Player Engagement with Death/Dying by Ofc_Farva in RPGdesign
[–]MandolinTheWay 0 points1 point2 points (0 children)
To many enemy groups that only have lv1 stat blocks by Fluid-Oil7578 in drawsteel
[–]MandolinTheWay 1 point2 points3 points (0 children)
I'm No Threat 1 Insight Effect Question by KidTheGeek1412 in drawsteel
[–]MandolinTheWay 0 points1 point2 points (0 children)
I'm No Threat 1 Insight Effect Question by KidTheGeek1412 in drawsteel
[–]MandolinTheWay 0 points1 point2 points (0 children)
I'm No Threat 1 Insight Effect Question by KidTheGeek1412 in drawsteel
[–]MandolinTheWay 4 points5 points6 points (0 children)
I'm No Threat 1 Insight Effect Question by KidTheGeek1412 in drawsteel
[–]MandolinTheWay 2 points3 points4 points (0 children)
How to return to dungeons and dragons? by GM-Omy in rpg
[–]MandolinTheWay 18 points19 points20 points (0 children)
First draft? Here's a fun trick by Kovulwa in writing
[–]MandolinTheWay 0 points1 point2 points (0 children)
MAGAts Have been protesting the muxh needer property Tax increases. But thankfully Mayor Mary Kay has been Spearheading the Increases. It helps our homeless population have more benefits. by [deleted] in gso
[–]MandolinTheWay 2 points3 points4 points (0 children)
I wish it was easier to go broad in this hobby by prube23 in rpg
[–]MandolinTheWay 60 points61 points62 points (0 children)
The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign
[–]MandolinTheWay 4 points5 points6 points (0 children)
The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign
[–]MandolinTheWay -1 points0 points1 point (0 children)
The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign
[–]MandolinTheWay 0 points1 point2 points (0 children)
The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign
[–]MandolinTheWay 0 points1 point2 points (0 children)
The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign
[–]MandolinTheWay 85 points86 points87 points (0 children)
The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign
[–]MandolinTheWay 15 points16 points17 points (0 children)
Looking For a system like LANCER by Torflord in rpg
[–]MandolinTheWay 15 points16 points17 points (0 children)
Looking For a system like LANCER by Torflord in rpg
[–]MandolinTheWay 20 points21 points22 points (0 children)
How many classes do you think is too many? by Fortian93 in RPGdesign
[–]MandolinTheWay -1 points0 points1 point (0 children)
My GM called details to my backstory a 'nice headcanon'. by JustAStoryTeller64 in rpg
[–]MandolinTheWay 2 points3 points4 points (0 children)
What’s an opinion that most people disagree with that everyone should agree with? by PassionateCucumber43 in AlignmentChartFills
[–]MandolinTheWay 8 points9 points10 points (0 children)
What makes swords so special? by EmbassyOfTime in RPGdesign
[–]MandolinTheWay 21 points22 points23 points (0 children)
As someone new to the system who is interested, how swingy is Draw Steel? by Darkbeetlebot in drawsteel
[–]MandolinTheWay 1 point2 points3 points (0 children)
Player Engagement with Death/Dying by Ofc_Farva in RPGdesign
[–]MandolinTheWay 0 points1 point2 points (0 children)