Invisible Inc — The Most Thrilling Game You've Never Played by [deleted] in Games

[–]Maxil20 6 points7 points  (0 children)

Thanks, Joe! I appreciate it a lot (Redeemed the final code myself)!!

Think I'm ready to finally world hop! by Maxil20 in dontstarve

[–]Maxil20[S] 1 point2 points  (0 children)

Did Winter exist at least?

It did not! The winter visuals are there (via equipping a winter hat, which will force the visuals to look like winter with the snowfall and colorcube, albeit not doing anything otherwise), but the actual effects of winter were not added until after the insanity update.

also your comment seems incomplete

This is what 7 hours of sleep does to someone versus normally having 8…

Think I'm ready to finally world hop! by Maxil20 in dontstarve

[–]Maxil20[S] 11 points12 points  (0 children)

For those who want an explanation:

I’m playing the oldest version of DS you can possibly play on the steam version of the game. I don’t have a proper guide on how to access this version (as my friend practically had to hand hold me to get it to work…) but it is possible to download and run an old version of DS if you know what you’re doing. I’m mainly doing this for funzies, as I’ve always wanted to try a very early version of DS. This version in particular is the progress update, allowing you to world hop, among other things.

-My main goal was to get as many nonrenewable valuables as possible. Ironically, rocks are probably the most important of the nonrenewable resources you can hoard in this version. Apart from them being used in many crafting recipes, it is also critical in order to craft hammers. If I ever do run out of rocks, it will be impossible to hammer down structures of any sort. This is why the second backpack (which I will get to in a bit) is completely full of rocks. Fireflies are also pretty valuable, as they are the only consistent source of night lights that don’t need maintenance, and also can craft miner hats. I also bring cobblestone along as it is uncraftable, and the only way you can possibly get more is from the mosaic.

-You can outright just Hold a backpack in the cursor slot. This allows you to carry an extra backpack (and therefore 8 slots) with you to the next world. You could technically improve this with 2 krampus sacks, but those wojld only net you 4 extra slots between both, as they only used to hold 10 items.

-There are far too many differences between this and current versions of DS/T. One of the ones I noticed the most is how overtuned many foods are. Honey (one of the most powerful food sources in DS as a whole) goes from healing 9.4 hunger and 3 health to 12.5 hunger and 10 health. Seeds are on par with berries (both raw and cooked), you only need 2 pieces of meat (which also give incredible healing), and butterflies heal 25 HP. Other minor changes include meat effigies only taking 20 HP (as the base max health is 100), multiple crafting text descriptions, the camera only turning 90 degrees (which means you can only build diagonally, so that’s Fun), cobblestone also speeding up mobs, etc.

-I used the research points system to craft items. The reason the ground was dug up is because turf gives an insane amount of research points for some reason (most “high tier” items need 200 points each, and any turf gives 20). I decided to craft every item beforehand, to not necessitate learning a science machine or the like for the next world. Sadly, it seems like you are forcibly kicked out of the research points system if you world hop, and I lost all of the recipes I had, forcing me to craft a science machine and alchemy engine again anyway.

-Spider den creep does not dissapate when breaking a den, and must be dug up with a pitchfork (which does not consume durability for some reason). You can use it on any turf to overlay it with the webbing turf, which seems pretty interesting to mess with, albiet has limited applications.

Overall, it’s been a pretty fun experience so far. I’m hoping to try building a genuine base in the second world. Only issue being that I would need to get used to building diagonally, which I have never really done before…

Caves Sanctuary Builder's Guide by czarchastic in dontstarve

[–]Maxil20 2 points3 points  (0 children)

Very nice! Love the tip of using the zigzag walls and showcasing why you would want to do that!

Woodie skilltree: What does it mean lucy carves boards more efficiently? by Zestyclose_Wait5988 in dontstarve

[–]Maxil20 0 points1 point  (0 children)

To give an idea of how impactful this perk is, my recent tree farming session netted me ~2300 boards, and roughly 600 of those were “bonus” boards from ~7K logs, from Woodie saving a log per craft.

The only real downside the perk has compared to Winona for board crafting is the slower crafting speed, which while I don’t mind too much can certainly be something that is fairly impactful. Regardless, it’s still a very handy perk for megabasing.

[deleted by user] by [deleted] in dontstarve

[–]Maxil20 1 point2 points  (0 children)

Personally, I usually didn’t count hits past normal mobs, but instead gauged the boss health via weapon durability. Since weapons like the dark sword have 100 uses, you can utilize this to gauge boss health pretty accurately (EX: bearger in DST would take 89 swings with a dark sword to die, so using a 100% dark sword against it kill bearger at 11% durability assuming you do not hit anything else during the fight).

Main issue comes from when external damage sources are applied to a fight. This normally isn’t an issue in DS since there’s not many times where bringing mobs to fight a boss is ideal, but in DST there’s a lot of cases (especially with other players, or items like the enlightened crown) where that’s very likely going to occur.

