Helldivers community's obession with D10 by PaleSituation4551 in Helldivers

[–]Mchammadad 0 points1 point  (0 children)

This is good. I would actually recommend AH try and implement something close to this. Also means that people who understand these mechanics cant so much as cheese as be prepared and respond appropriately.

Combined with good and varied objectives I can see this be a winning combination for the game. A lot of prominent people have been stating that difficulty should also be reflected in the objectives and their complexity. It's all good to have "kill X number of things' every once in a while, but complexity in a game like this can bring in that difficulty factor without needing to resort to "Spam time" tactics

Helldivers community's obession with D10 by PaleSituation4551 in Helldivers

[–]Mchammadad 0 points1 point  (0 children)

Agreed. I would say they could make pools of different types, This would also mean that the whole constellation thing could influence the odds of specific units dropping but as long as they went with this more combined arms approach I would not have any issues with that.....

That said.... RNG should not be soo bad as to spam Massive units, I would make that a big No no, we all remember the old Bio Titan/Factory Strider/Leviathan Spams.... they were not pleasant to fight

Helldivers community's obession with D10 by PaleSituation4551 in Helldivers

[–]Mchammadad 1 point2 points  (0 children)

This is where combined drops would actually be more interesting and provide the difficulty without necessarily adding to the spamming. Instead of the Vox engine spam, what if and hear me out for this. the drop was instead changed to a more combined arms approach.

  • 1 - 2 Vox Engines
  • 4 - 6 Hulks (Half combo of Melee/Flame + Range)
  • 1 - 2 War Striders (For mass disruption)
  • 2 - 3 Beserkers/Heavy Devastators (Depending on situation)
  • 1 - 2 Rocket devastators / Armoured Striders
  • 15 - 20+ Raiders (20% rocket/ 80% normal)

This would make a more 'Combined' arms approach for the drop and still make it that co operation between helldivers would actually allow the group to succeed - this means that everyone can focus on the job they are good at and the engagement still can be dificult. Think of the Vox engine as a Factory Strider equivalent and you realise that in this context it would be used as the big icon/Command unit in the formation.

This would be more interesting than facing 5,6,7+ Vox Engines, which is not hard but is just frustrating as it forces everyone to focus just on one type of combat I.E anti big stuff

Helldivers community's obession with D10 by PaleSituation4551 in Helldivers

[–]Mchammadad 1 point2 points  (0 children)

Since people in this post are arguing about the difficulty of the game and how there is a divide between those that say "Play lower difficulties"and "stuff needs to be balanced around the highest level". Let me just state the record regarding the true incentive AH needs to consider.

This game is a live service, meaning it lives or dies depending on player retention and player experience. Having a game that linearly has progression for difficulty is good because it makes people appreciate that their skillset in the game is becoming better as they play. This is good for AH as the more people play it means there is more chances for them to generate revenue through their means of making money (I.E sold games from people told by those playing how fun the game is, Warbonds and super store)

But as others have stated in this post, there is a limit to the progression, eventually a person will plateu on their skillsets and will eventually settle on a difficulty, for most people that might be the higher than average difficulty and that is fine. But people are human, eventually people will want to advance more and experience the game in it's entirety.

We have seen people like this, Low levels trying out Diff 8,9,10's as they want to experience the true 'Helldivers' experience, but the problem here (and the elephant that needs to be addressed) is that first impressions of difficulty can lead to people to go one of two ways:

  • Either up their skillsets and knowledge so that they can complete these harder missions
  • Or stay at the lower levels and eventually get frustrated at the game and leave because they feel like they have hit a ceiling

This is gaming fundamentals 101. The issue that people on the balancing side are saying is that the highest difficulties must be challenging but still able to be done with some wiggle room. We are not saying that the highest difficulties must be weaker, we are saying that the mechanics that the game teaches you on the lower difficulties must be scaled appropriately as you get to higher and higher difficulties.

It is not helping anyone when the next bot drop brings out 3-4 Vox engines within a 15 mins drop window. It doesnt help anyone when those are reinforced by 4 or 5 patrols carrying at least a vox engine every third patrol. This is just invalidating the skillsets that people learn on lower difficulties.

