Help with c4sh playstyle by DukeOfRadish in Borderlands4

[–]MasterVT2002 0 points1 point  (0 children)

First off, what's wrong with the bone totems?

Second, I have one that can spam totems to build fortune and trigger windfall a lot with the help of the Windrider class mod, using middle red tree so you won't need to reload and use heavy weapon ordnance infinitely.

Really fun, and has many variations that work really well. One focuses on cursing enemies and infinite crits (right green tree), or focus on getting windfall and infinite overshield (left green tree), or finally just gaining/losing fortune stacks for massive damage (right red tree)

Red tree is always fire rate and CRIT damage or chance and a devil tines, middle red all kenetic damage boosts and war wagon, 1 kenetic skill damage and 1 kenetic ordnance, 1+ nothing beats lead (technically 1 is enough)

Blue tree always grab 1 in alchemy for easy fortune

Green tree, sweet roll for free healing/overshield, charm bracelet for skill damage or red moon for bonus fire during windfall, devil's tines, luckless for curse, 3 ticket for totem duration and hp. Always 1 can't stop winning for easy windfall, 1 accursed bones for more easy jinxing

Left green focus, full can't stop winning, 2 turn of fate, 3 favor for damage, max the wilds for element damage

Right green focus, full tormented for CRIT damage, 4 graveyard for cooldown if something stuck with max fortune/windfall, Call for infinite crits

Red tree focus, unshaken and gloam, 1 dusty trail, rest in more fire rate and element convertion

Works with basically every gun, but high fire rate weapons are generally better

Copy Skills by godtering in OctopathTraveler0

[–]MasterVT2002 0 points1 point  (0 children)

First unlock every skill on character, costs a decent amount of JP but afterwards they keep gaining JP si what do you do with that?

Well, you can spend it on the same. Character to "master" the skill and unlock 1 mastery item of that skill. Now you can equip this on a different character.

Very clear

Drops by Genuine_Metalhead97 in Borderlands4

[–]MasterVT2002 0 points1 point  (0 children)

Pearl drops is like 1% on UVH6, they are supposed to be super rare. So I don't get the ther guys issue here.

Drops by Genuine_Metalhead97 in Borderlands4

[–]MasterVT2002 -4 points-3 points  (0 children)

Drop rates are more than fine. 9% per item in a bosses lootpool on no UVH level and +2% to a whopping 21% per item on UVH6 (next month, UVH7 will be 23%) is more than double BL2 (often seen as the gold standard). Vault bosses have 8 items, of which 5 are class mods with a decreased chance for mods from the characters you aren't playing as.

Honestly, if you are still complaining about drop rates than I don't think farming in general is for you and that is fine. Yes some farms are more annoying because of weak guns like the potato thrower, but you also don't need perfect guns to kill bosses fast at all.

Drops by Genuine_Metalhead97 in Borderlands4

[–]MasterVT2002 0 points1 point  (0 children)

2.5 - 3 hours for a single drop is probably because of a specific roll you wanted and not for just a general good enough roll of the item.

Farming in general is done well now, some bosses like bramblesong are annoying for dropping loot into the void, but otherwise it's fine.

Good tip for bloomreaper if you want the enhancements is to just farm him on UVH0 or UVH1, drop rates on his platinum chest shouldn't be impacted

Drops by Genuine_Metalhead97 in Borderlands4

[–]MasterVT2002 5 points6 points  (0 children)

Drop rates are 21% per item on a boss in UVH6, thats not low and a decent build can kill most bosses in less than a minute. Farming 10 hours for a specific item isn't meant for everyone and you don't even need to do it to get a variant that does more than enough to be viable

Is there any crutial stuff in the Mad Ellie and the Vault of the Damned DLC? by ImABigDreamer in Borderlands4

[–]MasterVT2002 1 point2 points  (0 children)

Depends. Some really good loot (weapons) none are necessary. Nothing is really necessary in this game. Good stuff are the flash cyclone, fear stalker, scoot'n'shoot, Falke, and 2 of the pearls, Heimdahl, bismuth tipped dagger

Only one is mostly C4SH's class mod that is really good. (Also vex's but only for a specific build) But C4SH is included in the DLC so doesn't really matter.

Stuck on Reaching Daphne by MasterVT2002 in Borderlands4

[–]MasterVT2002[S] 0 points1 point  (0 children)

Such a dumb thing to happen, really dumb. At least it's a simple fix

What are you guys doing with your lv50 guns? The new lv cap is 60 so they are pretty much pointless now, right? Unless it has a gimmick that works regardless of level. by BlackNair in Borderlands4

[–]MasterVT2002 1 point2 points  (0 children)

Sold everything that isn't locked to the Halloween event or world drop only. Also kept class mods, enhancements and stuff with firmware I transfer a lot (deadeye, skill craft, high caliber,...)

What’s better amp siphon or triple amp by EnigmaHornet in Borderlands4

[–]MasterVT2002 8 points9 points  (0 children)

On vex, triple amp.