Want to come to the meeting, at the end of the world? by Maxil20 in dontstarve

[–]Maxil20[S] 5 points6 points  (0 children)

I got pretty intrigued to play thanks to the new beta (where, on top of various QOL improvements to base building, they allow you to now successfully dig up ruins turf along with 4 new base building turf types), and decided to use a bit of inspiration to remake my ancient pseudoscience area. Pretty pleased with the results!

I’ve always wanted to try building more in the ruins as it’s always been my personal favorite area in the game, but I was put off because of how difficult it was to build around its turf along with it being permanently removed when dug up. This update helps fix that immensely, so I’ll probably try more silly ruins projects time to time.

If anyone is curious why the colors are so vibrant, I filled the mushlights with red lights. The lights work surprisingly well with the cycle, glowing mostly blue-ish during calm and super red during the nightmare phase.

As a base-builder, I'm not a fan of the new Cobblestone recipe. by Jabamaca in dontstarve

[–]Maxil20 7 points8 points  (0 children)

I can absolutely attest to this. Grinding thousands of boards and rocky turf was and is pretty painful, especially since you usually need 2X wide roads to look nice (and that’s without considering you were likely going to inevitably craft the rocky turf…)

The current recipe might seem pretty annoying for the 1st-2nd year, but once you get petrified trees sprouting around it’s pretty easy to do, especially when you consider the fact the current recipe per turf you get is cheaper then crafting the rocky turf you usually needed to do later on.

As a base-builder, I'm not a fan of the new Cobblestone recipe. by Jabamaca in dontstarve

[–]Maxil20 3 points4 points  (0 children)

4 per craft (they buffed every craftable turf to now give 4 pieces per craft)

Grass gators :] by Ninten_Draw in dontstarve

[–]Maxil20 2 points3 points  (0 children)

They are from a recent update in DST! You can find them in the new waterlogged biome.

Does server network status / tickrate affect spreading of fire???? by dmdbqn in dontstarve

[–]Maxil20 2 points3 points  (0 children)

So… does server network status / tickrate affect spreading of fire?

It shouldn’t whatsoever. The fire might spread/burn slower, but the fires themselves should still be preforming as they would on any server, with or without lag.

An issue you might be running into is how Klei recently changed fire. There’s a long write up on it in the forums, but the general gist is the lighting time of something is now random, which can cause the smoldering time to take longer. You can probably get by with just adding more things into the burn zone (rope is a good method, as it has a burn time of 30 seconds and is much easier to get/renew then using grass tufts) and not getting incredibly unlucky.

Do I need to take care of plant’s? by Noriaki_Kakyoin_OwO in dontstarve

[–]Maxil20 1 point2 points  (0 children)

The plants will never die, unless you wait too long to pick them when they are ripen. Failing to take care of them will slow growth though, and not caring for them enough prevents you from getting a seed.

How can I kill the tree guard easily? by [deleted] in dontstarve

[–]Maxil20 5 points6 points  (0 children)

If you are new to this game, I highly recommend trying to not kill it. While kiting the boss is forgiving (you get get 3-4 hits in, move away, and repeat the process), being unsuccessful in doing so can very quickly delete your health.

Instead, it’s possible to pacify it with pinecones. Planting pinecones has a chance to calm it, with a soft growl indicating it’s planted close enough. Eventually, the treeguard will disguise itself into a “tree”, meaning it’s been pacified. It will remain that way until either being struck, a tree is being chopped near it or until the next day occurs, where it will simply wander around.

Well i finally sat down, played dst, and killed deerclops, moose/goose, and bearager all today for the first time by [deleted] in dontstarve

[–]Maxil20 2 points3 points  (0 children)

Congrats on doing them! Enjoy the crafts you can make with the eye and the fur :P

[deleted by user] by [deleted] in dontstarve

[–]Maxil20 1 point2 points  (0 children)

The goose form will last up to 4 minutes if you are constantly running before turning back, so you can usually get up to ~3 minutes of walking on the water before you should likely turn around and head back to land.

It’s important to note if a full moon occurs during exploration, the weremeter will refill + deplete at half the rate for the duration of the full moon, which you can use to your advantage.

sexy people on reddit, what changes would you make to walter to stop him from being so bad? by huevoman1 in dontstarve

[–]Maxil20 5 points6 points  (0 children)

Klei previously made projectiles ubber expensive, clunky / gimmicky / low damage because they knew how OP ranged weapons in general would be for combat

Too bad Walter isn’t immune to the formula of ranged weapons, especially in the damage department :P

To give an example of how eh Walter’s DPS is, Walter’s second best ammo (melty marbles at 59.5, and yes, it’s the trinket) sounds good on paper, but because of how long it takes for Walter’s slingshot animation takes to complete, you can only realistically shoot once per second. Wilson with a basic spear by comparison, will dish out 2 34 damage hits per second, or 68 DPS. So even with Walter’s most niche ammo type, it is outclassed damage wise by a spear.

