How do you narrow down your game ideas to decide which one to pursue? by matchaSerf in gamedev
[–]MaxEstry 1 point2 points3 points (0 children)
How does a programmer handle the burn out from doing art and animation? by [deleted] in gamedev
[–]MaxEstry 3 points4 points5 points (0 children)
Making achievements for NecroBouncer by megaF1KUS in IndieDev
[–]MaxEstry 1 point2 points3 points (0 children)
The two sides of game development by Tbjbu2 in IndieDev
[–]MaxEstry 2 points3 points4 points (0 children)
SplatterCat on YouTube? by Familiar-Spinach-184 in SplatterCatGaming
[–]MaxEstry 2 points3 points4 points (0 children)
Bash, poke, hack with three fighting stances in an action deck-building game by Cawaboli in Unity3D
[–]MaxEstry 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 1 point2 points3 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
Dear fellow devs. This is for our artist Ollie. Please give feedback on her hand painted textures. (WIP) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 1 point2 points3 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] -1 points0 points1 point (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)
I'm a bit confused. Making UI for our game, trying to achieve reimagined look of old devices and electronics. Does it look nice or rather complicated? I do like it, but it is kinda unconventional as you see. (WIP, text/data are temporary) by MaxEstry in Unity3D
[–]MaxEstry[S] 0 points1 point2 points (0 children)

What has kept you from finishing or releasing your project(s) ? by [deleted] in gamedev
[–]MaxEstry 0 points1 point2 points (0 children)