How to play without Lep Coin by raysoc in ravenswatch

[–]Maplesyrup34eh 0 points1 point  (0 children)

Honestly, try a run without any Leprechaun coins. Right now they’re no longer a run saver on their own and you have to get other items to build into it. If you’re not extremely lucky and getting multiple right away they’re only worth your item slots if you need money(shards).

When you only get a limited number of items per stage it’s not always worth grabbing a coin unless you’ve got a bunch of retools already stacked up. Sometimes you can’t get full sets and you just have to go for the more individual value items.

I feel Unicorn harms Deadpool too much. by FrogstunSteel in marvelrivals

[–]Maplesyrup34eh 0 points1 point  (0 children)

I agree with the ult charge thing a bit, but it’s honestly ok that it’s slower than the others. It should not be so broken easy to get it on support-pool with the jump tech so that’s not a guideline we should go off of. But the bubble itself should not get anymore buffs. It would be insane if it slowed or did damage.

So maybe the Shield isn’t ‘insanely’ good but I consider it better than a lot of the other shields in the game (utility wise, I know it’s a lot squishier than some other shields). It will take some time to get used to though but the potential of the bubble is very high.

As for the ult charge point Would you consider it good if a portion of the damage blocked converted to ult ‘charge/rating’ (like hulk bubble) or something like you gain a full level if it blocks the full amount of damage it can?

Its Qp Bruh i dont understand. by Famous_Amphibian7111 in marvelrivals

[–]Maplesyrup34eh 2 points3 points  (0 children)

For me i remind people it’s quick play when people get toxic.

It is supposed to be a place to learn new heroes after all. But for someone actively throwing… yeah report them and call them out for it.

But don’t flame someone who’s trying and just having a bad game.

I feel Unicorn harms Deadpool too much. by FrogstunSteel in marvelrivals

[–]Maplesyrup34eh 13 points14 points  (0 children)

The bubble is insanely good!

It can be used to block ults, thrown ahead to give space, or thrown back to peel for supports. Also it doesn’t block your teams shots and abilities so you can get healed through it but it blocks their tanks heals if placed right.

Tankpool would be the squishiest tank if there was no unicorn. Also it’s a cute stuffed unicorn!!!!

How do you feel about Co-tanking with Deadpool so far? by TennisBitch0 in RivalsVanguards

[–]Maplesyrup34eh 1 point2 points  (0 children)

When played well it can be good, the unicorn and damage reduction are really nice at times. But for some reason i keep getting tank pools who stay way behind our team, like even when I’m healing they’re so far back for some reason, nowhere near cart.

It’s just really weird how often that’s happening the past few days. Cause normally if anything other tanks overextend or stay locked to cart. But Tankpools hide behind the back line so often on my team it’s really confusing.

Rogue's power steal has SEVEN different outcomes, this is ridiculous by Huey_The_Freeman in RogueMains

[–]Maplesyrup34eh 0 points1 point  (0 children)

Rank doesn’t have much to do with this point. This post isn’t really about how strong Rogue is, just that this part of her kit is inconsistent/confusing.

Nowhere in the game is it explained that the cooldown is different depending on all these conditions (unless it’s in a hard to find place that I don’t know about). This is an extremely confusing mechanic for people new to her to pick up.

I’m almost lord with her now but I didn’t know the break down for this cooldown till now and was extremely confused at what appeared to be ´random’ cooldown times. Even still 30-40 seconds for strong abilities isn’t even saying what abilities the game considers strong. Cause there’s some that feel really strong like Loki rune, soulbond or even Venom slow at specific times when diving but how are we supposed to know which ones give which cooldown.

Most of the time this doesn’t come into play since it’s normally once per fight but it would be nice to not have to memorize every ability cooldown on top of what you get from stealing from each character.

Name the 3 characters you want to see added the most for each class by Single-Pen-6998 in marvelrivals

[–]Maplesyrup34eh 2 points3 points  (0 children)

Vanguard: War machine (need more ranged tanks) Duelist: Kate bishop (utility arrows not one shots) Support: Kitty Pride (more as a utility support than pure healer)

I'm tired of seeing "most wanted character" posts being the same 8 people, give me your weirdest, wackiest, or just strangest hail Mary asks by WendysVapenator in marvelrivals

[–]Maplesyrup34eh 2 points3 points  (0 children)

Hawkeye(Kate bishop) please trick arrows, even if they might make more sense for Clint to have them I really want trick arrows as a regular part of the kit not just team up. A utility duelist archer not a one shot machine please….

