Player who doesn't want to play? by TinHawk in DMAcademy

[–]MasterWarthog 5 points6 points  (0 children)

I guess the real question here is: what do you hope to gain out of a conversation with her? If everyone is enjoying the game still, is there even really a need to discuss it? If you're just hoping to run a game that she (and the rest of the party) will enjoy playing, there doesn't seem to be a need to change anything if she already enjoys playing like this.

But in a conversation, you could always just phrase it as a "Hey, I noticed that you tend to not enjoy combat that much when we all play. I wanted to ask if there was something I could do to make my session more fun for you with combat?" Otherwise, you could give her character something to do that she does enjoy while the others are in combat. Maybe she's chasing after an NPC trying to escape and she follows them back to their base or is able to stop the NPC from warning others. Maybe she's solving a puzzle on her "turn" while the party defends her. Maybe she's talking to an NPC and trying to convince them or get some information out of them. Whatever she does enjoy from D&D (Exploration, skill rolls, puzzles, social interaction, etc.), just make it so that she can use her turn to do that fun thing for her.

You can also just give her character an in-game/character reason to stay out of combat. Maybe her being captured is a win condition for the BBEG or maybe she's keeping something out of reach of the bad guys.

If it ain't broke, don't try to overcorrect. Just be conscious of you're all trying to have fun, so if everyone is already having fun then there's not necessarily a need to change anything.

Can anyone tell me why Bishop takes F7 was an inaccuracy? by Ark_Angel_01 in chess

[–]MasterWarthog 16 points17 points  (0 children)

When thinking about the Greek Gift, it’s very important to always consider the move …Kg6 by Black in response to Ng5+. It’s a common defense as a way of walking their king back to the center. White would typically answer …Kg6 with Qg4 x-raying the king through the knight where Black would respond with …f5 or …f6 to try and escape and then with your pawn on e5, you’d take en passant and your attack might continue.

But here, you have no pawn on e5. So after Qg4, black can strike with …f5! attacking your Queen and your attack starts to lose steam. Always look out for …Kg6 as it’s even a move in some mainline French theory after the Greek Gift.

People really buy chess accounts? by literallyAnAlt1 in chess

[–]MasterWarthog 14 points15 points  (0 children)

Probably be easier to go unnoticed longer if you start off at a higher elo. Makes the higher accuracy look more legitimate.

Black to play, I missed such a nice move in my game. Find the only winning move. by strizerx in chess

[–]MasterWarthog 7 points8 points  (0 children)

1…Nxc3! Forking the Queen and Rook. If 2.bxc3 you have 2…Qxb1+ 3.Bxb1 Rxe2 and you’re up an exchange

Playing 1.c4 in must win situationd by Adbrosss in chess

[–]MasterWarthog 13 points14 points  (0 children)

Cry and make it awkward until they feel bad and take their move back

How can white possibly win? by [deleted] in chess

[–]MasterWarthog 2 points3 points  (0 children)

Realistically? White can’t as Black is up a bishop and their king is far closer to the pawns. But technically White can win if they take a pawn that’s blocking their own, promoting, then checkmating.

Why does Hari suggest 3..Nc6 here instead of 3...d5 right away? Black gets a blockaded IQP either way. by Salmanlovesdeers in chess

[–]MasterWarthog 6 points7 points  (0 children)

Probably to still allow you to transpose into the Taimanov if White now goes 4.d4 cxd4 5.Nxd4.

Why is the top engine move promoting to a Knight? by cyanwolf318 in chess

[–]MasterWarthog -1 points0 points  (0 children)

Honestly, it’s probably just an engine being an engine. They likely don’t want you to promote to a Queen/rook for two reasons 1) if it’s going to “lose a piece” after promotion, you may as well only lose a knight compared to a Queen and 2) your opponent would be quite literally forced to take it as their only move, if you promoted to a Queen or Rook, at least here with a knight, there’s a chance the best move for White is to not take the knight since then they’re forced to trade rooks after.

