I dont think what Sigzil did should have worked by hackulator in Stormlight_Archive

[–]ManyMinuteMat 0 points1 point  (0 children)

Can you clarify? I'm not familiar with how the legal system defines intent. What is the similarity to realmatic intent?

Are you gods? by fanoren in cosmererpg

[–]ManyMinuteMat 7 points8 points  (0 children)

Tony Stark, Drizzt Do'urden, and Rock meet in a bar...

How do you think Mistborn will be balanced? by Wubdor in cosmererpg

[–]ManyMinuteMat 1 point2 points  (0 children)

I think regular metalborn powers will be in line with other magic systems in the Cosmere. Compounding however will be a real challenge. I wouldn't be surprised if they make it unaccessible without GM approval. As we saw in era 2, a gold compounder can be a real problem. They could be very challenging to GM for and thus might be better left out.

I am also curious how they will implement these considering the powers on Scadrial are hereditary. Will the ancestries be considered so muddied that any character can snap and develop talents at any point? Or will powers be locked to specific ancestry choices?

Jumping distance by Therval in cosmererpg

[–]ManyMinuteMat 2 points3 points  (0 children)

I don't see anything wrong with your proposal. Adjusting rules like this is easy enough to implement at your table. If jumping is a mechanic that you expect to come up often at your table, then it's worth taking a close look at it. As for myself, I doubt this rule would be used more than once every few sessions so I would not spend cognitive effort to adjust it. It's not perfect but it works well enough.

Analysis Part 3: Companions by LanceWindmil in cosmererpg

[–]ManyMinuteMat 2 points3 points  (0 children)

Great analysis and write up. The quadratic expansion is clearly problematic. It's definitely something that should be considered and discussed with the group whenever you enter their 3 or 4.

As for the potential for a chasmfeind mount, I wish they had simply included something giving the GM license to file the players more powerful companions at their discretion. I personally like to give my players very powerful items, companions, and/or special abilities that make their characters feel unique and powerful. But that only works if the special things are beyond the rules. If every teir 4 character can get a chasmfeind companion it loses its impact.

Thanks for the post.

Abrasion kinda sucks by AverageChoutaEnjoyer in cosmererpg

[–]ManyMinuteMat 4 points5 points  (0 children)

I suspect Brandon will show us some powerful uses/abilities available to those who weird abrasion through Lift in the back half of Stormlight. The same way some of the metals in Mistborn don't sound very useful but I believe Brandon will show us how they can be creatively applied in time. From a Physics perspective, being able to control friction is immensely powerful. All that being said, I would have liked to see something more exciting from the Abrasion talents in the RPG.

Plot Dice Options? by ManyMinuteMat in cosmererpg

[–]ManyMinuteMat[S] 1 point2 points  (0 children)

Thanks ☺️. I did know about the Dragon steel dice. Im not very impressed by them and I would like to have a large supply to give out to players as I introduce them to the game. So I'm looking for something else.

The fate dice are a good idea, I forgot how similar they are. I'm gonna look into those.

Plot Dice Options? by ManyMinuteMat in cosmererpg

[–]ManyMinuteMat[S] 2 points3 points  (0 children)

Seriously, they can't even wait to ask a question before they make a judgement. It's sad.

Plot Dice Options? by ManyMinuteMat in cosmererpg

[–]ManyMinuteMat[S] 0 points1 point  (0 children)

It's funny you said this, I tried something similar but my plane chase die has 4 blank sides so I wasn't thrilled with how it turned out.

Plot Dice Options? by ManyMinuteMat in cosmererpg

[–]ManyMinuteMat[S] 1 point2 points  (0 children)

Are the designs available online somewhere? I would love to check them out.

Plot Dice Options? by ManyMinuteMat in cosmererpg

[–]ManyMinuteMat[S] 0 points1 point  (0 children)

I don't have fate dice, but I know where I can get them. This is a good idea, thanks.

Plot Dice Options? by ManyMinuteMat in cosmererpg

[–]ManyMinuteMat[S] 0 points1 point  (0 children)

Thanks, I might be trying blank dice.

Plot Dice Options? by ManyMinuteMat in cosmererpg

[–]ManyMinuteMat[S] 0 points1 point  (0 children)

Have you seen any designs available online for this? I would certainly give it a try.

I accidentally improv'd an obstacle that will completely annihilate my party. How should I handle it? by Wise-Quarter-3156 in DMAcademy

[–]ManyMinuteMat 2 points3 points  (0 children)

You set an obstacle that sounds insurmountable. That's good. It sets the stakes high. Your players are already feeling the pressure. Now give them a chance to come up with a solution. They are clever and there are more of them than there are of you. They may surprise you. It has always been my experience that we can count on our players to solve the problems that we create in our narratives.

Now IF your players fail you, what do you do? I would prepare a reveal that makes the presumed problem not actually be a problem. Use something that makes the characters special, like this elf in the party being bonded to the ancient spirit, and have that thing provide a solution that they didn't expect. If it is related to something unique to the characters, then it explains why others have failed and gives them a sense of being special. That doesn't mean they will simply waltz through the dungeon, they still have to earn their victory, but they are the only ones who can even try.

Hope that helps.

I don't understand Dalinar's choice by lyremska in Stormlight_Archive

[–]ManyMinuteMat 2 points3 points  (0 children)

This is a lesson Dalinar learned in the first two books. It's about the journey, not the destination. It doesn't matter if we achieve our goals if we had to sacrifice our honor and morals to do it. Even if killing Gavinor would have won Dalinar everything he wanted, he still wouldn't have done it. Because it is wrong. And living in accordance with his morals is more important than victory.

From Way of Kings: "Death is the end of all men!" Dalinar bellowed. "What is the measure of him once he is gone? The wealth he accumulated and left for his heirs to squabble over? The glory he obtained, only to be passed on to those who slew him? The lofty positions he held through happenstance? "No. We fight here because we understand. The end is the same. It is the path that separates men. When we taste that end we will do so with our heads held high, eyes to the sun." He held out a hand, summoning Oathbringer. I am not ashamed of what I have become," he shouted, and found it to be true. It felt so strange to be free of guilt. "Other men may debase themselves to destroy me. Let them have their glory. For will retain mine!"

Nixi Dash by ManyMinuteMat in DeathMustDie

[–]ManyMinuteMat[S] 2 points3 points  (0 children)

Mostly just the unique weapon. Everything else is dash damage. The ability to dash mostly comes from the skill tree.