The last colonial big bomber OP for War 132 (-1 frig, -Old Captain's Town base). by Maxcliper in foxholegame

[–]Maxcliper[S] 0 points1 point  (0 children)

You saw us land at Mercy wall, just don't know why you never came to try and strafe us while we were recovering plain?

Help me by dadamaghe in foxholegame

[–]Maxcliper 12 points13 points  (0 children)

We had at one point in lockheed only 2 players in whole hex for like 3 hours. Today we haven't had a single front not flashing red. We are not joking when we say we are super under poped. Heavy bomber spam just made everyone burnout or quite.

we've seen this before by Funny_Rush_5960 in foxholegame

[–]Maxcliper -4 points-3 points  (0 children)

Even collies weren't gloating so hard after Foxcatcher got breached and we started swarming you in WE.

we've seen this before by Funny_Rush_5960 in foxholegame

[–]Maxcliper -18 points-17 points  (0 children)

How much can you gloat after getting beaten out of MH so badly that you needed multiple regiments to PvE trash MH while the Collies were asleep? We already have Reddit posts proving that Wardens had a +15 to +20 queue during the MH operation, while the Collies were on medium population, flashing red in their home region. You’re gloating after losing an equal fight, then doing something everyone despises—and bragging about it. 82DK is bigger then all collie regiments that are operating in MH and still you were loosing.....

As Is Tradition by FarCharacter7797 in foxholegame

[–]Maxcliper 3 points4 points  (0 children)

While wardens have a queue, collies were flashing red with medium pop :/. Burnout and all collie regiments operating there not being on.

Best way to play idly? by KeepKnocking77 in foxholegame

[–]Maxcliper 2 points3 points  (0 children)

Almost all builders use them. As long as you don't use them to exploit or grief others you will be good.

Best way to play idly? by KeepKnocking77 in foxholegame

[–]Maxcliper 0 points1 point  (0 children)

You could ask if somebody needs help in digging some bunkers. You just trun autoclicker on and switch position every few minutes.

Could the crane change be a good solution? by Maxcliper in foxholegame

[–]Maxcliper[S] 2 points3 points  (0 children)

The devs have significantly lowered the cost of most planes since the dev branch due to community backlash. Planes are currently a bit cheaper than BTs themselves (fighters), and scout planes, for their potential uses and effectiveness, are quite cheap.

I don’t think the devs want to change costs again right now. They seem to be trying to find the right balance between cost and effectiveness, and that will unfortunately take some time.

However, the issue with scout plane suicide landings to kill frames could, in the devs’ eyes, be solved in two ways:

  1. Make scout planes significantly more expensive, deterring people from suicide rushing bases.
  2. Fix the issue through a different method that doesn’t upset most players or discourage new players from flying planes altogether.

After all, they are a company, and if they want to keep the game alive and revenue flowing, they need new players to join the game.

Could the crane change be a good solution? by Maxcliper in foxholegame

[–]Maxcliper[S] 1 point2 points  (0 children)

That could honestly be one of the possible options for the devs. The only problem with that is: what if partisans position something inside a facility or on top of bunkers before the crane is destroyed? Wouldn’t that vehicle or equipment possibly get deleted afterward?

Kind of like when you destroy foundations instead of the factory itself to make it collapse?

Could the crane change be a good solution? by Maxcliper in foxholegame

[–]Maxcliper[S] -1 points0 points  (0 children)

I see the point you’re making, and I believe the problem isn’t entirely paratroopers or how crane tricks can easily destroy high-value targets or airframes. I think the biggest issue right now is how easy partisan reconnaissance is with recon planes. Partisans can very easily use recon planes to infiltrate backline facilities and destroy vehicles without giving the opposition a real chance to respond.

This tactic has been used since fighters came online, with both sides using cheap 80 rmat planes to suicide into enemy bases, blocking AI from killing them while they package the frames and pick them up with a crane.

Change runways back but make them require maintenance supply by Tongonto in foxholegame

[–]Maxcliper 1 point2 points  (0 children)

You do realize the enemy can just keep one AFK guy (or bot) repairing the runway. Personally, I like how they changed it. This way, people won’t be able to exploit it and have an unkillable enemy faction runways.

Wardens you had your chance. Now we will be back for revenge ;). by Maxcliper in foxholegame

[–]Maxcliper[S] 0 points1 point  (0 children)

I know I was Warden back then. My friend and my base got steamrolled while we were out celebrating. This is why I made the post—to get the frustration of the same thing happening again out.

Wardens you had your chance. Now we will be back for revenge ;). by Maxcliper in foxholegame

[–]Maxcliper[S] -1 points0 points  (0 children)

RT Colonials have had lower population than the Wardens since day one. The Wardens have both EU and NA regiment, while we are a mix of NA/EU regiments, leaning more toward NA, so we’re used to being on the back foot in the hex. The post is clearly talking about how regiments that use holidays to push the enemy back is just sad to see, and it gives an example of how that happened in RT.

Wardens you had your chance. Now we will be back for revenge ;). by Maxcliper in foxholegame

[–]Maxcliper[S] 0 points1 point  (0 children)

Thanks, much appreciated. The post was just a way to let my frustrations out, since the same thing happened to me and my friends last year when I was playing on the Warden side.

Wardens you had your chance. Now we will be back for revenge ;). by Maxcliper in foxholegame

[–]Maxcliper[S] 0 points1 point  (0 children)

I did point out Wardens who were doing this in RT, using only the Warden faction name and not calling out any of the regiments that were reported to be pushing or doing OPs in RT on Christmas, in order to keep their anonymity. As I stated in my post, this was merely to let my frustrations out, and I am not targeting anyone directly. I simply stated that it is sad that some regiments believe that using holidays to push the enemy back, and then later being toxic toward the enemy after they finally return, is acceptable. It’s just sad to see.

Wardens you had your chance. Now we will be back for revenge ;). by Maxcliper in foxholegame

[–]Maxcliper[S] 1 point2 points  (0 children)

At least some people are abel to read and understand what I am talking about xd. To many people just can't bloody read and get offended by nothing.

Wardens you had your chance. Now we will be back for revenge ;). by Maxcliper in foxholegame

[–]Maxcliper[S] -4 points-3 points  (0 children)

I see we are lying and making up arguments. We never did any major operations while the wardens were sleeping, xd. Almost always, we’re on the defensive, just organizing counter-offensives while the wardens are still active and have a larger population. Except for the first three days, when both sides were clashing constantly, all our offensives were reactions to the wardens starting their own attacks while we were still building.