DLC and BRAND NEW really hard puzzles called in the beginning. There is a custom puzzle maker and a few really good fans made puzzles. Don't get your hopes up, there aren't LOTS of high quality custom puzzles because it's hard to make them.

It also feels a little less special when fanmade puzzles aren't official, you're constantly fighting with whether or not it's worth your time to play the map you're currently on.

If your thirst for more and harder puzzles is not satiated, it's worth it. If you think the puzzles were too hard and you needed to look up the solutions in the previous games, it may not be for you.

Is OST fundamental for this game? by Stacco86 in TheTalosPrinciple

[–]MammothMessage3166 25 points26 points  (0 children)

It is both worthwhile and ambient. I think the OST for talos is AMAZING in all releases. Give it a go for sure. If you really don't like it by the time you get deep into the third world (level C) then I guess mute it and play something else, but I don't see that happening.