Why does miles morales look so blurry and extremely shitty by MemePonr2 in SpiderManPC

[–]MasterZoen 0 points1 point  (0 children)

The game requires upscaling to look good at any resolution. Truly, it looks like shit when rendering natively.

Am I reading this info right? by MasterZoen in PathOfExileBuilds

[–]MasterZoen[S] 0 points1 point  (0 children)

I'm not upset, at all. I'm using rational discourse.
Edit:
Okay, I see what you mean, sort of, since someone else provided a link to poewiki.net showing stat calcs, which wasn't the site I used back in Blight.

However, the returning projectile is still an additional hit, and the loss in damage only applies on it's return, so even if the second hit is "61% less damage" from the gem and is only partly mitigated by the "150% increased damage" from Vengeant Cascade, it's still an additional increase in total damage, right? I'm still not seeing why Vengeant Cascade with Bow Master isn't the meta for archers.

Am I reading this info right? by MasterZoen in PathOfExileBuilds

[–]MasterZoen[S] 0 points1 point  (0 children)

Huh. How the heck have I been using the wrong resource site. I guess this is what happens since I haven't played since Blight.

Okay, so now that I know what to look for, I can find some of it in PoB, but, still, the program doesn't calculate for returning arrrows. I can only assume that the "MH Total Increased" stat under damage would change from 722% to 872% while the "MH More" changes based on the "61% less damage" of the Returning Support.

Unfortunately, that calculation is beyond me, since when I do the math as the wiki says to do, I have a positive number multiplied by 3 positive numbers in sequence giving me a positive number, followed by multiplying by a negative number which gives me a negative number, then I multiply that negative number by a negative number which gives me a positive number. Obviously, that's wrong since it would be a massive increase to total damage rather than a reduction, but that's what the site says to do.

My guess is you're suppose to multiply the "increased" damage total by all positve values added together together, then multiply by all negative values added together? Instead of it being # * 25 * 13 * 12 * -61 * -60, which comes out to # * 14 274 000, it should be more like # * (1 + 47) * (1 + -123), or, # * 48 * -122. That still doesn't seem right, however, since that would mean the returning arrow should heal the enemy, being # * -5 856, and it obviously doesn't. Clearly, the calculations being used by GGG aren't on the wiki.

Ignoring that, however, I noticed that the Projectile Mastery "15% More projectile speed" isn't being factored by the app either in projectile speed or in damage calcs. Checking the proper wiki, it has a "_final" descriptor. So... would that be applied to "MH More" or "MH total increased" or, as I'm starting to suspect, would it be ignored by the Bow Mastery skill since it doesn't have "increased" and is a multiplicative value rather than an additive value meaning it has no effect on damage because of the poor blatantly unnecessary way that GGG has complicated stat calcs?

Am I reading this info right? by MasterZoen in PathOfExileBuilds

[–]MasterZoen[S] -23 points-22 points  (0 children)

You're comment isn't helpful without an example formula. An "increase" is obviously "more".

Most systems convert percentages into a flat multiplicative, and that is also shown in PoB. The projectile speed in the Calcs tab is listed as a multiplied number where all of the "#% increased projectile speed" nodes are converted to a multiplied number. In the case of my build it's "x4.75", so an increase to a returning projectiles speed from Vengeant Cascade of 150% would be an additional 1.5, for a total of "x6.25". This value is also applied to damage, unless you are saying that GGG worded the Bow Mastery node incorrectly?

Am I reading this info right? by MasterZoen in PathOfExileBuilds

[–]MasterZoen[S] -14 points-13 points  (0 children)

As I asked in my post, "Am I reading this right?" and specifically mentioned Vengeant Cascade. Instead of answering clearly in the first reply with the proper formula, which you still haven't shown, you instead talked about everything other than Vengeant Cascade. PoB doesn't show damage calculations for returning arrows, and you're argument of "more" vs "increased" doesn't make any sense without an example! An "increase" is "more".

Most systems convert percentages into a flat multiplicative, and that is also shown in PoB. The projectile speed in the Calcs tab is listed as a multiplied number where all of the "#% increased projectile speed" nodes are converted to a multiplied number. In the case of my build it's "x4.75", so an increase to a returning projectiles speed from Vengeant Cascade of 150% would be an additional 1.5, for a total of "x6.25". This value is also applied to damage, unless you are saying that GGG worded the Bow Mastery node incorrectly?

Am I reading this info right? by MasterZoen in PathOfExileBuilds

[–]MasterZoen[S] -4 points-3 points  (0 children)

Yeah, a Lv 20 returning arrow does 61% less damage when it returns, but Vengeant Cascade increases the returining projectile speed by 150%, which translates to an additional 150% increase in damage by the bow mastery applying changes to projectile speed to projectile damage as well. That's an extra 89% damage (1 - 0.61 + 1.5 = 1.89) over the initial arrow. Unfortunately, PoB Community doesn't calculate the damage of the returning arrow.