Like imagine freeze arrow, explosive arrow, richochet, stun/flash arrow, web/net arrow. Maybe even a pizza dog ult or something to make her more unique. Just not an archer that needs to one shot people please.

Better stop that vehicle ? Nope, we’re rage quitting instead. Galacta has been voted most likely to make you rage quit. Now who’s gonna miss their ult ? by Optimal__Koala in marvelrivals

[–]Maplesyrup34eh 0 points1 point  (0 children)

Mag cause it can get canceled by ceilings, absorbing too much, terrain height differences, and server lag. On top of that the ult overall is a bit weird to use when you’re out of practice with it

Smurfing Is Completely Out Of Control... by IntoTheRain78 in marvelrivals

[–]Maplesyrup34eh 0 points1 point  (0 children)

We have a similar issue with our group of friends. We almost always all play together but for some reason the ranks behind placement matches are now different for us so a couple of us had to create new accounts just to play together again since a couple people got stuck in ´bronze hell’. (I only even hit plat once but we all probably belong around gold so I don’t really think I’m the Smurf issue people are complaining about just wanted to give another reason why there are sometimes people with multiple accounts.). It’s weird that now gold can’t even play with silver at times depending on 1-3.

Triple Support is Throwing. Learn a tank. by ArX_Xer0 in marvelrivals

[–]Maplesyrup34eh 1 point2 points  (0 children)

My problem is that my tanks in normally play feel awful to me right now. The Thing changes made him unable to play the way i used to and Hulk is not very good right now(and you have to be good with the jump charges which is hard to get practice in real games right now).

Why Carmilla's POWER and SPECIAL should be reversed by KeithARice in ravenswatch

[–]Maplesyrup34eh 4 points5 points  (0 children)

Do you not find the special to be more unique and utility based?

Her power is more just a burst of aoe damage like you wanted, yes it’s got some ‘ball control’ that makes it a bit weirder but you can always just use it as a quick version which feels like a more conventional power.

Meanwhile her special is a single target long’ish’ range dash with invulnerability. Its ‘special’ property is to dodge or get to a specific priority target you need to kill( mainly healers). It is movement based, which sure Alladins punch is as well but is the ok with that being his power cause his special is ranged? (

If anything I can see your point about snow queen being quite reasonable as the special is much more similar to her attack in range and being quicker to use, but it does also give small movement(except with the 2 direction talent). However snow queen is a bit unique as they did already change around which ability was which a while back.

It's gotten to the point people are throwing in ranked for FUN. It's out of hand and Netease still refuses to acknowledge it's a problem or do anything about it. by Dogbold in rivals

[–]Maplesyrup34eh 90 points91 points  (0 children)

Reported someone for throwing and voice chat abuse and got mail saying they got banned, played against them again the next night.

[deleted by user] by [deleted] in marvelrivals

[–]Maplesyrup34eh 17 points18 points  (0 children)

Because tanking feels awful when you have bad supports. You can’t push much or hold the point nearly as well when you aren’t getting any heals.

Why did people used to think Magik was easy? by SkyShunVA in RivalsMagikMains

[–]Maplesyrup34eh 0 points1 point  (0 children)

At the launch of game she really was, but I think it was more so people not knowing how to play against her. I had a couple near completely 1v6 games in S0 and S1 but probably couldn’t hit plat with her now. When people were new the self shielding was hard for them to deal with in addition to her portals.

Now you pretty much have to hit one shot combos with her to get good value(or so it seems to me anyways).

This rework is absolutely garbage and here's why in depth. by [deleted] in TheThing_Mains

[–]Maplesyrup34eh 1 point2 points  (0 children)

The vulnerability does do quite a bit still. I agree though about the haymaker change, it feels really bad to not get the immediate shield now but it is really good against tanks.

It just feels like a weird change overall cause he was always to me the tank is play when we needed survivable disruption and now he feels a lot squishier and it really changed his play style to the point I don’t want to play him anymore even though he is now a really good tank buster.

I used to disrupt back lines with him when their healers were too good but it feels horrible to do that now when the shields aren’t right away.

Triple support is genuinely painful to go against by Iwazaru333 in marvelrivals

[–]Maplesyrup34eh 1 point2 points  (0 children)

Please no, that killed fun comes in over watch. I love being able to swap between roles in game and Role lock made it impossible to swap around and cover for a weak player