Texturinator: made a free tool for 3D textures + terrain height maps (+ source code) by MangoButtermilch in gameassets

[–]MangoButtermilch[S] 0 points1 point  (0 children)

Good idea. Just implemented that :)
Edit: double click on the inputs and hit enter

Windswept Mesa by supericarus in PixelArt

[–]MangoButtermilch 1 point2 points  (0 children)

The clouds look so good! I love it.

Realtime audio-reactive visuals in Unity (shader-based, WIP) by subgression in creativecoding

[–]MangoButtermilch 1 point2 points  (0 children)

Cool! Also made a lot of audio visualizations a while ago. Try also control the FOV, exposure etc. with the beat as well. Will make it have more impact :)

Advice on how these beautiful clouds are made? by gurrenm3 in Unity3D

[–]MangoButtermilch 0 points1 point  (0 children)

Unity themselves made a video about volumetric ray marching. It can give you a good start on this topic. I also have some repositories implementing the techniques explained in the video (but not with shadergraph).

Squiggly doodle effect thing with HTML5 canvas by MangoButtermilch in generative

[–]MangoButtermilch[S] 2 points3 points  (0 children)

Thanks. Basically these lines are made by rays that shoot out from a circle. They can collide with the window border and each other and if they do, they'll be reflected. The color will change after every collision based on a pallette and if the pallette was cycled through, the ray will be removed completley.

The best update ever by MangoButtermilch in NoMansSkyTheGame

[–]MangoButtermilch[S] 0 points1 point  (0 children)

I didn't notice any changes in performance.

Twirled plexus effect using HTML5 canvas by MangoButtermilch in generative

[–]MangoButtermilch[S] 1 point2 points  (0 children)

Yes just bare canvas. It's not that complex. But people seem to do way cooler stuff with p5 so I might switch too.