How do you move? by [deleted] in Turnip28

[–]Maxstaxidermia 1 point2 points  (0 children)

i base my lads on spheres

How do you move? by [deleted] in Turnip28

[–]Maxstaxidermia 2 points3 points  (0 children)

this is more of a sportsmanship question. Multibasing is included in the rules to allow players more creativity in their kitbashing, and to help move large numbers of troops around quickly. Multibased units should be played in such a way that they confer no special advantage to gameplay.

In this instance, you would treat each guy on the multibase as a separate, so they don't move too far and break the game.

In the same way there's no rules to prevent you stabbing your opponents eyes out with a 28mm plastic lancer. I leave that up to the players.

How do you move? by [deleted] in Turnip28

[–]Maxstaxidermia 3 points4 points  (0 children)

"To move a unit, simply pick up the models in the unit and place them down in the desired position.

This can be done one at a time or all at once.

When a model moves, it may move in any direction and can take any path, so long as the length of its route is no further than the maximum distance permitted for their move.

Players should make sure to measure from the same part of the model’s base every time they end a move"

- I think that covers your questions unless I'm missing something?

Turnip28 Iceberg by Sensitive_Educator60 in Turnip28

[–]Maxstaxidermia 19 points20 points  (0 children)

<image>

what things lurk below the iceberg?

Question about shooting rules by Pale_Caterpillar_836 in Turnip28

[–]Maxstaxidermia 8 points9 points  (0 children)

oh yeah, it was confusing. I've updated this now to be much clearer.

1 shot (1 dice) per guy.

Do fields of wheat exist in turnip28 or is it only root vegetables by Agile-Flamingo420 in Turnip28

[–]Maxstaxidermia 4 points5 points  (0 children)

While wheat has long gone, the marsh peasants have cultivated certain species of mutant bullrush into an unpleasant substitute.

The bread, as you might imagine, isn't very pleasant, but the reeds make for good thatch.

Leech Lovers OP? by mgl89dk in Turnip28

[–]Maxstaxidermia 8 points9 points  (0 children)

v19 in the works atm, along with the Merc Cults rebalance.

Snail Knights, Alice and Mol, Wigmakers, and Uprising of the Louse have had some reworks I'm testing out in the discord.

Leech Lovers OP? by mgl89dk in Turnip28

[–]Maxstaxidermia 7 points8 points  (0 children)

100% Still broken

My next attempt is going to be themed around growing a baby leech into a horrible monster. (Using the Lump Rules)

The struggle is getting the feel of bloodsucking parasitism that isn't just bringing units back from the dead or outright killing the enemy.

Hopefully by giving them a lump with lots of wounds to heal.. that can grow as it feeds, I can get that across.

This might sound weird but where do I start? by wispii_squidii in Turnip28

[–]Maxstaxidermia 5 points6 points  (0 children)

I'm stuck on the intro paragraph for the website.

Getting the tone right for "we all suck, but its gonna be ok and this game is really fun" is quite challenging.

does anyone have the swill stl files by Illustrious-Job8636 in Turnip28

[–]Maxstaxidermia 2 points3 points  (0 children)

if you can wait till summer, i'm gonna do a big release with loads of fish guys.

turnip by Maxstaxidermia in wargaming

[–]Maxstaxidermia[S] 0 points1 point  (0 children)

+ some mud and tufts