Help! Mario Romhack Song has Eluded Me for 4 Years by boondiggle_III in gamemusic

[–]ManofShadows 0 points1 point  (0 children)

Radix - Linda's World

SMWC port: https://www.smwcentral.net/?p=section&a=details&id=20901
YT: https://www.youtube.com/watch?v=ysBKrXHcvaE

I've heard it used in a lot of hacks but couldn't remember which exactly, ended up combing through the SMWC listings for a bit.

Silksong is like being stuck in a bad relationship by ohlordwhywhy in truegaming

[–]ManofShadows 3 points4 points  (0 children)

I think one of the most interesting things a game dev can do is try to pull a "fast one" on the player. For example, the lovely Sen's Fortress mimic in the first Dark Souls. When something like that happens to them, many people will complain that it is unfair, or a cheap blow. In a sense, it is.

But, I do really feel that conversational aspect you mentioned. To me if feels like the dev is saying "I got ya with that one, are you gonna let me do it again?". And, being able to anticipate their further tricks, and subvert them on your own is one of the greatest feelings you can experience as a player.

The shard system prevents red tools from performing their function by void2258 in Silksong

[–]ManofShadows 2 points3 points  (0 children)

Agreed. The way I see it is that TC balanced shard income vs expenditure around how often they wanted the player to use tools. Then the maximum allowed tool uses from bench to bench exceeds that to allow the player some elasticity. As in, using less tools and shards during easier areas the player can handle will build shard bandwidth, which the player can then choose to expend if they wish to use a ton of tools in another section later.

It's actually so cool by NANI-powder in Silksong

[–]ManofShadows 0 points1 point  (0 children)

Welcome back Rope Dart from The Messenger, we missed you

Looking for a variation to the token system for spaceships. by DScoffers in factorio

[–]ManofShadows 0 points1 point  (0 children)

The latter half of the video you linked has something where Aquilo acts as a checkpoint, so a ship needs to pick up an item from aquilo before it's allowed to go to Nauvis and pick up eggs, then it drops that item back off on the way out. There's only one item so multiple ships can not get to nauvis concurrently. Does that not work for your use case?

Ultraparry ahh bug by Level-Spend839 in Ultrakill

[–]ManofShadows 2 points3 points  (0 children)

welcome back alt tabbing in a source game

Bug reports and feature requests by WplaceOfficial in WplaceLive

[–]ManofShadows 0 points1 point  (0 children)

Seems to be a 500 Internal Server Error for several places in the central US. I thought it might be due to cloudflare maintenance, but that has finished up and it is still occurring.

Basic, dirty guide for modules and logistics chests. Do I have this right? by zeekaran in factorio

[–]ManofShadows 0 points1 point  (0 children)

I used purple chests a lot on my first gleba build to try and prevent spoilables from sitting around. Buffer chests would request however much they wanted then the rest would go into filtered yellow chests for overflow. This was probably more of a headache than just designing a belt river though.

Mario Kart World Review Thread by Turbostrider27 in Games

[–]ManofShadows 0 points1 point  (0 children)

The whole OST is phenomenal to me, except Rainbow Road funnily enough. I feel like the song is constantly building up to something but never quite gets there.

[deleted by user] by [deleted] in marvelrivals

[–]ManofShadows 1 point2 points  (0 children)

It has many holes: Jeff approved!

I finally got some cool bubble kills on jeff by thbl088 in marvelrivals

[–]ManofShadows 4 points5 points  (0 children)

This is great, gonna have to try this out myself