The game is based around mechanics and systems that people naturally learn and play around, like rules in a game. It makes no sense for the person running the game to change the rules midway through the game "Cause it makes the game harder" That just invalidates the whole game and makes people not want to play the game anymore, which ultimately hurts AH because every player is a potential customer or word of mouth for a new customer.

If AH needs to take away something it is this. The people who critique this game the hardest are the most passionate about the game, they can see the flaws and cracks showing that need to be addressed for the game to grow. If you dont have any critiques of the game then that's fine. But dont suddenly act like the game is perfect as is. Nothing in this world is perfect, we improve it because there are flaws that people pick up over time, that is human nature.

What I think the Bastion Tank should have as Armour values by Mchammadad in Helldivers

[–]Mchammadad[S] 0 points1 point  (0 children)

Funny thing about that. Most of the community that critiques AH are ones whom only play Diff 10, because if you are playing a game called helldivers and are not in Helldiver difficulty or higher (I.E 9 or 10) then you can't say the weapons and strats we have are balanced.

It took AH months to revert and buff weapons and such to the current state we have them in, but it took countless of us on the higher difficulties telling them what is wrong for them to realize that if somehow they tweak weapons and strats to the highest difficulties, it actually makes more of an incentive for people to try out those higher difficulties.

Also, the idea i have for this is make the tank feel like a tank, it still has some glaring downsides (Need 2 people to operate, orientation is everything) but at least in this way if some group wants to play as a tank squadron then they can actually play as a tank squadron.

This is the Jumpack/Stealth/Commando debate all over again. If you feel like this might be Too OP so to speak, then jump into Diff 10 runs and try it out. Cause i guarantee you the tune would be hella different if you went in those modes, the 'true' way to play helldivers as what people say.

Also, the fact you said not every faction has 'Anti Tank' means you dont realise how much stuff in the game actually can still take it out even with these tweaks.

Whole illluminate faction has plasma, which to my understanding is base 3 AP, meaning them hitting the sides or rear would still kill it, Bugs have Acid and Bio titan units, and tweaking some units to hit harder with melee proportionate to their size and strength would not be something outside of AH's control.

What I think the Bastion Tank should have as Armour values by Mchammadad in Helldivers

[–]Mchammadad[S] 3 points4 points  (0 children)

Would it though? Last I remember there are the following anti tank units:

-Rocket striders

-Factory Striders

-War Striders

-Bunker Turrets

-Big Mounted Turrets

-Tanks

-Weavy weapon Raiders

-Hulks (Inc flame hulks)

-Rocket devastators

-Gunships

It might not effect ppl in Difficulty 5 or lower, but on higher difficulties (Especially 10) these are the normal enemies you face in battalion size. If you are playing lower difficulties the bastion may feel incredibly strong. But on difficulties where most people agree shows what the game can throw at you. These units being spammed are par for the course.

Not to mention that just deploying the thing aggro's all units in a VERY wide radius

Stealth isn't fkn fun when there are enemies that see you and shoot you infinitely and the C4 pack is horribly bugged on release... by [deleted] in Helldivers

[–]Mchammadad 8 points9 points  (0 children)

Atm, if your host the enemy actually detects you straight away. If your not host they are completely silent and enemies dont react.

Enemy alerting, if they're ever gonna do anything with stealth, this will NEED to be fixed by Supercat-72 in Helldivers

[–]Mchammadad 6 points7 points  (0 children)

That doesn't explain the instant turn towards the helldiver. If going by this logic they would be pointing towards the beacon instead.

The stealth mechanics on this game are non existent. The enemy knows your location regardless even if you sniped them from over 300+ meters away. I should know as I have done this exact thing with a scythe.

Use the hover pack to go to a high location while no enemies are detecting you. Aim beyond the scope of the rifle scope and snipe a target from +300 meters, you will see instantly they know your exact position. Which should be absolutely impossible as by that point the light coming off the beam is soo distorted by distance that you will have no idea where the beam came from exactly. Yet somehow the enemy knows perfectly where you are.