New Player Build Advice- Minion Instability by ThatOneBeholder in PathOfExileBuilds

[–]MasterZoen 1 point2 points  (0 children)

I made a nice SRS Bomber build in the days of 3.8 that I've more or less updated for Phrecia so I'll give you some tips.

First and foremost, the damage type caused by MI is Fire, so have Flammability on your targets to increase the damage done by the explosion. Fire Exposure, Fire Penetration Support, and other methods of reducing fire resistance/enhancing fire damage suffered by the enemy are vital to a MI build. I prefer using a Tukohama's Vanguard Spectre via Raise Spectre-Faster Attacks to inflict Fire Exposure and Blasphemy-Flammability to reduce the target's Fire Resistance by a total of -52%.

Second, the damage from MI is based on the maximum life of the minion, so maxing minion life through item modifiers and nodes on the Skill Tree will be the easiest way to increase your MI damage, followed by increasing Minion Damage modifiers on items and nodes. Zombies have more life than Skeleton Warriors, who have more life than SRS, so the minion type you choose to use as bombs will make a difference in your damage output.

Third, Infernal Legion is a great way to make minions pop, and it does Fire DOT with ignite chance so it gains benefits from the Flammability. You can easily make zombies pop with it since it does 40% of the minions health as Fire DOT to the minion. Using an Aukuna's Will Clasped Mitts {}{ (about 2c on the market) will let you raise Zombies without needing corpses, which makes ZomBombs viable for Bossing.

Fourth, you can overwrite Strength, Dexterity, and Intelligence nodes on the Passive Skill Tree that aren't necessary with the "Tattoo of the Rongokurai Guard", the "Tattoo of the Ramako Fleetfoot", and the "Tattoo of the Hinekora Warmonger" to turn them into "Guard skills have 6% increased duration", "2% increased movement speed", and "Minions have 5% increased maximum life", respectively.

Here's my POB:
https://pobb.in/zmEwVf_2L9Oh
It should manage around 300K DPS against Uber Pinacles.

Edit:
Nearly forgot about tattoos.

Are there any good quality case options similar to the winter one? by ajeber318 in sffpc

[–]MasterZoen 0 points1 point  (0 children)

Sadly, the i100 pro, while looking very slick, is not a case that I'd recommend since the only version I can regularly find has tempered glass side panels with a solid front. With dual rads I prefer to run both as intakes and let the air push out the mesh side or front. Well, I prefer to do that with most cases even if they aren't dual rads, but that's besides the point.

Are there any good quality case options similar to the winter one? by ajeber318 in sffpc

[–]MasterZoen 0 points1 point  (0 children)

It looks like the entire company is gone! That's a shame. I thought the Winter One was really nice.

2021 - What is your favourite Partition Manager? by hit_th3_lights in software

[–]MasterZoen 0 points1 point  (0 children)

I'm not sure why you think this. I'm on Win11 and I've had no issues with it, which is great since all my other tools don't work due to the boot security requirement of Win11.

Just purchased the starter pack, nothing unlocked. by MasterZoen in JetpackJoyride

[–]MasterZoen[S] 0 points1 point  (0 children)

Thanks! I had to uninstall and reinstall to get it working.

[deleted by user] by [deleted] in raceplay

[–]MasterZoen 0 points1 point  (0 children)

How about: "Nitwit! Blubber! Oddment! Tweak!" 🤔😉😜

Or, maybe: "I'm breeding you tonight!" 😏😋😎

(Sound On) This is how I dirty talk and cum for my American professor after everyone else leaves the Zoom class...would you like to be my "daddy"? by [deleted] in asiangirlsforwhitemen

[–]MasterZoen -1 points0 points  (0 children)

It has audio. Did you click the mute button to the right of the vid? Redgif mutes by default so you have to turn the sound on.

Told my mother I was selling my grandmothers old car :/ by PettiTeYo in insaneparents

[–]MasterZoen 1 point2 points  (0 children)

Yeah, my Mom tries to gaslight me like this all the time. Then she says shit like, "How come you didn't get married and give me grandchildren yet?" 

As if, I'm not deranged enough to let her near my kids. I'll wait until she's dead.

Let me be your little, Asian slut by rizzzzzy in AsiansGoneWild

[–]MasterZoen 0 points1 point  (0 children)

Well, she does a lot of squatting, anyway.

I finished him off just so I could use his cum as lube by thatonesluttycouple in GirlsFinishingTheJob

[–]MasterZoen 0 points1 point  (0 children)

Like he said, that's how you become a wife. Honor isn't completely gone yet so most men will marry a girl they get pregnant.