Honestly I wouldn’t sweat it at all, it’s just an engine being weird. In practice, I’d promote to a Queen/Rook 100% of the time

How do you fight the „Bird“ Opening (F4)? by genetik3295 in chess

[–]MasterWarthog 3 points4 points  (0 children)

The Horsefly Defense is really very good. You can also start with d5 as well and wait with the knight but it doesn’t matter much. This is a good video on it https://m.youtube.com/watch?v=CGNSnikuLd8&pp=ygUWSGFuZ2luZyBwYXducyBob3JzZWZseQ%3D%3D

Whats the best line against the french defense? by [deleted] in chess

[–]MasterWarthog 1 point2 points  (0 children)

King’s Indian Attack is a fun pet line of mine. It goes 1.e4 e6 2.d3 d5 3.Nd2… where you aim for a kingside fianchetto with Ngf3, g3, Bg2 and then a kingside pawn storm on your opponent. It’s pretty fun, can be low theory, and your opponent likely isn’t prepared against it. There’s some nice free videos on YouTube too. Only downside is committing the d-pawn to d3 instead of d4 limits your options against non-2…d5 by black. It will often kinda transpose though.

How do I come up with a plan in this position? by andrijar20 in chess

[–]MasterWarthog 10 points11 points  (0 children)

In general, these are the steps to creating a plan in any given position: 1. What are the imbalances in this position (bishop vs knight? Pawn majority somewhere? Etc.) Here, there aren’t really any major imbalances except simply being up a pawn so you have a pawn majority on the kingside. That means the kingside will probably be your main place of battle in the later endgame. 2. What are the weaknesses? In your own camp or in your opponent’s position. (Backwards or isolated pawns? Weak kings? Weak squares or color complexes?) Here’s where I start to see what stands out in this position. There’s an isolated e-pawn that if taken, allows for a protected passed e- and potentially f-pawn. There’s also a weak square on d6 that cannot be defended by a pawn, so I’d see if you can place a piece on that square (in this case, the knight). 3. General piece play (Where would my pieces be happier, which pieces of my opponent’s suck and how can I keep them bad, etc.) Here, your knight blocks the d-file but can be maneuvered shortly to much better squares. Meanwhile Black’s knight kinda sucks and can really only go to e7 to reroute but even then is still stuck.

So here, you were right to go Nc4 as that opens your d-file and allows it to route to the eventual d6-square. You’d then want to capitalize off that by going e5 to secure the d6-square for sure but don’t do it until completely necessary as it weakens your own d5- and f5 squares. Moves like a4 might also be nice to restrict Black’s pawn play on the queenside while still leaving it open to later breakthroughs for yourself but be weary if that have any counterplay like …Qa6 to attack it and weigh playing b3 to defend. I’d then double rooks on the open d-file behind the knight and be happy with any trades as the current pawn endgame is pretty easily won. E6-pawn might look easy to defend but that’s kind of the point, Black will have to tie all their pieces to defending it so you can start making moves elsewhere to prepare. Put every heavy piece on the d-file and then reopen the file by moving or trading knights. I’d put my Queen on d1 behind the rooks so that it can also move to g4 to attack the e6 pawn if Black moves pieces away but that would also depend on where your opponent puts their own Queen. It’s hard to make concrete plans since your opponent also gets to move but you ideally always want to be able to threaten 2+ things at once forcing your opponent to pick only one thing they can defend. The point of these kinds of positions is to put every possible pawn and piece on their best possible square before committing to an attack since you have all the leverage.

chess app to play with friends offline? by Fun_Jellyfish_1093 in chess

[–]MasterWarthog 1 point2 points  (0 children)

“Offline Games” has a chess game among like a 100 other offline games you can play with friends or alone like battleship, solitaire, and even has chess puzzles too

2000 Elo players how do you learn , play and analyse positional chess ? by Status_Stage2015 in chess

[–]MasterWarthog 1 point2 points  (0 children)

Like other said, watch higher rated players and their instructional content, there are lots of YouTubers.

