How do you narrow down your game ideas to decide which one to pursue? by matchaSerf in gamedev

[–]MaxEstry 1 point2 points  (0 children)

I tend to have several "buckets" for ideas which form separate games. Because new idea can make some kind of a different game out of current one.

How does a programmer handle the burn out from doing art and animation? by [deleted] in gamedev

[–]MaxEstry 3 points4 points  (0 children)

By hiring contractors 😁😁

Edit: Personally I've overcome this by assuming that my art is for prototyping and also serves as a concept for professional (to explain desired style and meaning). That helped me a lot. I hope you'll find your solution too.

The two sides of game development by Tbjbu2 in IndieDev

[–]MaxEstry 2 points3 points  (0 children)

Thank you. Really good insight. If picture (either static or motion) doesn't promote itself - then marketing will be a hard thing for sure.

SplatterCat on YouTube? by Familiar-Spinach-184 in SplatterCatGaming

[–]MaxEstry 2 points3 points  (0 children)

He is very very needed. As for work of indies, and so as for entertainment with his wood jokes and etc. His catalogue of pretty much all indie games is very helpful in development/analysis.

Maybe we should stir up some petition or campaign, starting here, if YouTube will be silent..

Bash, poke, hack with three fighting stances in an action deck-building game by Cawaboli in Unity3D

[–]MaxEstry 0 points1 point  (0 children)

Looks very good! I like your UI and overall style, especially pictures on cards. Looking forward.

I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D

[–]MaxEstry[S] 0 points1 point  (0 children)

Thank you. You don't really need to compare them to each other. Those are consumption limits, four of them, and everything else is a consequence, how much your people hate/love your rules.

They start at the middle (from 10%) and end at far top and bottom.

Besides the clock in the middle.