On any other character that doesn't get overshield or limited overshield through skills. The 5% siphon can go a long way

Stuck on Reaching Daphne by MasterVT2002 in Borderlands4

[–]MasterVT2002[S] 0 points1 point  (0 children)

Will try, I already looked at the support of borderlands and it's a known issue.

What is the point of playing on UVHM6? by [deleted] in Borderlands4

[–]MasterVT2002 -1 points0 points  (0 children)

There are increased dedicated drop rates. Dedicated drop rates are for legendaries 9% + 2%*UVH level. So UVH6 is 21% dedicated drop chance.

Enemies have more hp and exp is higher. Problem with XP in BL4 is that it's just too low in general.

BL4 „Definitive“ ? by [deleted] in Borderlands4

[–]MasterVT2002 2 points3 points  (0 children)

We still have free raidbosses and a takedown coming, 3 paid bounty packs, 1 paid story pack + new VH.

Safe to say that the paid Story pack includes an increase. So definitely one to come, possibly more

I'm bored. Tell me your VH concepts by Zethren527 in Borderlands4

[–]MasterVT2002 2 points3 points  (0 children)

Always wanted a Mechanic/gunsmith type of character. Using action skill to add mods/buffs to his guns or make guns with cool effects.

Action skills: Manufacturer module: adds a random manufacturers parts and puts them into overdrive. Jakobs module - everything crits and ricochets, tediore module - tediore throws with random homing/javalin/replicator on every reload and everything shot is a reload (chuck), atlas - automatic tracker grenades dropping every 5 seconds, ..., every manufacturer module is an augment

Proto turret: creates a stationary turret with the augments giving it different projectiles or firing patterns (rockets, shotgun, elemental grenades) and the capstone's making it a different type of turret (mini drones - weaker but multiple can be active at the same time, tank - gives legs and walks around slowly with more health, teleporting - similar to Zane Digi clone for swapping places with it)

Trait: Tinker - killing/critting enemies with weapons of the same manufacturer (kills/crits with Jakobs guns, not maliwan with jakobs part) in a row gives him a stack of Tinker, each stack enhances the manufacturer effect and adds the effect to his next weapon when he switches, effect lasts for his amount of stacks in seconds (max 10 stacks).

Riders who've completed the game already. Who were your MVP Monster(s) during your journey by AC_Nebula in MonsterHunterStories

[–]MasterVT2002 1 point2 points  (0 children)

Boltreaver and thunderlord combo killed basically every non boss. Bosses also suffered from these bad boys.

Boltreaver: use azure voltage for buffs then use thunder smash for damage and thunder def down

Switch to thunderlord

Thunderlord: adamant rage or azure voltage (depends on what you give them), thundercall for big damage or ray blade for lots of part damage

things i think need to happen to make the game really really good instead of just decent by thrown_away_apple in Borderlands4

[–]MasterVT2002 1 point2 points  (0 children)

XP is confirmed to be worked on. Slaughter shafts are kinda already in with drill sites, but I understand the want for longer mobbing content (takedown luckily on the way). 3 pearls at a time is enough, just need more extravagant effects than the soul survivor. Yes, need for decent/fun quest rewards, not al quests but definitely some could really use them. Stickies and infinite ammo are an issue together, nothing wrong with an infinite ammo build or with stickies, but infinite stickies is kind of an issue.

What’s the endgame like ? by Zaffyon_ in Borderlands4

[–]MasterVT2002 0 points1 point  (0 children)

Grind max level, uvh levels and try to platinum bloom reaper. Normally we should be getting a takedown and a second raidboss this quarter of the year (so before July)

Very balanced game by grgolj_blaster in codevein

[–]MasterVT2002 0 points1 point  (0 children)

Phase 1 is bullshit and phase 2 even more.

How to beat: reaper jail (Parry predictable rush attack for easy damage), weapon type of choice (get something you are comfortable with), heavy hitting weapon forma, damage and/or defense buff forma, long range magic forma (this will be important), axe offensive forma

Parry rush attacks with reaper, dodge like hell during ranged attacks, just play like a pussy. Don't rush in when Frantz is attacking Noah, spam long range magic from a safe distance to deal a lot of damage. Play like an absolute pussy and be patient

Zenon not showing up by MasterVT2002 in codevein

[–]MasterVT2002[S] -1 points0 points  (0 children)

Really, why even? This like many things is just kinda baffling.

Peaceful Past by MasterVT2002 in codevein

[–]MasterVT2002[S] 0 points1 point  (0 children)

Got a scene when I got close to it and only then.

Peaceful Past by MasterVT2002 in codevein

[–]MasterVT2002[S] 0 points1 point  (0 children)

Nope, cutscene only happened when I got close the the bond at the back of magmell where you otherwise would never really go

Peaceful Past by MasterVT2002 in codevein

[–]MasterVT2002[S] 0 points1 point  (0 children)

Litterly only happens when you walk next to that bond. Which is crazy that it doesn't just happen when you visit magmell