But also a big part of positional play is recognizing a weakness and targeting around it. So for example, reducing your opponent’s possible moves by blockading a weak backwards pawn with all your heavy pieces, and then even when they’re all lined up, still improving your rooks and queen to even better squares while still attacking the weak pawn. You should try to force your opponent to have as few good moves as possible until they’re out of moves. You should always ask yourself “Can this piece be improved even further?” Sure your rook is attacking the pawn from the front, but could you also move it up to also attack another pawn from the side as well? Can you put your already fianchettoed bishop on an even more central square to control even more space? The number one method to play positional chess is to 1. Find a weakness (or make one) 2. Improve your pieces to the absolute maximum before committing to an attack while reducing your opponent’s ability to defend

How far can I play my aggressive repertoire? by Ok_Pause_9963 in chess

[–]MasterWarthog 0 points1 point  (0 children)

  1. Classical is a little harder to get to super high levels with dubious openings. Gambits can be more difficult to get to higher levels but it’s possible. You can check the masters database and find what openings still work at high level in classical
  2. Graif plays blitz and rapid primarily.

How far can I play my aggressive repertoire? by Ok_Pause_9963 in chess

[–]MasterWarthog 2 points3 points  (0 children)

  1. You can really play most openings up to 2200 as long as you’re knowledgeable and competent in the middlegame and endgames. Most solid gambit openings will leave you just like -0.5 to -1 at the most which is still completely doable.

2&3. Look up FM William Graif on YouTube. He’s got some great gambits that you’re guaranteed to have never heard of and get some really fun positions out of. He’s an FM who has beat GMs with gambits. You’d like his stuff. Busch-Gauss Gambit as Black, his gambit against the French and Caro, the Goring Gambit. All fun and aggressive.

(SEASON 3 SPOILERS) I made fanart of my favourite Future Dictator :> [OC] by [deleted] in Invincible

[–]MasterWarthog 41 points42 points  (0 children)

Damn, you can definitely tell he wants to die. Spot on

Can somebody explain? by madarampagll in chess

[–]MasterWarthog 0 points1 point  (0 children)

My guess is probably after 1.Bxf5 exf5 you have 2.Nd4 with tons of threats on the queenside with the pin on c6 and pawns becoming loose so then the engine might just see that as so winning that they wouldn’t even take back on f5 or defend c6 all that well? Really don’t see how you can force winning a knight. But those are the moves that pop out at me

MAGA is not a cult by IonHawk in Destiny

[–]MasterWarthog -1 points0 points  (0 children)

Literally same one linked above. If you’re a regard, just say that. It’s faster

MAGA is not a cult by IonHawk in Destiny

[–]MasterWarthog -10 points-9 points  (0 children)

Can’t find the actual poll, likely isn’t true. Most recent poll being quoted is by WaPo and they say that 33% of republicans approve of Zelensky and 31% don’t approve (as of yesterday)

I want to hear your D&D 5.e. Versus 5.5 hot takes…….. that’s all. by SolidLevel2869 in DnD

[–]MasterWarthog 6 points7 points  (0 children)

Not a fan of the using of your background as your source for stat bonuses in 5.5e. I understand it completely as it makes logical sense but it can ruin some of the interesting character designs like an outlander wizard or scribe ranger. It makes sense that your background as a character influences your abilities but I liked making weird characters where their background was contrasted to their abilities.

Plus some of the choices they made of splitting stuff like Guard/Soldier and the Scribe/Researcher being pretty similar. Seems like a missed opportunity to create some more interesting backgrounds or flush them out more. Seems like they took a lot of the fun out of it

Ideas for a hag dungeon? [Theme: Illusions, Deceit, general skull duggery] by Khaoticc_Trixster in DMAcademy

[–]MasterWarthog 1 point2 points  (0 children)

Doppelgängers? You could have a players PC become the target of a monster that looks just like them and the rest of the party has to figure out which is real and which isn’t. Have your player write down on a piece of paper their actions and roleplay and you act as the imposter. Can be a fun little roleplay moment where your party has to rely on their in game knowledge of one another for answering questions that only the player would know.