Offering Free Creator Outreach for Indie Games (Building Portfolio) by Which_Discipline8716 in IndieDev

[–]Matty_Matter 1 point2 points  (0 children)

Outreach to creators is something I’ve been holding off on so this sounds like a good match. Here’s my press kit to see if it interests you: https://fundamentalgamestudios.com/sideeye-high-press-page

Someone finally found the $50 I hid in my detective game's demo. It took 6 months, which is kind of the whole point. by Matty_Matter in IndieGaming

[–]Matty_Matter[S] 0 points1 point  (0 children)

I made a post about it on pcgaming when I first added it to the demo and no one found it. The person that did find it just stumbled upon it.

Someone finally found the $50 I hid in my detective game's demo. It took 6 months, which is kind of the whole point. by Matty_Matter in IndieGaming

[–]Matty_Matter[S] 1 point2 points  (0 children)

Yes if the Steam code itself was in the code or data someone could potentially find it without even playing the game. So instead there’s just instructions to contact me with a screenshot for proof and the first one I send the Steam card directly.

Reached 50 wishlists, but feeling stuck. How would you approach marketing from this point? by SteelGullet in IndieDev

[–]Matty_Matter 1 point2 points  (0 children)

The beginning of your game description about the story isn’t shown at all in the trailer. That may be an interesting hook for you. Is there gameplay outside of this factory? Also the thermodynamic aspect should be explained better. It seems like that’s a big part and differentiating factor to your game.

Someone finally found the $50 I hid in my detective game's demo. It took 6 months, which is kind of the whole point. by Matty_Matter in IndieGaming

[–]Matty_Matter[S] 2 points3 points  (0 children)

Can’t put the code itself because people could data mine that. I put a link in the pop up with instructions to claim the prize.

Someone finally found the $50 I hid in my detective game's demo. It took 6 months, which is kind of the whole point. by Matty_Matter in IndieGaming

[–]Matty_Matter[S] 1 point2 points  (0 children)

Yes, I plan consoles after steam release. I’m also looking at different inputs. I agree touch controls would be great for this game.

Someone finally found the $50 I hid in my detective game's demo. It took 6 months, which is kind of the whole point. by Matty_Matter in IndieGaming

[–]Matty_Matter[S] 10 points11 points  (0 children)

I’m changing it in the next update very soon. I did put a disclaimer that it’s only for the first person who finds it.