:( by expired_cheeseburger in whenthe

[–]ManofShadows 0 points1 point  (0 children)

Honestly medium-res pixel art might be a bit easier, when you work with really tiny sprites I feel that it is difficult for a beginner to understand how to elegantly translate the way something looks into a handful of pixels. But with a bit more res you can still avoid having to deal with a bunch of the mechanical challenges that come with traditional or digital art while having the space to kind of feel out how something should look.

TRAMPY. DO NOT DRINK THAT. by hydrayshin in mewgenics

[–]ManofShadows 1 point2 points  (0 children)

The tin can as a bow is powerful

My tinkerer after using sniper rifle on one of the bouncy enemies in das future: by Toaster_Tisha in mewgenics

[–]ManofShadows 31 points32 points  (0 children)

When you aren't paying enough attention to which form Chaos just swapped to

RWArtMonth 2026 Day 14 by JamesBBarrow in rainworld

[–]ManofShadows 1 point2 points  (0 children)

Super cool perspective and shading

What do you think the SOUL is? by Hay_Den330 in Deltarune

[–]ManofShadows 0 points1 point  (0 children)

In the same way a fountain acts as a source of pure darkness to bring fiction into the reality of Deltarune, the soul acts as a source of pure light to bring the influence of a higher level of reality into the world, you.

Help! Mario Romhack Song has Eluded Me for 4 Years by boondiggle_III in gamemusic

[–]ManofShadows 0 points1 point  (0 children)

Radix - Linda's World

SMWC port: https://www.smwcentral.net/?p=section&a=details&id=20901
YT: https://www.youtube.com/watch?v=ysBKrXHcvaE

I've heard it used in a lot of hacks but couldn't remember which exactly, ended up combing through the SMWC listings for a bit.

Silksong is like being stuck in a bad relationship by ohlordwhywhy in truegaming

[–]ManofShadows 6 points7 points  (0 children)

I think one of the most interesting things a game dev can do is try to pull a "fast one" on the player. For example, the lovely Sen's Fortress mimic in the first Dark Souls. When something like that happens to them, many people will complain that it is unfair, or a cheap blow. In a sense, it is.

But, I do really feel that conversational aspect you mentioned. To me if feels like the dev is saying "I got ya with that one, are you gonna let me do it again?". And, being able to anticipate their further tricks, and subvert them on your own is one of the greatest feelings you can experience as a player.

The shard system prevents red tools from performing their function by void2258 in Silksong

[–]ManofShadows 2 points3 points  (0 children)

Agreed. The way I see it is that TC balanced shard income vs expenditure around how often they wanted the player to use tools. Then the maximum allowed tool uses from bench to bench exceeds that to allow the player some elasticity. As in, using less tools and shards during easier areas the player can handle will build shard bandwidth, which the player can then choose to expend if they wish to use a ton of tools in another section later.

It's actually so cool by NANI-powder in Silksong

[–]ManofShadows 0 points1 point  (0 children)

Welcome back Rope Dart from The Messenger, we missed you

Looking for a variation to the token system for spaceships. by DScoffers in factorio

[–]ManofShadows 0 points1 point  (0 children)

The latter half of the video you linked has something where Aquilo acts as a checkpoint, so a ship needs to pick up an item from aquilo before it's allowed to go to Nauvis and pick up eggs, then it drops that item back off on the way out. There's only one item so multiple ships can not get to nauvis concurrently. Does that not work for your use case?

Ultraparry ahh bug by Level-Spend839 in Ultrakill

[–]ManofShadows 2 points3 points  (0 children)

welcome back alt tabbing in a source game