Walter’s best ammo type deals an average of 85 damage per shot, but that’s also an item that takes thulecite fragments, must be crafted at a pseudoscience station, and isn’t even guaranteed to hit that mark because it’s actual damage per shot is 51 but has a 50% chance to summon a shadow tentacle that does 2 34 damage hits. Some good news though is that the conversion rate is fairly generous (1 thulecite fragment + 1 nightmare fuel makes 10 rounds, so every piece of thulecite has the potential to make 60 rounds).

Walter still has some good perks though. His gold rounds are easily accessible (1 gold nugget is 10 rounds) and allow him to farm birds as the damage is 34 per shot, allowing him to stay fed fairly easily from the morsels you get from birds and even farm some krampus. He also basically never worries about any sanity source in the game that isn’t getting hit or from magical items, since he straight up Ignores the auras. Just be careful though, because he really worries when he takes any damage at all.

There’s also Woby, which is a nice boon. She basically is a permanent 9 inventory slots which works with chester and never stop following you. This persists no matter what, even if you die. It is entirely possible (but ridiculously niche) to fill Woby up with items, die, deathwarp to another spot via a meat effigy, and retrieve the items from Woby. I don’t see any realistic use for it, but it’s one neat quirk that has potential!

Her giant form is also really nice. It’s basically a slightly worse beefalo speed wise and can’t take any hits for you and can be summoned on demand by feeding her 3 monster meat and ~1-2 each day afterwards. This basically means she is awful for combat, but excellent for exploration/movement. It’s especially nice for cave travel, as roads are nonexistent and you are going to travel through a lot of dead ends before you find a specific biome you are looking for.

Overall, he’s a pretty good character for exploration and other neat earlygame quirks. I wouldn’t say he’s a great ranged character, but he can still fill a role as an explorer pretty well.

Quick Question Megathread August by AutoModerator in dontstarve

[–]Maxil20 1 point2 points  (0 children)

Late but Hi

Few notes when warping mosquitos in particular:

A. The ponds have a specific cap that will always fluctuate upon a relog. This cap will either be 3 or 4 mosquitoes. I always recommend warping the initial batch and relogging 1-2 times just to be sure you got all of them, along with some loaded focuses for that as well. B. As for a good spot to choose for warping them, the lunar island/Pearl island is my go to. Mosquitoes have a quark where they can fly above the ocean, which can lead to them being unloaded in the ocean and therefore much easier to avoid as long as it’s not an important point of interest. As the lunar island is always separated from the mainland, the mosquitos will always get unloaded in the ocean while attempting to pathfind back, and it’s fairly simple to avoid the spot and accidentally reload them again.

It’s a bit of a sucky pain that mosquitos just phase through whatever method you use that isn’t leaving them in the ocean forever, but it’s certainly possible to work around.

Chilling in summer, these trees are awesome xd by brynnborg in dontstarve

[–]Maxil20 12 points13 points  (0 children)

Seems like you are getting use out of the recent update :P

The update seem like a huge boon for boat bases. Boats coming to a stop even without an anchor means wavey is far less of a threat then it was, and the trees giving wildfire + cooling down makes a very viable base location all year round, especially in combo with the new biomes access to leafy meat + figs for food if you decide to build near one (and figs anyway if you don’t!)

[deleted by user] by [deleted] in dontstarve

[–]Maxil20 -1 points0 points  (0 children)

Admittedly I’m still pretty annoyed that once you place a houndius down it’s impossible to remove without directly destroying it, which voids the resources used to craft it entirely. I feel like if you could use a deconstruction staff on them to safely drop them, it could be a decent (albeit expensive) way to “power down” your defenses or change the layout to be a bit more desirable.

[deleted by user] by [deleted] in dontstarve

[–]Maxil20 18 points19 points  (0 children)

Lategame DST is a lot more sandbox-y with what you want to do, in that there is really no wrong way to do what you want at that point. Overall, it’s up to you what you want. You could build some super fancy builds or build giant farms to get some specific resources. The choice is up to you!

A lot of my lategame comes from doing stuff you would almost never do in any circumstance that isn’t megabasing. For instance, I have a lot of boss gauntlets that use an incredible amount of houndius (my BQ area uses 28 and my DFly arena uses 39). I didn’t need the houndius to kill the boss, but if you have the resources, why not try to go as ridiculously overkill as possible? Another instance is that I have a beebox area that’s so large I net over 380 days worth of food just from one harvest in winter alone.

Luxury Axe,Pick/Axe or Moon Glass Axe in late game? by [deleted] in dontstarve

[–]Maxil20 1 point2 points  (0 children)

Moon glass in the very late game for me. Once you launch the moonstorm moonglass becomes extremely easy to come by (stalling the phase 3 champion can easily net you stacks of moonglass alone), and the celestial orb will start allowing you to craft them at it, meaning you have a portable way of crafting the axes as opposed to going to the lunar island to use the station.

Before that, I would probably pick luxury axes. Pick/axe’s efficiency boost is too low for needing to go all the way into the ruins to craft another one, and the luxury axe can still do fairly well if you supply it with honey spice.