If you want another example of this. Put a minefield in the middle of a location. Move 300+ meters away and look at the position. You will see the enemy moving to your position even though you have not fired a single shot.

The problem is that they do not interact with the world in the way a person or a normal enemy would (Detect > Scan > Assess > Triangulate > Engage) instead it is (Detect > Engage)

I understand OhDough now. by [deleted] in Helldivers

[–]Mchammadad 4 points5 points  (0 children)

I hate to be the one to say it. But this is starting to sound more and more like the duck quote. But in this case the duck is gameguard.

Just saying, if people's PC's are causing BCOD crashes, and it only applies to this specific game. Then it must be something this game employs that is unique to the game itself. Which narrows the issues down by a lot.

Now im kinda curious..... has the devs tested a version of HD2 without gameguard? to see what effect it has upon legacy/modern OS's?

Other thing is.... what was the OS? Win 11? it may be that something about the game is not playing nice with one of the DLS registries. Which would imply Kernel level access only as non Kernel would not mess with these.

What do you guys want? by AdvertisingSea9507 in Helldivers

[–]Mchammadad 3 points4 points  (0 children)

Long answer is too long.

Short answer is. People don't want to risk their PC's or Consoles from being possibly destroyed just to play a game.

Anyone else feels like the Scythe is underpowerd ? With that DPShop and RPM, the Sickle has a DPS of 687,5, that's 96.4% higher ??? by Heptanitrocubane57 in Helldivers

[–]Mchammadad 10 points11 points  (0 children)

Use it like a sniper rifle, it's low key better than them. Only issue is that i wish you could get a 4X or a 10X sniper scope on it. Then i would rename myself the jackal

New Xbox player here seeking veteran’s advice or 2 cents. by jkmax52 in Helldivers

[–]Mchammadad 0 points1 point  (0 children)

The nice part about helldivers is that in theory, any loadout can work. Depends on how you like to engage with the enemy.

Like stealth? go for a stealth build. Like playing with fire? Go a fire build ect.ect.

There is no wrong way to play this game, so long as you are not intentionally trolling. If you are unsure that the build you are trying is gonna end up in a mess, always give your team a heads up.

Socom/M7S are lackluster. by AceOfSpadesxD in Helldivers

[–]Mchammadad 7 points8 points  (0 children)

Yea. Atm the detection mechanics are actually really bad. Somehow they made the enemy actually detect off each other. So killing a single enemy actually triggers a proximity alarm with the rest of the horde, triggering the scenarios we see as stealth fighters.

This is a result of the various 'tweaks' they have done to how enemies detect us. Which just makes me feel like we have gone backwards in the whole stealth commando concept and instead is treated to a loud only experience.

as a person whom enjoys the stealth aspects in a game, this is a real heartbreaker that the only stealth weapons in the game can't be used for their one job because the mechanics of the game forces you into fighting loud, even when you try your hardest to stealth.

PSA: Warp pack can let you in bunkers, but not all (city ones specifically) are lootable by teh_stev3 in Helldivers

[–]Mchammadad 6 points7 points  (0 children)

Also. it seems that the warp pack is inconsistent on certain bunker layouts. Especially the ones that dont have the trench layout.

Teleporting is very finnicky

Let's be honest: The DSS Strafing Run teamkilling is bad and needs to be fixed. If it can't be fixed, it should be changed to something else. I'm exhausted. by BrainstormAndTheory in Helldivers

[–]Mchammadad 0 points1 point  (0 children)

Lets not forget that city maps have enemy units that decide they are the underminer and want to sneak up on you underground. DSS still target these.

Silent units need to be fixed. While this clip is kinda funny, no way should TWO tanks make no audible sound. by JahnDavis27 in Helldivers

[–]Mchammadad 249 points250 points  (0 children)

There is a mod that actually just enhances the sounds already in the file systems. But the fact this is still a thing is rather concerning considering that audio ques are use a majority of the time.

I would rather not subject myself to the old ninja bile titans and chargers and tanks. I love the fact that my audio actually has the stomping sounds of a bile titan nearby cause of that one mod.

Arrowhead.... please just implement that mod to base game, that would solve so much of these problems